"School is a time in a students life where they are learning as much about how to be students and operate successfully in a school as they are about how to read, write, and think. But oftentimes, the demand for pure academic instruction and practice can fly in the face for a student’s need–at any age–to play, build, interact, explore, and construct their own learning experience.
Issues like these can make mobile technology like tablets a boon to learning, as they can allow individual access to the right app–and the right content, creative opportunity, game, or learning simulation–at the right time. It is the collision of the need for interaction, personalization, creativity, and constant feedback that can make video games powerful tools for learning–and the following 38 games, curated by Sam Gliksman–and excellent place to start."
"As is the case in every last two weeks of December, Educational Technology and Mobile Learning posts a series of articles featuring the best articles and apps that have been reviewed and shared in this year. The selections are based on the popularity of these tools among teachers and educators, and the amount of interaction they generated at the time of their release."
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