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Emergent Digital Practices
reflections on the expanded field of digital art and culture
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Art and Electronic Media | Online Companion

Art and Electronic Media | Online Companion | Emergent Digital Practices | Scoop.it

This dynamic resource complements Edward Shanken's book Art and Electronic Media (Phaidon, 2009). The growing number of images, videos, texts, and links provided here offer additional information and multimedia documentation about work by individuals, groups, and institutions that have made valuable contributions to the discourses of electronic art. The site follows the book's organization in seven thematic streams but can also be searched by keyword and tag-cloud links. You don't need to register to explore content but registered users can access a rich interface to submit entries that will be considered for publication. Additional functionality and content are under development, and your contributions to that process are welcome. We hope that this resource will assist in the process of teaching and learning and are grateful for your submissions and feedback.

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Google Street View Hyperlapse

Google Street View Hyperlapse | Emergent Digital Practices | Scoop.it

Hyper-lapse photography – a technique combining time-lapse and sweeping camera movements typically focused on a point-of-interest – has been a growing trend on video sites. It’s not hard to find stunning examples on Vimeo. Creating them requires precision and many hours stitching together photos taken from carefully mapped locations. We aimed at making the process simpler by using Google Street View as an aid, but quickly discovered that it could be used as the source material. It worked so well, we decided to design a very usable UI around our engine and release Google Street View Hyperlapse.

The site settings are purposely low (like having a maximum of 60 frames per animation) for greater accessibility. However, all the source code is available on Github (including examples and documentation) so developers can play with higher frame rates, better image quality, and more complicated camera movements

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Game of Thrones: the bittorrent edition

This video source is the first episode of the third season of Game of Thrones incompletely downloaded from the internet via bittorrent. 

 

The video has been linearly edited, no digital effects were used and all effects are in the corrupted file.

 

The first episode of the third season of Game of Thrones broke bittorrent records with over 1 million downloads in a day and was reported to have had, with over 160,000 simultaneously sharing the file, the largest bittorrent swarm ever.

 

The video captures this episode of the popular TV show in the act of being shared by these users on bittorrent. The video simultaneously acts as a visualisation of bittorrent traffic and the practice of filesharing as well as being an aesthetically beautiful and unique by-product of the bittorrent process, the file codec and the size of the bittorrent swarm as the pieces of the original file are rearranged and reconfigured into a new transitory in-between state.

 

The video is a companion piece to Conor McGarrigle's Mad Men: the bittorrent edition and part of a series exploring file sharing as social and aesthetic practice.

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A New Map Of The U.S., Created By How Our Dollar Bills Move

A New Map Of The U.S., Created By How Our Dollar Bills Move | Emergent Digital Practices | Scoop.it
To theoretical physicist Dirk Brockmann, the borders of the United States are out of date."Some are kind of arbitrary like New Mexico, Arizona: They’re just kind of drawn on the map," says Brockmann.
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Mayor Bloomberg’s Geek Squad

Mayor Bloomberg’s Geek Squad | Emergent Digital Practices | Scoop.it
New York City’s Office of Policy and Strategic Planning is a group of tech-savvy and civic-minded number crunchers analyzing city statistics for solutions to some pressing and convoluted problems.
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Digital Public Spaces | FutureEverything

Digital Public Spaces | FutureEverything | Emergent Digital Practices | Scoop.it

Future Everything's Digital Public Space publication gathers a range of short explorations of the idea of the Digital Public Space. The central vision of the Digital Public Space is to give everyone everywhere unrestricted access to an open resource of culture and knowledge. This vision has emerged from ideas around building platforms for engagement around cultural archives to become something wider, which this publication is seeking to hone and explore.

This is the first publication to look at the emergence of the Digital Public Space. Contributors include some of the people who are working to make the Digital Public Space happen.

 

Editors: Drew Hemment, Bill Thompson, José Luis de Vicente, Professor Rachel Cooper

 

 

Contributions: Tony Ageh (Controller, Archive Development, BBC);James Bridle (Writer, Artist, Technologist); Neville Brody (Royal College of Art); Jill Cousins (Executive Director, Europeana Foundation); Steve Crossan (Head of Google Cultural Institute);Paula Le Dieu (Mozilla Foundation); Drew Hemment (CEO, FutureEverything / Lancaster University); Andrew Hiskens (State Library of Victoria); Naomi Jacobs (Creative Exchange, Lancaster University); Bill Thompson (BBC, Archive Development / Royal College of Art); Jeremy Myerson (Royal College of Art); Kasia Molga (Artist); Mo McRoberts (BBC, Archive Development); Emma Mulqueeny (Rewired State); Jussi Parikka (Winchester School of Art); Paul Caplan (Winchester School of Art); Aaron Straup Cope(Cooper-Hewitt National Design Museum); Marleen Stikker (The Waag Society); Michelle Teran (Artist); Rachel Cooper (Director, Imagination Lancaster, Lancaster University); Charlie Gere(Lancaster University)

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Oyster Card Big Data project

Oyster Card Big Data project | Emergent Digital Practices | Scoop.it

Researchers from UCL have analysed millions of Oyster Card journeys in a bid to understand how, why and where we travel in London.

