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Your Assumptions About Reading Are Wrong !

Your Assumptions About Reading Are Wrong ! | Entry Points | Scoop.it
We all know that no one reads books any more, right? It’s because of the internet, and twitter, and Justin Bieber, I think. The argument for this was summed up by Nicholas Carr in his article Is Google Making Us Stupid? You can see it in these stats too – this is data from Gallup showing how many people answer “yes” to the question “Are you currently reading any books or novels at present?”

Via Fouad Bendris
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Reading is in fashion again but on line!

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Fouad Bendris's curator insight, April 10, 2014 1:53 PM

“It ain’t what you don’t know that gets you into trouble. It’s what you know for sure that just ain’t so.”

Avoiding false assumptions provides a big innovation opportunity. What do you know for sure that just ain’t so !

 

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Teach Your Kids to Code: 6 Beginner's Resources for Parents - Edutopia

Teach Your Kids to Code: 6 Beginner's Resources for Parents - Edutopia | Entry Points | Scoop.it

"Introducing computer programming to your kids can be a challenge, especially for those who aren’t familiar with the nuances of code. Fortunately, in the last few years, a number of apps, software, and guides have been produced that make the often-complex subject of computer coding easy to grasp for young learners. So where to begin? These are a few resources parents can share with their kids to help them start learning about programming."


Via John Evans
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A Parent's Guide to Pokémon Go | MediaSmarts

A Parent's Guide to Pokémon Go | MediaSmarts | Entry Points | Scoop.it
Over the last week our world has been invaded: cute cartoon creatures can now be found lurking in parks, restaurants, museums, and even people’s houses. If you haven’t seen them, it’s because they’re only visible on a smartphone screen, and only if you’re playing the new game “Pokémon Go”.

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5 More Great Apps to Keep Summer Minds and Bodies Active — Emerging Education Technologies

5 More Great Apps to Keep Summer Minds and Bodies Active — Emerging Education Technologies | Entry Points | Scoop.it
You can bring a book wherever you go or sign your kids up for a sports summer league, but another great way to create lasting habits and raise your children’s intrinsic motivation is to warm up their brains and bodies a little! There is a range of Apps out there to make things easier for you and way more fun for the kids:

Via John Evans
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Moving from Teaching STEM to Doing STEM

Moving from Teaching STEM to Doing STEM | Entry Points | Scoop.it
Dr. Robin Ellwood moved from lecture to hands-on STEM with her eighth graders and shows us how. Robin’s students designed a remote underwater vehicle (ROV) that  went to Antarctica. She was intimidated when she started thinking about it. But she learned it with the kids as she went. What blows my mind is that Robin […]

Via Skip Zalneraitis, MIND Research Institute, John Evans
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Math: The Pros & Cons of Productive Struggle

Math: The Pros & Cons of Productive Struggle | Entry Points | Scoop.it
Michelle Russell has spent time this summer considering what "productive struggle" should mean for the students in her math classroom. Read what she learned.

Via MIND Research Institute, John Evans
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PokemonGo the future of learning? There is no app for that. – krissy venosdale

PokemonGo the future of learning? There is no app for that. – krissy venosdale | Entry Points | Scoop.it
I’ve played Pokemon Go.  I’ve shared a few laughs with my family over it.  I even took my daughter to the park to play it in a ginormous “Pokeraid”.  But the claim that it’s the “Future of Learning”? I just don’t see it.

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5 Benefits of Digital Reading Devices for Boys

5 Benefits of Digital Reading Devices for Boys | Entry Points | Scoop.it
Boys love anything with a screen! What’s on the screen engages them, rewards them and keeps them coming back for more.

Screens = pleasure.

What boys don’t love, especially 9- to 14-year-old boys, is reading and carrying books around with them.

Reading books = pain.

The logical conclusion: encourage boys to read on digital devices (ebook readers, iPads, smartphones). Unfortunately, many parents and educators find it difficult to embrace this idea because they believe:

Boys already spend too much time staring at screens
“Real” reading only happens with a print book

Via John Evans
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David W. Deeds's curator insight, July 21, 9:25 PM

Good stuff! Thanks to John Evans.

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Why Making Is Essential to Learning @Edutopia #makered

Why Making Is Essential to Learning @Edutopia #makered | Entry Points | Scoop.it
Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment.

More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.

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6 Fun Projects to Code This Summer | Tynker Blog

6 Fun Projects to Code This Summer | Tynker Blog | Entry Points | Scoop.it
Summer’s the perfect time for a new creative outlet, but it’s far too easy to slip into “consumer” mode, passively watching TV or playing video games. Coding is a great way to break the cycle and flex your creative and logical muscles. Anyone can learn to code!

