Socrative is a smart student response system that empowers teachers to engage their classrooms through a series of educational games and exercises via smartphones and tablets. Their apps are super simple and take seconds to...
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.
Many organizations expect eLearning designers and developers to be experts in multiple forms of media, including full-motion video, voiceovers, multiple audio effects, and animations that go far beyond flying bullet points and spinning logos. But f...
The worth of games in learning has been explored in education and corporate training. In learning games motivation and engagement are not the main goal. Yes, they definitely help the learners get engaged but the ultimate goal is the mastery of knowledge and skills which are important in the workplace. The ultimate goal is the outcome of the gaming experience - the transfer of knowledge or skills gained onto the job. The article illustrates 5 Tips of ensuring that the goal is successfully achieved and that players LEARN.
Plagiarism is a hot topic in the academic world, but it applies in all aspects of our lives. In a country and culture that values intellectual property, it is imperative that we are conscious of plagiarism guidelines and standards. The reality is, in many facets of life, when we make mistakes, we can claim ignorance. But when it comes to plagiarizing, there is little slack given; we are all expected to understand plagiarism guidelines and what constitutes a violation. While plagiarism is never c
Low-cost, high-quality textbooks may once have been a myth, but no longer: Open educational resources provide a wide variety of free learning content for practically any subject. CT asked three OER enthusiasts for their favorite tips and tools.
Innovative design crosses over all aspects of education. The American Society for Innovation Design in Education, or ASIDE, seeks to infuse curriculum with new approaches to teaching and thinking. Integrating the design of information into the daily conversation is an essential part of the teacher's toolkit and the purpose of the ASIDE blog. The underpinning of innovation and educational design is based on looking at the information available and communicating meaning for a world of learners. Thinking like a designer can transform the way children learn. ASIDE's goal is to bring together as much information, resources and supportive scholarship in one place for teaching and learning.
In this post I will highlight some of the most significant arguments for why Learning analytics have the power to improve eLearning in education and training. In addition, I will go over the basics of learning analytics, to offer an in depth look at how it can effectively enhance learners’ overall eLearning experience.