Innovative design crosses over all aspects of education. The American Society for Innovation Design in Education, or ASIDE, seeks to infuse curriculum with new approaches to teaching and thinking. Integrating the design of information into the daily conversation is an essential part of the teacher's toolkit and the purpose of the ASIDE blog. The underpinning of innovation and educational design is based on looking at the information available and communicating meaning for a world of learners. Thinking like a designer can transform the way children learn. ASIDE's goal is to bring together as much information, resources and supportive scholarship in one place for teaching and learning.
In this post I will highlight some of the most significant arguments for why Learning analytics have the power to improve eLearning in education and training. In addition, I will go over the basics of learning analytics, to offer an in depth look at how it can effectively enhance learners’ overall eLearning experience.
A new report from Stanford University examining the use of online technologies and methods for delivering education says that 1.9 million people around the world have registered for one or more of the public courses taught by the California university's faculty.
In this article I will discuss the basics of selecting the multimedia that will draw in the learners and will provide them with the best possible eLearning experience, without taking away any from the value of the core content itself. I will share 7 eLearning tips on how to use the ideal multimedia tools, so that you can make an aesthetically pleasing, high quality eLearning course.
We have an early look at some of the interesting data coming out of a larger report on teacher attitudes around the use of games in the classroom. The numbers hint at wider use of games in the classroom and indicate teachers see the real benefit of games in helping low-performing students.
Many organizations expect eLearning designers and developers to be experts in multiple forms of media, including full-motion video, voiceovers, multiple audio effects, and animations that go far beyond flying bullet points and spinning logos. But f...
The worth of games in learning has been explored in education and corporate training. In learning games motivation and engagement are not the main goal. Yes, they definitely help the learners get engaged but the ultimate goal is the mastery of knowledge and skills which are important in the workplace. The ultimate goal is the outcome of the gaming experience - the transfer of knowledge or skills gained onto the job. The article illustrates 5 Tips of ensuring that the goal is successfully achieved and that players LEARN.
We reached a little milestone this week. Our big list of Free Online Courses now features 1,000 courses from top universities. Let's quickly break things down for you: The list lets you download audio & video lectures from schools like Stanford, Yale, MIT, Oxford and Harvard.
A little more than 12 percent of all post-secondary students are enrolled exclusively in online courses or online degree programs. According to the latest figures released by the National Center for Education Statistics, another 13 percent are taking at least some courses online.
(this is a continuation from yesterday’s article about barriers to using social media in education) The first step towards applying social media into education starts with empowering teachers by giving them freedom to use social media to engage with students and giving them the freedom to come-up with innovative ways of teaching using technology. On …