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Rescooped by Ra from Content Curation World

A Curated Guide About The Best Places Where To Learn How To Code: Bento

A Curated Guide About The Best Places Where To Learn How To Code: Bento | emerging learning | Scoop.it

Everything you need to know about web development. Neatly packaged. Learn HTML, CSS, Javascript, Python, Rails, Node, and more in each box with a set of links.

Via Robin Good
Robin Good's curator insight, April 27, 2014 2:28 PM

Bento is a website that, thanks to its author Jon Chan and the many user contributions, has gathered, organized and curated the very best resources available online where you can learn how to code.

From html to javascript, ruby, php, Java, perl, Bento offers learning guidance for over 80 different technologies and coding languages. 

Here is how Jon Chan, a 23 years old who launched this project in September of 2013, describes Bento: 

"Bento is what I would have liked to have when I was learning to code.

I started learning to code when I was very young - about ten years old. Then, the only things I had available were what I could find online and through a few dense books.

Now, people have the exact opposite problem: how do you break through the noise and find what's actually valuable to learn?

This site is here to help you figure that out."


Bento is a perfect example of effective content curation as it does not simply collect and list all of the resources available to learn each language but it only suggests the very best ones, organizing them in easy, medium and hard and providing also "best of" / direct solutions that save readers lots of valuable time.

Free to use. 

Useful, simple and immediate to use. Well organized. 9/10

Bento: http://www.bentobox.io/ 

More info: http://www.bentobox.io/about 

Submit new links here: https://github.com/JonHMChan/bento/

Gonzalo Moreno's curator insight, April 28, 2014 4:24 AM

Excelente para dar un "barniz técnico" a los capítulos 2, 9 y 10. Muy interesante!!

Rescooped by Ra from Information and digital literacy in education via the digital path

Illustrative Chart on Project Based Learning Vs Problem Based Learning | Educational Technology and Mobile Learning

Illustrative Chart on Project Based Learning Vs Problem Based Learning | Educational Technology and Mobile Learning | emerging learning | Scoop.it

Project based learning and problem based learning are two didactic approaches to learning that are often used interchangeably to refer to the same thing: engaging students in authentic learning activities. This truism does not always hold true. In a learning task that is problem based, the focus is on finding solutions to the  problem posed  through applying learned strategies and in so doing the process of arriving at the solution is, in and of itself, an integral part of the overall learning taking place . Whether a learning activity is authentic or not does not really matter from a problem based learning perspective because often times 'fictitious scenarios' are purposefully designed to provide learners with a contrived environment to work on their ill-structured problems.

Via Elizabeth E Charles
Karine Thonnard's curator insight, January 21, 2014 9:30 AM

add your insight...

Nevermore Sithole's curator insight, January 22, 2014 6:32 AM

Project Based Learning Vs Problem Based Learning

Rescooped by Ra from E-Learning and Online Teaching

Generation YES » Youth & Educators Succeeding

Generation YES » Youth & Educators Succeeding | emerging learning | Scoop.it

Generation YES is a non-profit 501 (c)(3) with a mission to empower students and teachers to use technology to improve education in their own school. Our school-friendly online tools and innovative project-based curriculum build a learning community where students work alongside their teachers as technology leaders, collaborators and mentors. 15 years of research experience and proven scientific results show that when schools trust and collaborate with their students to integrate technology, academic success follows.


We believe in Participatory Learning - where students and teachers work together to create optimal conditions for learning in every classroom; where students are agents of change, rather than objects of change.

Via Dennis T OConnor
Dennis T OConnor's curator insight, July 30, 2013 1:33 PM

GenYes has been a great idea that's weathered the test of time. Students help teachers with technology. What better role reversal could there be?  If your school is struggling with tech support, the answer is right here.  Even if your school is cruising along with great tech infrastructure, letting the kids take over is one of the best things you can do to prepare a modern learner. 

Investigate this program! 

Rescooped by Ra from Digital Learning - beyond eLearning and Blended Learning in Higher Education

Learning Futures: Emerging technologies, pedagogies, and contexts

Slides from an invited speech given to the Technology in Higher Education Conference, National Convention Centre, Doha, Qatar. 16 April, 2013.

Via Peter Mellow
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Rescooped by Ra from Information and digital literacy in education via the digital path

The Maker Movement and the Rebirth of Constructionism - Hybrid Pedagogy

The Maker Movement and the Rebirth of Constructionism - Hybrid Pedagogy | emerging learning | Scoop.it
The culmination of my quest for more powerful learning grounded in theory and research came when recently I conducted an experiment in pushing constructionism into the digital age. 


