Energy Use Tumbles When It Becomes A Game | The Energy ... | Sustainable Energy | Scoop.it

Playing Energy Battle, the student households were able to cut their energy consumption on average, by 25 percent through the gamification of efficiency. However, the most efficient household was able to cut their energy use by 45 percent. Once the game was over, energy use in most of the households increased but remained below the baseline recorded prior to starting the game.