Engaging Indigenous Youth through Technology and Culture
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Engaging Indigenous Youth through Technology and Culture
Aim is to provide Educators, carers and Education students with a collection of for engaging Indigenous Youth.
Curated by Melissa Conroy
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National Museum of Australia - Indigenous culture & history

National Museum of Australia - Indigenous culture & history | Engaging Indigenous Youth through Technology and Culture | Scoop.it

The National Museum of Australia is an ideal starting point to search for ideal resources to ultilising within the classroom and other educational fields including with carers, parents and guardains.

Melissa Conroy's insight:

This resources contains various links to articles, units of work, lesson plans, interative games and general resources for incorporating Indigenous culture in the classroom.

Given the amount of resources listed, it would not be ideal to list the  individual elaborations listed in the Draft Australian Technologies Curriculum, however it is noted that there are activities on this resource ranging from Prep to Year 12 covering various elements covered in the Curriculum.

Links to the Australian Curriculum that coorelate with resources include:

Prep to Year 8 - Design and Technologies Knowledge and Understanding

Prep to Year 6 - Digital Technologies Processess and Production Skills

Prep to Year 6 - Digital Technologies Knowledge and Understanding

 

In this resources are other key learning area activities which link into the History, SOSE, The Arts and English Curriculums.

 References

National Museum of Australia (2013) Indigenous Culture and Resources:

Retrieved from: www.nma.gov.au Retrieved on 30 May 2013.

 

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

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Making it Real - Our Community

Making it Real - Our Community | Engaging Indigenous Youth through Technology and Culture | Scoop.it

This resource has been developed by the Flexible Learning Centre in Cairns and modelled on the community of Lockhart River. This resource is an interactive program that allows users to change the videos, pictures and interact with various elements of the Australian Curriculum Numeracy, Literacy and SOSE strands. Furthermore, through using the technology available students are actively engaging in the Information and Communication Technology strand of the Draft Technology element of the Australian Curriculum. Using suggestions, such as the one exemptified by the residence of Lockhart River will engage students to create further presentations based on their communities and can focus on historical elements such as fishing and hunting.

Melissa Conroy's insight:

This resources has been added to the curation due to its relevance in engaging Indigenous Youth through Culture and Technology. This resource is an interactive resource which has been created in conjunction with Education Queensland and Lockhart River Community. This reosurce provides teachers with examples on intergrating culture into technology and engaging students in active learning.

 

There are interactive games to teach Mathematics and English elements as well as the Digital Technologies component of the Australian Draft Technologies Curriculum. In particular the followng elaborations from the Australian Curriculum are met via this resource:

 

Design  and Technologies processes and production skills

2.6 Visualise, generate, develop, evaluate and communicate design ideas through a range of media including digital technologies.

Digital Technologies knowledge and understanding

2.1 Recognise and play with patterns in data and represent data as pictures, symbols and diagrams.

4.1 Recognise a variety of different types of data and explore different representations for the same data

Digital Technologies processes and production skills

2.3 Collect, use and play with personal, family and classroom data (including numerical,categorical, text, image, audio and video data) and understand why it was collected and use digital systems to present the data.

2.4 Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs.

4.3 Collect, access and present different types of family, classroom and community data using simple spreadsheets, databases and other software to create information and solve problems.

4.6 Design and implement simple visual programs with user input and branching.

References:

Flexible Learning Education Queensland (2013) Making It Real.

Retrieved from http://www.makingitreal.flexblelearning.net

Retrieved on 28 May 2013.

 

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

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Unit 6: Sacred Land

Unit 6: Sacred Land | Engaging Indigenous Youth through Technology and Culture | Scoop.it

This unit has been created by Catholic Education Victoria a unit examining elements of Indigeous people's use of the land and providing a sustainable future.

There are links on the unit to other units that focus on Indigneous Culture, however these units do not appear to be technology based. Theunit is in PDF format and is based on the Essential Learning Curriculum, however outcomes listed in the unit, can be adapted to met Australian Draft Curriculum requirements.

This unit would be ideal for a teacher to provide a sequence. suggestions to implement a Technology based unit exploring Indigenous perspectives.

 

There are several links to the Draft Australian Technology Curriculum. The elaborations listed in this unit are:

Design and Technologies : Knowledge and Understanding:

2.3 Investigate sustainable systems of care for plants and animals that are grown, raised

and processed for food, clothing and shelter for an identified purpose,

4.1 Recognise factors that impact on the design of products, services and environments including the role of designers and technologists to meet local community needs

4.3 Recognise the contribution food and fibre production and food technologies make to

modern and traditional societies

6.3 Recognise that sustainable resource management is essential in food and fibre production

Design and Technologies : Processes and Production Skills:

6.5 Investigate how food preparation techniques can be selected and used to design and produce nutritious food.

 

 

Melissa Conroy's insight:

References:

 

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

Catholic Education Victoria (2013) Yarra Healing.

Retrieved 28 May 2013 from http://www.yarrahealing.cathedu.au

 

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WebQuest Direct - "Dreaming" About Aborigines!

WebQuest Direct - "Dreaming" About Aborigines! | Engaging Indigenous Youth through Technology and Culture | Scoop.it

This webquest has been designed for a year two class in Queensland. It takes the learner on a journey of discovery through Australian history and undertakes investigation of the Aboriginal 'Dreaming', focussing on various Dreamtime stories.

References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

WebQuestDirect (2013) Dreaming About Aborigines!

Retrieved 28 May 2013 from http://www.webquestdirect.com.au

 

 

 

Melissa Conroy's insight:

This webquest is suitable for younger students and was originally developed using the Essential Learning Curriculum focusing on English, SOSE, Science and Technology.

Throgh completing this web quest, students will gain knowledge on the traditions, culture, food and shelter used by Indigenous Australians.

This resources would be useful to use as part of an English Unit in which elements of Technology such as Food, Clothing and Shelter are examined.

 

The resource and its assessment corelates with the following elaborations listed in the Australian Draft Curriculum:

Design and Technologies : Knowledge and Understanding:

2.3 Investigate sustainable systems of care for plants and animals that are grown, raised and processed for food, clothing and shelter for an identified purpose,

Digital Technology- Processes and Production Skills

 

2.4 Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs.

2.6 Work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments.

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Aboriginal Technology - Learning Sequence 2

Aboriginal Technology - Learning Sequence 2 | Engaging Indigenous Youth through Technology and Culture | Scoop.it

This resource is a unit plan that was developed by the NSW Board of Studies and examines Indigenous Technology through students  evaluating sustainability, developing and design tasks and examing food practices of the past.

Melissa Conroy's insight:

This resources is ideal for a year 3-4 classroom in which students will be required to complete various tasks includng accessing the internet for research, cooking, building and constructing various elements of Aboriginal Technology. There are 7 learning seuqnecing including various resources that would be useful for a teacher teaching about Indigenous Culture and Technology.

The unit would address the following criteria listed in the Draft Australian Technology Curriculum:

Design and Technologies knowledge and understanding

2.1 Understand how people, including designers and technologists, design and produce

familiar products; services; and environments to meet personal and local community needs

4.1 Recognise factors that impact on the design of products, services and environments

including the role of designers and technologists to meet local community needs

4.2 Investigate the effectiveness and sustainability of a range of technologies, materials,

systems, tools and equipment that support local community needs.

Design and Technologies Processes and Production Skills

2.3 Investigate sustainable systems of care for plants and animals that are grown, raised and processed for food, clothing and shelter for an identified purpose.

 

References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

New South Wales Board of Studies (2013) Aboriginal Technology Learning Sequence 2. Retrieved - 28 May 2013. Retrieved from: http://www.k6boardofstudies.nsw.edu.au

 

 

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Aboriginal language gets app of life - Australia

Aboriginal language gets app of life - Australia | Engaging Indigenous Youth through Technology and Culture | Scoop.it
A SMARTPHONE app has been designed specifically for the documentation of an endangered Australian indigenous language.

Via ET Russell
Melissa Conroy's insight:

Although not drectly related to the Far North Queensland Indigenous Communities, this application would be useful for teachers. Applications would provide invaluable to children whom speak this language and would corelate with the Technology strand of the Australian Draft Cirriculum areas of Digital Technologies. Furthermore, Capabilities such as Literacy, Information Technology and Communication and Intercultural connections would be prmoted through this application.

 References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

The Australian (2013) Aboriginal Language gets the app of life. Retrieved 9 March 2013. Retrieved from: http://www.theaustralian.com.au

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Chifley Public School | Bemel Gardoo Project

Chifley Public School | Bemel Gardoo Project | Engaging Indigenous Youth through Technology and Culture | Scoop.it

Retrieved from:

Chifley Public School (2009) Bemel Gardoo Project.

Retreived from http://www.chifley_p_schools.nsw.edu.au

Retrieved on 30 May 2013

 

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

Melissa Conroy's insight:

This is an example of the Bemel Gardoo Project that occurred in 2005 - 2010 in the Sydney Region. Schools from the region were required to ultilise indigenous knowledge on a Science or Technology endeavour and students designed elemenst of projects using the knowledge. Other schools in the area created Eora Canoes and explored 'traditional adhesives'.

 

This is a great example of how youth can be engaged in technology endeavours through using indigenous culture and technology.