We’ve chosen six fun starter activities that help kids see that making their own games is much more fun than playing a game made by someone else. They can just fire up their web browser (or the Tynker app for tablets) and choose whichever activity most strikes their interest! Kids follow easy step-by-step instructions to make their own games and stories while creatively customizing the project as they go. They can access hundreds more free activities by going to tynker.com or downloading the Tynker app for iPads or Android tablets.

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15 TED Talks that Inspire Design Thinking

15 TED Talks that Inspire Design Thinking | Entry Points | Scoop.it
The design thinking process involves too many concepts. To ease your research, here is a collection of TED talks that covers various aspects including human centere

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Free Technology for Teachers: Vizia - Create Interactive Video Quizzes

Free Technology for Teachers: Vizia - Create Interactive Video Quizzes | Entry Points | Scoop.it
Vizia is a free tool for creating video-based quizzes. On Vizia you an import a video from YouTube or from Wistia and then add questions along the timeline of the video. You can ask multiple choice questions as well as short answer/ open-response questions. Adding a poll question into the video is also a possibility in Vizia. All of the responses to your questions are collected in a spreadsheet that you can download and or open in Google Sheets.

Via John Evans
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GwynethJones's curator insight, July 28, 11:12 AM

Video quizzes? Yes, Please!

Joyce Valenza's curator insight, July 29, 7:52 AM
Looks very handy for having students interact with video.
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Maker Projects: The Awesome Cardboard Maker Cave

Maker Projects: The Awesome Cardboard Maker Cave | Entry Points | Scoop.it
Last spring, I gave my after-school Makers Club a challenge – create a unique, interactive project that guests can interact with at our 2016 Maker Fair.  We had held the Cardboard Challenge earlier in the school year, giving my students lots of ideas on how to use cardboard as a medium.  So it was no surprise to me when a group of students enthusiastically told me that they would be creating a cardboard Maker Cave for our MakerFair.

Via John Evans
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EDUCATING CREATIVITY! GREAT IDEAS!
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Research Shows Students Learn Better When They Figure Things Out On Their Own

Research Shows Students Learn Better When They Figure Things Out On Their Own | Entry Points | Scoop.it
In some instances, research illuminates a topic and changes our existing beliefs. For example, here’s a post that challenges the myth of preferred learning styles. Other times, you might hear about a study and say, “Well, of course that’s true!” This might be one of those moments.
Last year, Dr. Karlsson Wirebring and fellow researchers published a study that supports what many educators and parents have already suspected: students learn better when they figure things out on their own, as compared to being told what to do.  

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David W. Deeds's curator insight, July 12, 6:51 PM

I had already figured this out on my own. ;) Thanks to John Evans.

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Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic]

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | Entry Points | Scoop.it
Survey data from this year shows that educators think immersive learning experiences can improve student outcomes.
Via Yashy Tohsaku, John Evans
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4 Tips for Managing the Pokémon GO Craze in Your Classroom

4 Tips for Managing the Pokémon GO Craze in Your Classroom | Entry Points | Scoop.it
As you've no doubt noticed, Pokémon GO has taken the world by storm since its release on July 5, 2016. It's getting people outside to actively explore their surroundings and giving millions their first experience with augmented reality. But it's also raising questions and concerns about whether the game's location and mapping features are compromising people's data and information and luring players into danger.

With school starting up again soon, we wanted to offer some guidance for teachers on how to address and manage the Pokémon GO craze in your classroom and school.


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In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters

In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters | Entry Points | Scoop.it


"A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, 5-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser. The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack’s goal was to make a building that could stand up to the wind of a nearby table fan.


With his cardboard cut, Jack hurried to the assembly area where about two dozen other kids his age labored over teetering, but well-taped, creations. If these first attempts toppled in the breeze, that was to be expected. In fact, back-to-the-drawing-board was kind of the point.


The kids were learning the cycle of design, prototype, test, and redesign that’s a hallmark of engineering."


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Create a Startup Culture in Your Classroom

Create a Startup Culture in Your Classroom | Entry Points | Scoop.it
Looking to leverage the power of the startup culture in your classroom? Check out these three distinguishing features found in the startup ecosystem, and get ready to propel ideas forward and scale learning!

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Digital Storytelling Wheel for Teachers ~ Educational Technology and Mobile Learning

Digital Storytelling Wheel for Teachers ~ Educational Technology and Mobile Learning | Entry Points | Scoop.it
"The digital storytelling wheel is a visual we created through Google Drawing based on a chart we have previously published here in EdTech and mLearning. The visual contains a number of educational apps and web tools that you can use with you students in class for digital storytelling projects. We have included apps for Android and iPad users as well as tools for web users. Check them out and share with us your feedback."

