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educació i tecnologia
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Premio Escuelas para la Sociedad Digital

Premio Escuelas para la Sociedad Digital | educació i tecnologia | Scoop.it
                                                                                                                                                                                                                                                                                                                                           ¿Eres profesor, director de centro, del AMPA de la Escuela? ¿Trabajas en un centro educativo que ha integrado las tecnologías de forma innovadora en sus aulas?
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Rescooped by xavier suñé from Valores y tecnología en la buena educación
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Las 4 bases de la #gamificación

Las 4 bases de la #gamificación | educació i tecnologia | Scoop.it
Las 4 bases de la #gamificación - Net-Learning - Soluciones para E-learning - Google+

Via Sonina Darder
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Rescooped by xavier suñé from Contenidos educativos digitales
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8 beneficios de usar las redes sociales en educación

8 beneficios de usar las redes sociales en educación | educació i tecnologia | Scoop.it
8 beneficios de usar las redes sociales y los blogs en las aulas:

Via Silvan Pan Morel
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Carlos Rodrigues Cadre's curator insight, July 25, 10:38 AM

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Tecnología para una 'escuela 2.0' - Silicon News

Tecnología para una 'escuela 2.0' - Silicon News | educació i tecnologia | Scoop.it
Desarrollo de apps, diseño y fabricación de robots, impresión 3D… La tecnología va entrando en el aula, dando los primeros pasos hacia una ‘escuela 2.0’.

Via Silvan Pan Morel
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Carlos Rodrigues Cadre's curator insight, July 27, 8:43 AM

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How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet (EdSurge News)

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don’t Exist Yet (EdSurge News) | educació i tecnologia | Scoop.it
Whether it’s Minecraft or duct tape wallets, the childhood passions that seem like fads, if not totally unproductive, can alternatively be seen as mediums for experiencing the virtuous cycle of curiosity: discovering, trying, failing and growing. At DIY, we’ve created a way for kids to explore hundreds of skills and to understand the ways in which they can be creative through them. Often, the skills are unconventional, and almost always the results are surprising. I don’t think it’s important that kids use the skills they learn on DIY for the rest of their lives. What’s important is that kids develop the muscle to be fearless learners so that they are never stuck with the skills they have. Only this will prepare them for a world where change is accelerating and depending on a single skill to provide a lifetime career is becoming impossible.

Via John Evans
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LET Team's curator insight, June 3, 7:37 PM

Who's for Duct Tape Ninja?

Rachel Benoit's curator insight, June 4, 8:56 AM

'Fearless learners', now that is a great concept, and who doesn't love duct tape. 

Dr. Laura Sheneman's curator insight, July 24, 9:31 AM

Makerspace reasoning.

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XTEC - Currículum i orientació. ESO. Propostes didàctiques: disseny d'apps

XTEC - Currículum i orientació. ESO. Propostes didàctiques: disseny d'apps | educació i tecnologia | Scoop.it

El Departament d'Ensenyament, en el marc de les actuacions del programa mSchools impulsat per la Fundació Mobile World Capital i amb la col·laboració de la Generalitat de Catalunya, l’Ajuntament de Barcelona i la GSMA, ha desenvolupat un seguit de propostes didàctiques, per a diferents nivells educatius, que giren al voltant del disseny, programació i presentació d’aplicacions per a dispositius mòbils.

 

L’eix fonamental d’aquestes propostes és un projecte col·laboratiu al llarg del qual els alumnes integren els continguts propis de les assignatures o unitats formatives amb l’objectiu de resoldre un problema proper a l’alumnat mitjançant la seva anàlisi, el desenvolupament de la idea i la proposta d’aplicació que es basarà en l’ús de la tecnologia mòbil.

 

El professorat té al seu abast els materials corresponents desenvolupats com a curs Moodle i accessibles a Alexandria. Aquests materials es poden descarregar i aplicar directament a l’aula, ja que contenen la programació de les matèries (en el cas d’ESO) o unitats formatives (en el cas dels CFGM d’Administració, Activitats comercials, Pre-impressió digital i Sistemes microinformàtics) amb activitats, recursos i material de suport per als professors.

xavier suñé's insight:

Les propostes didàctiques s’adrecen a:

Tecnologia de 3r d’ESO: els materials corresponen als continguts curriculars complets de l’assignatura, treballats al voltant del disseny i desenvolupament d’apps.Informàtica de 4rt d’ESO: la proposta desenvolupada inclou tots els continguts de la matèria optativa en el projecte de creació d’apps.CFGM d’Administració, Gestió comercial, Pre-impressió digital i Sistemes microinformàtics: els materials corresponen a UF específiques per a cada cicle, d’una durada de 33 hores, organitzades al voltant d’un projecte a desenvolupar diferent per a cada família. Com a criteri, la UF s’incorpora a mòduls que disposen d’hores de lliure disposició i que tenen correspondència competencial amb l’àmbit de la realització d’apps.