Educational theory and practice have begun to appear more frequently in the popular press. Terms such as collaborative learning, [http://oregonstate.edu/instruct/comm440-540/CL2pager.htm ] project-based learning, [ http://www.edutopia.org/project-based-learning] metacognition, [ https://teal.ed.gov/tealGuide/metacognitive ] inquiry-based learning, [ http://www.inquirybasedlearning.org/?page=What_is_IBL ] and so on, might be new to some audiences, but they have a relatively long and well-documented history for many educators. The most widely-known and promising pedagogical approach is constructivism [http://www.edpsycinteractive.org/topics/cognition/construct.html ] grounded on the work of Piaget,  [ http://www.piaget.org/aboutPiaget.html ] Vygotsky, [http://www.simplypsychology.org/vygotsky.html ] and Bruner [http://infed.org/mobi/jerome-bruner-and-the-process-of-education/ ]. Given how it has transformed my own understanding of pedagogy, teaching, and learning, constructionism [ http://www.edpsycinteractive.org/topics/cognition/construct.html ] seems ripe for a similar resurgence — like a phoenix rising from the ashes of Taylorization and standardized testing.

Via Elizabeth E Charles
Agron S. Dida's curator insight, March 6, 2014 2:42 AM

From inside the article: "Constructionism is based on two types of construction. First, it asserts that learning is an active process, in which people actively construct knowledge from their experience in the world. People don’t get ideas; they make them. This aspect of construction comes from the constructivist theory of knowledge development by Jean Piaget. To Piaget’s concept, Papert added another type of construction, arguing that people construct new knowledge with particular effectiveness when they are engaged in constructing personally meaningful products."

Channylt's curator insight, April 3, 2014 5:51 AM

A great article about Constructionism a hybrid pedagogy - a theory based upon collaborative, project-based and student ownership of learning resulting in a learning that is largely 'constructed' by the learner themselves. 

Paul Oliveri's curator insight, April 6, 2014 1:23 AM

Constructionism, constructivism, learner centred, authentic, real world, active process, problem based, integration of technology in an authentic way and most importantly transformative.


With 63 scoopit interactions this article obviously resonates with the broader education community.


How do I use these principles to facilitate someone becoming a Paramedic via the distance mode of learning. I use technology to create learner centred, authentic and problem based activities to facilitate their learning.

This may be having the student develop a video of their interactions with simulated patients, participate in lecturer facilitated collaborative exercises (synchronous and asynchronous) or collaborating in groups with their peers in both synchronous and asynchronous activities.

All of the interactions were previously done in a live environment. Today technology is just the vessel for which these interactions occur.


Me I’m still just one of many resources available to them.

Rescooped by Ra from Information and digital literacy in education via the digital path

Ten Questions You Should Ask Before You Flip Your Classroom - jonbergmann.com

Ten Questions You Should Ask Before You Flip Your Classroom - jonbergmann.com | emerging learning | Scoop.it
Ten Questions You should ask before you Flip Your Classroom

As the school year starts, many teachers are wanting to implement flipped learning into their classes.  Before you begin, I encourage you to answer each of the questions below.  The purpose of the questions is to help teachers BEGIN the process of flipping their class.  This is only the first step.  Flipped Class 101 can lead to Flipped Learning, which is a second stage of the Flipped Class. Many teachers are asking for some step by step guidelines as they begin.


Via Elizabeth E Charles
Ra's insight:

Great starter list for those wanting to start on the flipped approach.

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Rescooped by Ra from Eclectic Technology

Before Reading or Watching Videos, Students Should Experiment First

Before Reading or Watching Videos, Students Should Experiment First | emerging learning | Scoop.it
A new Stanford study shows that students learn better when first exploring an unfamiliar idea or concept on their own, rather than reading a text or watching a video first.

Via Beth Dichter
Ra's insight:

Implications for fabric tech in relation to systems. Trial and error as the lead in. Provide basic skill set and try to evolve the understanding of the systems and processes required to achieve identified outcomes. 

Beth Dichter's curator insight, July 18, 2013 9:33 PM

What is the best way to flip a classroom? Perhaps it is not showing videos first, but allowing the student to experiment first and then watch videos or read material. This study shows that students experimented first had substantial improvement in performance.

This study used a specific "new interactive tabletop learning environment, called BrainExplorer, which was developed by Stanford GSE researchers to enhance neuroscience instruction." Based on the use of this environment students did better exploring first. The experiment is described and data is shared in this article and it shows that the group who experimented first had a significant improvement in their final score.

There is an explanation as to why they chose the field of neuroscience as their goal (quoted from post below):

“Part of our goal,” the researchers write, “is to create low-cost, easy-to-scale educational platforms based on open source, free software and off-the-shelf building blocks such as web cameras and infrared pens so that our system can be easily and cheaply deployed in classrooms.”

The article also notes that this 'many educational researchers and cognitive scientists have been asserting for many years: the “exploration first” model is a better way to learn.'