Via Maria Margarida Correia, Ariana Amorim, John Evans
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David W. Deeds's curator insight, July 20, 6:15 PM

This should come in handy! Thanks to John Evans.

Sally Spoon's curator insight, July 21, 5:07 PM
List for Chromebooks!!
Alfredo Corell's curator insight, July 27, 5:44 PM

The digital storytelling wheel is a visual we created through Google Drawing based on a chart we have previously published here in EdTech and mLearning. The visual contains a number of educational apps and web tools that you can use with you students in class for digital storytelling projects. We have included apps for Android and iPad users as well as tools for web users. Check them out and share with us your feedback.

Here is the link to the larger format of the visual. You can download, print or share this work the way you want provided you credit us as the source.

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Adding Colorful Panels To Your Classroom or Makerspace – krissy venosdale

Adding Colorful Panels To Your Classroom or Makerspace – krissy venosdale | Entry Points | Scoop.it
Just about every day I get an email, a message, or a question on Instagram… “Where’d you get those panels on your classroom wall?”  Well, I made ’em.  I wanted Design Thinking to be emphasized in our new space, and there are several details on these large prints that are customized to our school and our students. 

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Tinkering Fundamentals: A Constructionist Approach to STEM Learning - Exploratorium | Coursera

Tinkering Fundamentals: A Constructionist Approach to STEM Learning - Exploratorium | Coursera | Entry Points | Scoop.it

The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making. We see tinkering as a serious endeavor—one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities. Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children’s (and adults) self expression.

For over a decade, the Exploratorium has been developing science-rich tinkering activities for both children and adults. We see tinkering as a fun yet serious endeavor—spanning many disciplines and content areas and fostering connections between art, science, and technology. Learners follow their own path to understanding by investigating tools and materials and exploring questions that interest them. This opens up a wide range of possible answers rather than any “right” one, particularly for teaching STEM (Science, Technology, Engineering, Math) subjects in the classroom. This course centers on circuit-related activities, which offer a wealth of opportunities for thinking through making.

In this course, we won’t just show you how we develop tinkering activities; we’ll also delve into why. We’ll focus on three important aspects: activity design around specific materials, facilitation strategies, and environmental organization. We’ll also share some guiding principles and learning indicators we’ve developed that can help you integrate tinkering into your elementary and middle-school science program. Whether you’re new to making or a seasoned tinkerer, we hope this course will help you take the next step!



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Nine Things Schools Can Learn from Pokémon GO – John Spencer

Nine Things Schools Can Learn from Pokémon GO – John Spencer | Entry Points | Scoop.it
For all the talk of Pokémon GO taking us away from our natural world and destroying relationships, I’m seeing the opposite. People are talking. They are waving at each other. They are getting together in teams to figure out how to find things. In a divisive social and political climate, I can’t help but think that a little Pokémon GO might just be what we need.

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How to Incubate Creativity in School Through Making and Discovery

How to Incubate Creativity in School Through Making and Discovery | Entry Points | Scoop.it
The Turtle Art project, and the concept of “doing” or “making” before any explicit instruction has been given, is part of the school’s attempt to shake up its teaching. Lighthouse Community Charter has to cover the same standard curriculum as district schools, so teachers have to choose carefully the times when they’ll spend a little more time and creativity on a difficult subject.

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A Day in the Life of a Teacher Who Codes: Week 4

A Day in the Life of a Teacher Who Codes: Week 4 | Entry Points | Scoop.it
Hello again! I’m Kristi, a teacher for Girls Who Code at Pixar, and I’m back for week 4 of the Summer Immersion Program with a sneak peek of what goes on behind the scenes. Here’s the debrief.

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7-9 Year Olds - Go Science Girls

7-9 Year Olds - Go Science Girls | Entry Points | Scoop.it
Here are some fun science activity suggestions that we’ve done on Go Science Girls that I think early primary (or elementary) school aged kids (7-9+ year olds) might like to try.

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Cardboard Challenges: No Tech/Low Cost Maker Education - @JackieGerstein

Cardboard Challenges: No Tech/Low Cost Maker Education - @JackieGerstein | Entry Points | Scoop.it
I believe in the importance of participating in ongoing and continuous reflective practice as an educator. This is my reflection on my Cardboard Challenges Maker Education Camp that was taught to twelve 5 to 10 year old learners for five days, 2.5 hours each morning.  My Cardboard Challenges webpage of ideas can be found at http://www.makereducation.com/cardboard-challenge.html.

This post is divided into three sections: (1) a rationale for using no tech, minimal cost materials, (2) some of my general observations about how the learners interacted with the materials, the projects, and each other during the camp, and (3) a description of the specific cardboard activities along with my observations how well they worked with the learners.

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