Els professors que segueixen el projecte, a més dels materials, tenen la possibilitat de ser assessorats per experts professionals d’empreses tecnològiques els quals, de forma voluntària, mentoritzen els alumnes i els acompanyen en el procés de desenvolupament de les aplicacions. L’accés a aquest recurs és lliure i es realitza mitjançant una plataforma específica a la qual els professors han de registrar-se.

Relacionats amb aquestes propostes, es convoquen el mes de juny els App Awards, concurs adreçat als centres que les han implementat i que premia els millors projectes d’apps desenvolupades pels alumnes en diferents categories.

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Rescooped by xavier suñé from UDL - Universal Design for Learning
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UDL and The Flipped Classroom: The Full Picture

UDL and The Flipped Classroom: The Full Picture | educació i tecnologia | Scoop.it

Jackie Gerstein proposes an experiential flipped classroom learning model where she believes there a  great opportunity to change the predominant didactic model of education that is especially prevalent in upper elementary through graduate school education.

 

"UDL is a strategy, a process that provides opportunities for all students, not just those with special needs (but I believe all learners have special needs), to be successful learners. This is the same goal for the flipped classroom model designed as an experiential learning cycle.

 

This model has experiential learning at the core of the learning process with the content videos supporting the learning rather than being the core or primary instructional piece. Experiential learning is the process of making meaning from direct experience.. Simply put, experiential learning is learning from experience. Experiential learning can be a highly effective educational method[ It engages the learner at a more personal level by addressing the needs and wants of the individual. For experiential learning to be truly effective, it should employ the whole learning wheel, from goal setting, to experimenting and observing, to reviewing, and finally action planning. This complete process allows one to learn new skills, new attitudes or even entirely new ways of thinking. (http://en.wikipedia.org/wiki/Experiential_learning)"

 

Thank you Jackie for your insight in creating this model where all learners can experience success!


Via Kathleen McClaskey
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Richard Whiteside's curator insight, July 17, 7:21 AM

Not ELT focused, but an overview of a model for teaching and learning callsed Universal Design for Learning. It encompasses experiential learning and inclides some nice diagrams, which is all very nice. See what you think.

Rob Hatfield, M.Ed.'s curator insight, July 18, 7:32 AM

This is a good summary of the UDL and the Flipped Classroom teaching approach that can be applied within your 21st Century learning environments.  

Steven E Teator's curator insight, July 19, 9:48 AM

This article provides some "brain science" and discusses how the flipped classroom can be applied to the Universal Design for Learning (UDL).

Rescooped by xavier suñé from Moodle Best LMS
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How to create engaging (Moodle) courses to better engage the learner

Designing engaging and effective online courses is a challenge faced by institutions of all types, shapes and sizes. In this webinar we aim to demystify and simplify the process of online course design in the context of the Moodlerooms platform and informed by the latest trends in pedagogy and learning technology.

This webinar looks at the e-Learning journey whilst trying to define online learning environments including self-paced, distance, blended and face to face learning. We will also explore the flipped classroom and MOOCS and aim to understand what makes an engaging online course.

 

 


Via Miloš Bajčetić
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The 2 Food 3D Printers you Absolutely Need in your Kitchen

The 2 Food 3D Printers you Absolutely Need in your Kitchen | educació i tecnologia | Scoop.it
3D Printing is the future in all its forms. We've rounded up the best and most useful Food 3D Printers.
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Rescooped by xavier suñé from iGeneration - 21st Century Education
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An Introduction to Design Thinking (Part Two)

An Introduction to Design Thinking (Part Two) | educació i tecnologia | Scoop.it
In the constructivist-learning model, engagement and experience combine
with immersive environments and self-organisation of knowledge to establish
a context in which learning occurs naturally. Constructivism has since the
time of Dewey become closely affiliated with Project Based Learning and yet
despite years of efforts to refine the process the result does not always
match the promise (Scheer, Noweski and Meinel. 2012). Scheer et al. argue
that ‘Design Thinking’ is capable of providing

Via Tom D'Amico (@TDOttawa)
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Maree Whiteley's curator insight, June 10, 7:14 PM

Taking Action begins by 'identifying a problem/issue'...and the investigation begins.

