Net art is built and distributed through a complex, intricate, and interrelated system of networks that presents an assemblage of art, technology, politics, and social relations – all merged and related to form a variable entity. In the last decade a discussion on how to conserve net art emerged in museums of contemporary art. Nevertheless, many net art projects from the 1990s have long disappeared – their server payments lapsed, software was not kept up-to-date, or artists felt the concept was no longer appropriate in a changed context. The project mouchette.org is an exception in that the artist has kept the website up and running since it began. In this article I will show that net artworks are inherently assemblages that evolve over time. These works are distributed and ensured by networks of people; their continuation happens through multiple authors and caretakers. All together these actors signify and give meaning to the works. Therefore, instead of thinking of a ‘freeze frame’ the presentation and conservation of net art should focus on variability. This opens up different paths and options, making for conservation strategies akin to assembling traces.
From the GPS that give us directions to the drones that drop bombs, the digital shapes our culture at every level. So why is digital art still a sideshow? As a groundbreaking new exhibition opens, James Bridle looks at pioneering works from the first arcade games to films made fully in CGI – and argues that it's high time we took it seriously
Personal space can be a rare thing in overpopulated contemporary cities. Metro systems in cities like London, Tokyo and Hong Kong can be so overcrowded that you're forced to share that space with strangers. That's why Hong Kong-based artist Kathleen McDermott created a dress that automatically expands when someone gets too close.
It's hard to draw a map without making someone angry. There are 32 countries that Google Maps won't draw borders around. While the so-called geo-highlighting feature—which Google uses to show a searched area's borders—is unaffected by the locale of the person looking at them, the borders drawn on Google's base map will look different depending on where...
20 Day Stranger is an iPhone app that reveals intimate, shared connections between two anonymous individuals. It's a mobile experience that exchanges one person's experience of the world with another's, while preserving anonymity on both sides.
For 20 days, you and a stranger will experience the world in your own way, together. You'll never know who it is or exactly where they are, but we hope it will reveal enough about someone to build your imagination of their life... and more broadly, the imagination of strangers everywhere.
Does the smart city concept put technology ahead of people, ignoring the very things that make us human? Adam Greenfield, Senior Urban Fellow in LSE Cities, discusses the growing public scepticism around claims that intelligent operating systems and data analytics are the key to our future....
New media artist Conor McGarrigle will walk Denver's Colfax Avenue, the longest continuous street in America, drawing a 26 mile line to be captured in a satellite photograph.
In his latest psychogeographic performance, which takes place on Friday April 11, McGarrigle will walk the entire 26.2 mile length of Denver's best known and most controversial street, from the eastern plains through the heart of downtown toward the west.
He will mark his route by drawing a line as he walks with the action captured from space by a commissioned high-resolution satellite photograph. The project will be the first artistic performance documented by satellite and will produce one of the largest drawings ever made.
The very act of walking in the city has become a marginalized practice in many American cities yet by walking we can experience the city itself, at a human pace, as a space of discovery and encounter. The symbolic act of walking Colfax Ave acts as a lens to focus discussion on the role of this street in the cultural, social, economic and political life of Denver and at a wider level the role of urban walking.
Artist Jan Huijben secures his data - big time in his secret.rar project - the project archived a file and encrypted it using a 64 character-long password. Another 64-char password was then used on the USB stick which it was copied to. A desktop PC would take 58 58 quinquatrigintillion years to crack it - but that was just the start...
Digital Rubbish: A Natural History of Electronics describes the materiality of electronics from a unique perspective, examining the multiple forms of waste that electronics create as evidence of the resources, labor, and imaginaries that are bundled into these machines. By drawing on the material analysis developed by Walter Benjamin, this natural history method allows for an inquiry into electronics that focuses neither on technological progression nor on great inventors but rather considers the ways in which electronic technologies fail and decay. Ranging across studies of media and technology, as well as environments, geography, and design, Jennifer Gabrys pulls together the far-reaching material and cultural processes that enable the making and breaking of these technologies.