The way we teach and how we think about learning is changing rapidly—and this applies to language learning as well. A recent Project Tomorrow survey found that 69 percent of students would like to use technology for language learning.
At http://goodbyegutenberg.pbworks.com and in my associated topic at http://www.scoop.it/t/multiliteracies I've been playing with ideas touching on digital literacies, critical thinking, and learning in social networking and collaborative learning environments. I started filing my EduMOOC findings here in the summer of 2011, but I've moved on to curating here on the topic of MOOCs and other open learning initiatives in general :-)
This report provides an analysis of the responses to questions from a bespoke NFER online teacher survey, using NFER's Teacher Voice Panel, for the DfE's Vital Programme (delivered by the Open University).
Mural.ly is a new tool (still in beta, launched last week) that is a cross between Prezi and mind maps. It’s easy to use and share what you create (perfect for most students, teachers, and parents) but the real beauty of mural.ly is in its lack of structure.
It is our role as teachers to help students develop the skills to problem solve independently and collaboratively use 21st-century skills while not relying on technology to do all of the thinking for them. Just because these students are digital natives, does not mean that they do not need guidance to navigate the digital world–both in terms of learning how to discern important and relevant information from a large swath of data, and also to be able to inquire and solve problems that take time, thought, and energy.
One school in Pennsylvania is using open-source tools wherever possible to keep students close to the code behind the machines they use. This stance is opposite to the very restrictive policies of many schools, but could allow students more freedom to explore what makes devices work.
Mobile learning is confusing. In theory it sounds great, in practice it’s often mis-attributed hype. Different devices have different patterns of use. The fact that you make ‘responsive’ e-learning simply means that it can be delivered on different devices NOT that it will be used on different devices. M-learning is, therefore, often more fiction than fact.
This is something that caught my eye last week. I just couldn't resist adding a feature about it here, though I think this does come with some warnings and reservations. Pictogame.com is a website which enables you to create your own games very easily with just a few easy steps. All you need to do is:
At its core, Google+ Hangouts is simply a souped-up version of video chat. But when it comes to education, it’s so much more than that. It becomes a vehicle for learning, sharing, collaboration, and ideas.
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