Helen Teague's curator insight, June 11, 4:37 PM

In the constructivist-learning model, engagement and experience combine with immersive environments and self-organisation of knowledge to establish a context in which learning occurs naturally. Constructivism has since the time of Dewey become closely affiliated with Project Based Learning and yet despite years of efforts to refine the process the result does not always match the promise (Scheer, Noweski and Meinel. 2012). Scheer et al. argue that ‘Design Thinking’ is capable of providing

Willem Kuypers's curator insight, June 15, 3:04 AM

Un article intéressant sur le lien entre constructivisme et l'apprentissage par projet. Cela ne marche pas toujours, et l'apprentissage par conception conviendrait mieux.

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CATENARIA - Gestión del Conocimiento

xavier suñé's insight:

Ni contigo ni sin ti, tienen mis males remedio, contigo, porque me matas y sin ti, porque me muero (copla popular)
Aunque parezca un contrasentido, la tecnología por sí misma no va a arreglar la educación pero sin ella, no es posible solucionar el problema.

Es evidente que añadir tecnología a un modelo que no funciona, no solo no lo mejora sino que lo empeora. Sin embargo, repensar la educación a partir de las posibilidades que brindan las TICs abre un escenario radicalmente distinto, además de esperanzador.

El modelo educativo actual está limitado por las restricciones impuestas por las tecnologías imperantes en una época remota. Los libros, la pizarra y la tiza son tecnologías anticuadas que en su momento fueron innovadoras y que explican que todavía trabajemos con aulas, horarios, cursos, asignaturas o exámenes y aun necesitemos que alumnos y profesor coincidan en el mismo lugar y a la misma hora. Por fortuna, la situación está cambiando.

 
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Comparación de las principales teorías del aprendizaje en e-learning

Comparación de las principales teorías del aprendizaje en e-learning | educació i tecnologia | Scoop.it

Via Net-Learning
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SMRK's curator insight, June 18, 12:58 PM

¿Qué puntos en común y qué diferencias existen entre las principales teorías del aprendizaje en e-learning? Compartimos una wiki que te resultará útil.

Mack Cervamirc's curator insight, June 25, 3:02 PM

Ejemplo claro!

Rescooped by xavier suñé from Herramientas y recursos para el aprendizaje online
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Recursos para gamificación: cómo crear insignias fácilmente

Recursos para gamificación: cómo crear insignias fácilmente | educació i tecnologia | Scoop.it

Presentamos una aplicación online que permite crear badges, insignias, sin esfuerzo. Ideal para usar como herramienta para la gamificación.


Via Net-Learning
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Mª de Lourdes Ferrando Rodríguez's curator insight, November 10, 2014 7:21 AM

Un "refuerzo"/premio digital ,al esfuerzo y al trabajo para utilizar con nuestros alumnos y alumnas. 

Javier Arana's curator insight, November 10, 2014 11:11 AM

Una aplicación interesante de considerar para la creación de Badges de Gamificaction y usarlas en nuestros programas de clases o de trabajo.

Rescooped by xavier suñé from Contenidos educativos digitales
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Recopilación de 40 recursos para desarrollar competencias

Recopilación de 40 recursos para desarrollar competencias | educació i tecnologia | Scoop.it

STEM fomenta la motivación del alumnado; la retención de los aprendizajes por más tiempo; la capacidad de transferir aprendizajes de unas situaciones a otras, y, en definitiva, el aprendizaje por competencias básicas.
Según las conclusiones de la Administración de Economía y Estadísticas, menos del 25% de STEM (ciencia, tecnología, ingeniería y matemáticas) puestos de trabajo son ocupados por mujeres.

¿Quieres conocer recursos que han despertado la motivación en las mujeres  en los campos de STEM: ciencia, tecnología, ingeniería o matemáticas?


Via Gumersindo Fernández, Silvan Pan Morel
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António Leça Domingues's curator insight, July 24, 9:09 AM

Recursos para desenvolver competências.

Carlos Rodrigues Cadre's curator insight, July 24, 6:22 PM

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Rescooped by xavier suñé from Contenidos educativos digitales
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El portafolio digital como soporte de la práctica reflexiva en la formación docente

El portafolio digital como soporte de la práctica reflexiva en la formación docente | educació i tecnologia | Scoop.it

Via Silvan Pan Morel
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Carlos Rodrigues Cadre's curator insight, July 25, 10:39 AM

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Rescooped by xavier suñé from TIC & Educación
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10 TIC para elaborar rúbricas para evaluar a los estudiantes

10 TIC para elaborar rúbricas para evaluar a los estudiantes | educació i tecnologia | Scoop.it
Estimados/as lectores en este post les comparto 11 herramientas para crear rubricas las cuales sirven para evaluar a los estudiantes, en su mayoría fáciles de usar y gratuitas, espero les sean útiles, me despido no sin agradecer  por compartir nuestras entradas y así llegar a más, saludos.

