Six years ago, Chris Lima set up and began managing the now successful ELT Online Reading Group. Fast forward to August 2013 and the group has over 1,500 members in an active community. The group has grown so ...
Gamification is the integration of game-like mechanics into non-game “stuff.”
For years, schools have been gamified. Points for performance. Points accrue to earn “badges” (e.g., letter grades). Students are separated and ranked (e.g., class ranks). Winners of this “game” are celebrated (e.g., valedictorians).
While this approach offers tremendous potential that has yet to be tapped (uncovering the nuance of the learning process, for example), it can also be approached from a simpler point of view–added in to the instructional design process, which the following graphic from Mia MacMeekin takes a look at.
Hi, Everyone, I have been teaching ESL as an ELT practitioner for nearly twenty years. After having watched many different approaches to our profession take center stage, I now see ICT-ELT as the real way forward.
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