 

Professor Michael Batty (UCL Centre for Advanced Spatial Analysis) and Dr Soong Kang (UCL Management Science and Innovation) applied the techniques of statistical physics to their mountain of raw data.

 

The pair joined forces with a computational social scientist and a physicist, both based in Paris, to explore patterns of commuting by tube into central London

 

They used Transport for London’s database of 11 million records taken over one week from the Oyster Card electronic ticketing system.

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Why I Hacked Donkey Kong for My Daughter | Game|Life | Wired.com

Why I Hacked Donkey Kong for My Daughter | Game|Life | Wired.com | Emergent Digital Practices | Scoop.it
Finally, one day after work, she asked to play Donkey Kong, only this time she raised a pretty innocent question: “How can I play as the girl?”
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Importing the War on Terror: Glenn Greenwald & Activist Trevor Timm on Domestic Drone Surveillance

Importing the War on Terror: Glenn Greenwald & Activist Trevor Timm on Domestic Drone Surveillance | Emergent Digital Practices | Scoop.it
Guardian columnist Glenn Greenwald and Trevor Timm of the Electronic Frontier Foundation join us to discuss domestic surveillance drones and the secrecy surrounding military drones around the world.
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Restoring the Witch computer

Restoring the Witch computer | Emergent Digital Practices | Scoop.it
The world's oldest working digital computer has been restored and put on show at Bletchley Park.
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The Robobee Project Is Building Flying Robots the Size of Insects: Scientific American

The Robobee Project Is Building Flying Robots the Size of Insects: Scientific American | Emergent Digital Practices | Scoop.it

Not too long ago a mysterious affliction called colony collapse disorder (CCD) began to wipe out honeybee hives. These bees are responsible for most commercial pollination in the U.S., and their loss provoked fears that agriculture might begin to suffer as well.


In 2009 the three of us, along with colleagues at Harvard University and Northeastern University, began to seriously consider what it would take to create a robotic bee colony. We wondered if mechanical bees could replicate not just an individual's behavior but the unique behavior that emerges out of interactions among thousands of bees. We have now created the first RoboBees—flying bee-size robots—and are working on methods to make thousands of them cooperate like a real hive.

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Start - Open Data Census

Start - Open Data Census | Emergent Digital Practices | Scoop.it
Conor McGarrigle's insight:

The open data census assesses the state of open data around the world. This site hosts the census and presents the results along with other key facts about the state of open data and especially open government data around the world.

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No.12: Variant Analyses, Interrogations of New Media Art and Culture, Patrick Lichty | Institute of Network Cultures

No.12: Variant Analyses, Interrogations of New Media Art and Culture, Patrick Lichty | Institute of Network Cultures | Emergent Digital Practices | Scoop.it

 Lichty’s range of commentary and analysis dissects nearly two decades of what has now become new media society. Before Facebook’s IPO and Wikileaks’ media storm, artist-as-activists experimented with data gloves, virtual world performance, and anonymous, anarchic disruptions determined to bewilder traditional enclaves of art and political society. In this collection Lichty presents several such experiments in distributed creativity: collaborations across a range of technologies and platforms, where authorship becomes a vague placeholder and sometimes acts as a performance in of itself, and the artwork is equally in flux, always in process, and often disappearing into bits.

 

These essays provide an extensive and timely overview of critical thought on new media culture, written by an observer-participant who has made major contributions to the sociopolitical movements he archives. Spanning art and new media theory, activism and literary criticism, this assembly seeks to understand the networked society in flux: what it means when the virtual integrates with the physical, and when newer, uncategorized media works prompt major shifts in cultural production and change the very definition of art and protest. As a veteran observer of the technological society, Lichty has produced the ideal guidebook for exploring the wilderness of our digital mediascapes, both past and present.

