New media artist Conor McGarrigle will walk Denver's Colfax Avenue, the longest continuous street in America, drawing a 26 mile line to be captured in a satellite photograph.
In his latest psychogeographic performance, which takes place on Friday April 11, McGarrigle will walk the entire 26.2 mile length of Denver's best known and most controversial street, from the eastern plains through the heart of downtown toward the west.
He will mark his route by drawing a line as he walks with the action captured from space by a commissioned high-resolution satellite photograph. The project will be the first artistic performance documented by satellite and will produce one of the largest drawings ever made.
The very act of walking in the city has become a marginalized practice in many American cities yet by walking we can experience the city itself, at a human pace, as a space of discovery and encounter. The symbolic act of walking Colfax Ave acts as a lens to focus discussion on the role of this street in the cultural, social, economic and political life of Denver and at a wider level the role of urban walking.
Artist Jan Huijben secures his data - big time in his secret.rar project - the project archived a file and encrypted it using a 64 character-long password. Another 64-char password was then used on the USB stick which it was copied to. A desktop PC would take 58 58 quinquatrigintillion years to crack it - but that was just the start...
Digital Rubbish: A Natural History of Electronics describes the materiality of electronics from a unique perspective, examining the multiple forms of waste that electronics create as evidence of the resources, labor, and imaginaries that are bundled into these machines. By drawing on the material analysis developed by Walter Benjamin, this natural history method allows for an inquiry into electronics that focuses neither on technological progression nor on great inventors but rather considers the ways in which electronic technologies fail and decay. Ranging across studies of media and technology, as well as environments, geography, and design, Jennifer Gabrys pulls together the far-reaching material and cultural processes that enable the making and breaking of these technologies.
In the last five months, the NSA's surveillance practices have been revealed to be a massive international operation, staggering in scope. But how do all of the NSA's programmes fit together – and what does it mean for you?
Vineland is an augmented reality artwork which overlays cities with all their geo-tagged vine videos with each vine video viewable in the location in which it was posted
The project is created through scraping Vine data from Twitter filtering out Vines which have been precisely geo-tagged and can be located in real space. The work overlays the city with these ephemeral six second videos to create a data generated portrait of the city as told through its vines.
Vineland raises concerns about the permanency of data in the era of PRISM when nothing is forgotten.
Vineland is live in New York City, Los Angeles, Chicago, Boston and Denver with Atlanta, San Francisco,Seattle, Portland, Mountain View, London, Dublin, Paris and Berlin going live in late October.
Imagining the Future City: London 2062 (free download) is an edited collection based on the London 2062 project from UCL’s Grand Challenge of Sustainable Cities. The London 2062 project engaged academics, policy makers and practitioners, providing a forum for serious debate about the challenges and opportunities for London in the five decades following the Olympics. The book is divided into four sections, considering London in terms of Things, Connections, Powerand Dreams. The book features contributions from leading academic thinkers at UCL and from those involved in shaping London on the ground, through policy and practice. The authors consider the future of London from multiple viewpoints, including transport, energy, smart infrastructure, water, population, housing and the economy.
inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms