We're about halfway done with our Best of 2012 series and today we're going to look at top gamification posts by gamification experts in 2012.
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Scooped by Mary Perfitt-Nelson onto Engagement Based Teaching and Learning |
We're about halfway done with our Best of 2012 series and today we're going to look at top gamification posts by gamification experts in 2012.
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Blended learning means offering a combination of face-to-face and online learning opportunities to learners. Blending these learning opportunities can contribute to personalizing learning. However, blended learning is not the only approach that personalizes learning. Personalizing learning starts with the learner. This means that learners have a stake in their learning by taking responsibility for their learning. When they own and drive their learning, they are more motivated to want to learn. In a learning environment that starts with the learner, teacher and learner roles change.
The research at the Students at the Center (studentsatthecenter.org) wrote nine reports on student-centered learning. Eric Toshalls, Ed.D., and Michael Nakkula, Ed.D. in one report, wrote the research on “Learning Theory: Motivation, Engagement and Student Voice” that described:
The Trifecta of Student Centered Learning Motivation - Without motivation, there is no push to learn
“For students to create a new knowledge, to succeed academically, and to develop into healthy adults, they require each of these experiences.” -Toshalls and Nakkula
Universal Design for Learning (UDL)
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Via Kathleen McClaskey, Nancy White Delete the scoop?
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Much to ponder here.