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Submarine Cable Map

Submarine Cable Map | Emergent Digital Practices | Scoop.it
TeleGeography's comprehensive and regularly updated interactive map of the world's major submarine cable systems and landing stations.
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U B U W E B - Film & Video: Chris Burden - The TV Commercials 1973-1977

U B U W E B - Film & Video: Chris Burden - The TV Commercials 1973-1977 | Emergent Digital Practices | Scoop.it

The TV Commercials 1973-1977
Chris Burden
1973-77/2000, 9:08 min, color, sound


The TV Commercials is a recent compilation of Burden's four legendary television interventions, which date from 1973 to 1977. For each of these conceptual projects, Burden purchased commercial time on broadcast television and aired his own subversive "ads." Included are TV Ad: Through the Night Softly; Poem for L.A.; Chris Burden Promo, and Full Financial Disclosure. Burden's on-screen text adds precise details about the airing of these pieces. 

Writes Burden: "During the early seventies I conceived a way to break the omnipotent stranglehold of the airwaves that broadcast television had. The solution was to simply purchase commercial advertising time and have the stations play my tapes along with their other commercials."

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The 'Canonical' Image of a Drone Is a Rendering Dressed Up in Photoshop

The 'Canonical' Image of a Drone Is a Rendering Dressed Up in Photoshop | Emergent Digital Practices | Scoop.it
"I had never seen an image of a drone actually firing a missile so that is what I decided to create," says Michael Hahn.
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Technicity online course

We live in real-time, technologically enhanced cities. Explore the sweeping changes that our cities are undergoing as a result of networks, sensors, and communication technology.


We are part of the 'TechniCity'. The increasing availability of networks, sensors and mobile technologies allows for new approaches to address the challenges that our cities face. The way we understand cities is undergoing sweeping transformation, right along with the analytical tools we use to design our cities and the communication tools we use to engage people. Absorbing, studying and understanding the role of technology from a critical viewpoint allows us to generate creative ideas for improving our cities. 

This course begins by examining how our cities are changing. We then jump into how technology is used to engage with the public to support decision-making. Students will be examining tools for analyzing the city. Then we move into exploring the infrastructure that makes the real-time, technologically-enhanced city possible. And rounding out the course is an exploration of entrepreneurial urbanism, looking at how creativity can spawn technological innovation. You'll hear from technological innovators and thought leaders about all of these topics.

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EPA Facility Level GHG Emissions Data

EPA Facility Level GHG Emissions Data | Emergent Digital Practices | Scoop.it

EPA release database of greenhouse gas producers with interactive mapping for 2010 and 2011

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Back When We Thought the Internet Was Like a City

Back When We Thought the Internet Was Like a City | Emergent Digital Practices | Scoop.it

Once we all built homepages on GeoCities, the "city" turned out to be a poor metaphor for the web. Richard Vijgen's Deleted City built from the Geocities archive

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MoMA | Video Games: 14 in the Collection, for Starters

MoMA | Video Games: 14 in the Collection, for Starters | Emergent Digital Practices | Scoop.it

MoMA video games collection opens this Friday with 14 games out of its 40 game wish list, the games are

Pac-Man, Tetris, Another World, Myst, SimCity 2000, vib-ribbon, The Sims, Katamari Damacy, EVE Online, Dwarf Fortress, Portal, flOw, Passage and • Canabalt

 

They hope to eventually acquire: Spacewar, an assortment of games for the Magnavox Odyssey console, Pong, Snake, Space Invaders, Asteroids, Zork, Tempest, Donkey Kong, Yars' Revenge, M.U.L.E., Core War, Marble Madness, Super Mario Bros, the Legend of Zelda, NetHack, Street Fighter II, Chrono Trigger, Super Mario 64, Grim Fandango, Animal Crossing, and Minecraft.

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Beyond a href: Preserving Flash-driven Art

Beyond a href: Preserving Flash-driven Art | Emergent Digital Practices | Scoop.it
As Digital Preservation Fellow with Rhizome, my work has focused on archiving works of net art from the live web into the ArtBase.  Net art, despite the benefits of being abstract - it rarely gets moldy!
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Maps and the Geospatial Revolution - Coursera

Learn how advances in geospatial technology and analytical methods have changed how we do everything, and discover how to make maps and analyze geographic patterns using the latest tools.
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Fasten Your Seatbelts: Google's Driverless Car Is Worth Trillions (Part 1) - Forbes

Fasten Your Seatbelts: Google's Driverless Car Is Worth Trillions (Part 1) - Forbes | Emergent Digital Practices | Scoop.it
Google's driverless car has broad implications for society, for the economy and for individual businesses. Just in the U.S., the car puts up for grab some $2 trillion a year in revenue and even more market cap.
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