Via Gumersindo Fernández
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conchi moreno's curator insight, July 23, 9:05 AM

Aprovecha las herramientas digitales para crear rubricas.

Yolanda Bernabeu's curator insight, July 24, 3:05 AM

#rubricas

Rescooped by xavier suñé from Educación a Distancia (EaD)
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De vuelta a lo esencial: Guía para desarrollar un curso eLearning

De vuelta a lo esencial: Guía para desarrollar un curso eLearning | educació i tecnologia | Scoop.it
El modelo: Decir- Demostrar- Hacer- Aplicar. Un punto de partida útil para desarrollar entornos eLearning realmente efectivos.

Via L. García Aretio
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Emma Stefanetti's curator insight, July 21, 10:12 AM

Buscando mayor efectividad, a veces perdemos de vista lo esencial.

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50 Resources For Teaching With iPads - Te@chThought

50 Resources For Teaching With iPads - Te@chThought | educació i tecnologia | Scoop.it
So we thought we’d start an ongoing collection–that is, one that is updated to reflect trends and changes–of the best resources for teaching with the iPad.

This will include resources from all of the best sources, from Apple’s own stuff to TeachThought to edutopia to MindShift to DMLCentral to Jackie Gerstein and more. We can update it, or make it a wiki to crowdsource the process, or you can add suggestions in the comments below. Based on the activity of the comments, and the sharing of the post, we’ll decide how to handle it moving forward.

Via John Evans
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Tony Guzman's curator insight, July 6, 10:28 AM

This list of app resources pertains to faculty using iPads to teach in K-12 and beyond. How many of these are you using?

Wendy Zaruba's curator insight, July 7, 4:52 PM

Here are some resources for teaching with iPads.

Anne-Marie Armstrong's curator insight, July 10, 8:16 AM

Keep for reference and for own enjoyment.

Rescooped by xavier suñé from Moodle Best LMS
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BREAKING: Free Hosting for Educators, Introducing MoodleCloud

BREAKING: Free Hosting for Educators, Introducing MoodleCloud | educació i tecnologia | Scoop.it

In a surprising announcement this morning at the Australia Moot, founder Martin Dougiamas announced the launch of MoodleCloud, free Moodle classroom hosting for educators worldwide.

The service will provide educators around the globe the ability to sign up, create courses, and host their classes online for free all on a current Moodle version without needing their local IT staff or administrators to setup a site or fees for hosting.

The official free course hosting launch is a welcome service for Moodlers who for years have used a slew of “freemium” Moodle hosting sites which have suddenly pivoted, languished versions, or slowly become defunct due to latency or lack of a sustainable business model (see a list here).

While the site is not designed for running a MOOC or larger course (users are limited at 50) it does come with free access to BigBlueButton web conferencing for up to 6 users at a time, potentially a great resource for online tutoring sessions and live instruction.

The service will be supported through “minimal advertising”.

According to the official press release [read the full document here - https://drive.google.com/file/d/0B6dptaPpGZSHWHd2cGFMMUVZV0E/view?usp=sharing],


Via Miloš Bajčetić
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Armando's curator insight, July 10, 5:18 AM

BREAKING: Free Hosting for Educators, Introducing MoodleCloud

Rescooped by xavier suñé from iGeneration - 21st Century Education
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30 Inspiring Leadership quotes for Entrepreneurs

From Steve Jobs to Matt Mullenweg to Bill Cosby, here's a compilation of some of the best things they've said over the years. A perfect way to handle stressfu…

Via Tom D'Amico (@TDOttawa)
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Rescooped by xavier suñé from Daily Magazine
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Kids Are Using Minecraft To Design A More Sustainable World

Kids Are Using Minecraft To Design A More Sustainable World | educació i tecnologia | Scoop.it
Cities are using the game to get more people involved in solving urban challengesand finding new, innovative ideas from unlikely sources.

Via OFFICIAL ANDREASCY
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The Ultimate STEM Guide for Kids: 239 Cool Sites

The Ultimate STEM Guide for Kids: 239 Cool Sites | educació i tecnologia | Scoop.it
From websites to games, contests to summer camps, we've got a ton of sites to explore in science, technology, engineering and math for kids age 5 to 18.

Via John Evans
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Viljenka Savli (http://www2.arnes.si/~sopvsavl/)'s curator insight, July 2, 5:17 AM

... so much to learn about and to tryout...

ManufacturingStories's curator insight, July 2, 5:19 PM

#STEM #Projects #Guide

Larry Heuser's curator insight, July 3, 9:48 AM

Help your child gain an interest in the latest technology that could lead to a well paying job. Many opportunities exist even without a college education.