 This projects links into the Design and Technologies part of the Australian Draft Technology Curriculum and meets the following outcomes:

Design and Technology Production and Processes:

42.3 Investigate sustainable systems of care for plants and animals that are grown, raisednd processed for food, clothing and shelter for an identified purpose

4..3 Recognise the contribution food and fibre production and food technologies make to modern and traditional societies.

Design and Technologies knowledge and understanding

2.1 Understand how people, including designers and technologists, design and produce

familiar products; services; and environments to meet personal and local community needs

4.1 Recognise factors that impact on the design of products, services and environments

including the role of designers and technologists to meet local community needs

4.2 Investigate the effectiveness and sustainability of a range of technologies, materials,

systems, tools and equipment that support local community needs.

6.1 Identify how designers and technologists address competing considerations and tradeoffs in the design of products, services, environments and systems

6.2 Identify and explain properties and characteristics of a range of technologies, materials,systems, tools and equipment and evaluate the impact of their use locally, regionally and globally.

 

.

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Burarra Gathering

Burarra Gathering | Engaging Indigenous Youth through Technology and Culture | Scoop.it

References:

The National Science and Technology Centre in Canberra (2008) Burarra Gathering. Retrieved from: http://www.burarra.quesacon.edu.au

Retrieved on : 28 May 2013

 

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

Melissa Conroy's insight:

This webquest focuses on gathering information about fires, fish traps and various elements of Indigenous Culture that exist today. The web quest is internet based, however provides students with the knowledge and understanding about Indigenous culturl aspects.

This webquest correlates with the Australian Draft Curriculum - Technology Syllabus.

Design and Technologies : Knowledge and Understanding:

2.3 Investigate sustainable systems of care for plants and animals that are grown, raised

and processed for food, clothing and shelter for an identified purpose,

4.1 Recognise factors that impact on the design of products, services and environments

including the role of designers and technologists to meet local community needs

4.3 Recognise the contribution food and fibre production and food technologies make to

modern and traditional societies

6.3 Recognise that sustainable resource management is essential in food and fibre

Production

Design and Technologies : Processes and Production Skills:

6.5 Investigate how food preparation techniques can be selected and used to design and

produce nutritious food

 

Digital Technology- Processes and Production Skills

4.7 Manage the creation, sharing and exchange of information with known audiences and

apply agreed social protocols to protect people when communicating online.

 

 

 

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Teaching activities | My Place for teachers

Teaching activities | My Place for teachers | Engaging Indigenous Youth through Technology and Culture | Scoop.it

References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

My Place (2013) Teaching Activities : My Place for Teachers.

Retrieved- 28 May 2013 from http://www.myplace.edu.au

 

Melissa Conroy's insight:

The My Place for Teachers resource contains videos, worksheets and associated teaching activities in relation to Indigenous Perspectives on technology such as Snake Bites, Fish Traps, Building Spears and Bush medicine.

This resources was designed for teachers to meet The Australian Curriculum History and English Syllabuses. However, due to the nature teh website, it addresses other Key Learning Areas such as Technology and Science.

In examining the resources available, there are links to the following elaboartions listed in the Draft Australian Technology Curriculum:

Design and Technologies : Knowledge and Understanding:

2.3 Investigate sustainable systems of care for plants and animals that are grown, raised

and processed for food, clothing and shelter for an identified purpose,

4.1 Recognise factors that impact on the design of products, services and environments including the role of designers and technologists to meet local community needs

4.3 Recognise the contribution food and fibre production and food technologies make to

modern and traditional societies

6.3 Recognise that sustainable resource management is essential in food and fibre production

Design and Technologies : Processes and Production Skills:

6.5 Investigate how food preparation techniques can be selected and used to design and produce nutritious food.

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Sharing Culture Online For Communities

Indigenous Language Tools, Passing on Language, Indigenous Communities
Melissa Conroy's insight:

This is a link to a paid website that produces an computer program with suggested teacher activities and provide a computer program that will allow students to record their voice through various media and translate the words into language.

 

Although it is a paid website, it is important to note that there is a 14 day trial available on the software.

 

There are various links to the Draft Australian Technology Curriculum such as:

Digital Technology- Processes and Production Skills

 

2.4 Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs.

2.6 Work with others to organise and create ideas and information in the form of text, images and audio using information systems, and share these with known people in safe online environments.

Digital Technologies knowledge and understanding

2.1 Recognise and play with patterns in data and represent data as pictures, symbols and diagrams.

4.1 Recognise a variety of different types of data and explore different representations for the same data

4.2 Investigate how well information systems meet home, classroom and community needs

and envisage new applications for existing information systems

4.4 Use a range of digital systems and peripherals for diverse purposes, and transmit different types of data.

 

References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

Sharing Culture (2013) Sharing Culture Online for Communities.

Retrieved 28 May 2013

Retrieved from: http://www.sharingculture.com.au

 

 

 

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Aboriginal Use of Native Plants WebQuest

Melissa Conroy's insight:

This is a webquest designed by the University of Sydney about Native Pants and examining the way in which Aboriginal's ultised these plants. Students are require to create a Garden modelling their understanding and an interactive kiosk/ or power point to inform visitors of the plants in their garden.

 

There is an extensive list of resources provided with this web quest and it would be useful in an older Primary school classroom as part of an intergrated unit focusing on plants and animals. However, alot of the elements could be adapted to a younger classroom.

 

The web quest meets several of  the elaborations listed in the Draft Australian Curriculum.

Relevant links to the Draft Australian Curriculum:

Design and Technologies knowledge and understanding

2.1 Understand how people, including designers and technologists, design and produce

familiar products; services; and environments to meet personal and local community needs

4.1 Recognise factors that impact on the design of products, services and environments

including the role of designers and technologists to meet local community needs

4.2 Investigate the effectiveness and sustainability of a range of technologies, materials, systems, tools and equipment that support local community needs..

6.1 Identify how designers and technologists address competing considerations and tradeoffs in the design of products, services, environments and systems.

6.2 Identify and explain properties and characteristics of a range of technologies, materials, systems, tools and equipment and evaluate the impact of their use locally, regionally and globally.

6.3 Recognise that sustainable resource management is essential in food and fibre production.

Digital Technologies processes and production skills

2.3 Collect, use and play with personal, family and classroom data (including numerical,

categorical, text, image, audio and video data) and understand why it was collected and use digital systems to present the data.

2.4 Identify, explore, and use digital systems (hardware and software components) for personal and classroom needs.

4.3 Collect, access and present different types of family, classroom and community data

using simple spreadsheets, databases and other software to create information and solve problems.

4.6 Design and implement simple visual programs with user input and branching.

6.6 Critique, explore and investigate needs or opportunities for designing, and analyse and

select appropriate materials, components, tools, equipment and processes to achieve

intended designed solutions.

6.8 Develop project plans, and manage production processes and procedures when safely

using a variety of technologies, materials, systems, tools, equipment and techniques when

producing and evaluating designed solutions for technologies contexts

Digital Technologies: Knowledge and Understanding

6.3 Examine the opportunities and consequences including sustainability of using information systems to meet community and national needs and suggest new applications of

these systems

6.8 Use a range of communication tools and agreed social protocols when collaborating on projects and creating, communicating and sharing ideas and information online

 

 References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

University of Sydney (2013) Native Plants WebQuest.

Retrieved on 19 March 2013 from: http://www.sydney.edu.au

 

 

 

 

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ET Russell's curator insight, March 21, 2013 6:10 PM

Very detailed course outline with extensive list of links. 

The Planetary Archives / San Francisco, California's curator insight, December 21, 2013 4:36 PM

Cool!

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DotComMob Empowering Indigenous Culture through Technology in Classrooms Far North Queensland

DotComMob Empowering Indigenous Culture through Technology in Classrooms Far North Queensland | Engaging Indigenous Youth through Technology and Culture | Scoop.it

http://www.dotcommob.org/

Melissa Conroy's insight:

This resources provides examples of Technology activities that are occuring in classrooms in Indigenous Communities in Far North Queensland, The site is produced by a Charity organisation that is assisting indigenous youth gain knowledge of their culture through technology. Students write a song about their community, film the song and landscapes. The song is promoted on You Tube and other social media/ internet forums.

It provides an insightful resource for teachers working in this region and explains how the song was made and process involved.

The project that was completed falls into the year 3-4 Draft Australian Capabilities of Personal and Social Compacity, Intercultural Understanding, Information and Communication Technology and Literacy.

Links to the Australian Draft Technology Curriculum include : Digital Technolgies Knowledge and Understanding, Production and Process Skills and Technology and Design - Knowledge and Understanding and Production and Process Skills aspects.

This activity can be adapted to met elaboartions from pre to year 8 throh varying the expectations of students.

References:

Australian Curriculum Assessment and Reporting Authority. (2013). Draft Australian Curriculum: Technologies. Retrieved May 28, 2013 from http://usqstudydesk.usq.edu.au/m2/mod/folder/view.php?id=105116

 

DotComMob (2013) Empowering Indigenous Communities.

Retrieved - 9 March 2013

Retrieved from: http://www.dotcommob.org

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ET Russell's comment, March 9, 2013 12:48 AM
Thanks for sharing.