eLearning theories
183 views | +0 today
Follow
eLearning theories
Your new post is loading...
Your new post is loading...
Scooped by Ezrina Fewings
Scoop.it!

Prototyping: A Rapid Approach to Instructional Design

Prototyping: A Rapid Approach to Instructional Design | eLearning theories | Scoop.it
Instructional designers are continually pressed for ways to increase or
speed up the course development process.  Contemporary design techniques
are rapid, interactive, and can be easily modified.  One specific technique
I use to develop a course is prototyping.  This article aims to explore
three things:  what is prototyping, prototyping as a problem-solving
technique and finally, steps to develop a prototype for your next
instructional design project. 
more...
No comment yet.
Rescooped by Ezrina Fewings from Digital Badges and Alternate Credentialling in Higher Education
Scoop.it!

Connecting Educators, Learners, and Employers through Digital Credentials

Connecting Educators, Learners, and Employers through Digital Credentials | eLearning theories | Scoop.it
Imagine that your verified skills and abilities can be securely shared with colleagues, admissions offices, and prospective employers with a single click like we share using Google Docs, Dropbox or MicroSoft Cloud. Technology is evolving to the point where your documented competencies and achievements will be much more beneficial than those which can be gleaned today from letter grades and abbreviated class titles on a traditional academic transcript.

Presented digitally, open badges are paving the way for greater and more contextualized information exchange for learners everywhere. As mentioned in an earlier post, these badges contain searchable tags and other rich metadata, and promise to provide an additional way for employers and recruiters to identify prospective employees online who possess desirable skills sets — especially those in quickly changing fields like technology.

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from MOOCs, SPOCs and next generation Open Access Learning
Scoop.it!

Harvard/MIT Report Analyzes 4 Years of MOOC Data -- Campus Technology

Harvard/MIT Report Analyzes 4 Years of MOOC Data -- Campus Technology | eLearning theories | Scoop.it
If you were to describe the typical Harvard or MIT MOOC participant, he (yes, not she) would come from outside of the United States, be in his 20s, hold a bachelor-level degree and register for the course with the intention of getting certified. But that hardly tells the whole story. Two of the brains behind the institutions' edX programs have released results of a joint research project that mined the data generated through four years of MOOC activity.

Isaac Chuang, senior associate dean of digital learning, professor of electrical engineering and computer science and professor of physics at MIT, and Andrew Ho, chair of the Vice Provost for Advances in Learning (VPAL) Research Committee and a professor of education at the Harvard Graduate School of Education, examined 2.3 billion events logged online by 4.5 million participants to produce the highly readable "HarvardX and MITx: Four Years of Open Online Courses."

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Data Science and Computational Thinking [inc Big Data and Internet of Things]
Scoop.it!

3 reasons why AI is education’s future - eCampus News

3 reasons why AI is education’s future - eCampus News | eLearning theories | Scoop.it
If you ask kids today why phrases like “hang up” the phone or “roll down” the window exist, chances are they’ll have no idea. Fast-forward to the near future and “search the web” may also cause a few head scratches.

“We’re evolving, but remain electronic ‘hunters and gatherers,’” explained Ralph Lucci, cofounder and user experience director at Behavior Design.

But that’s about to change thanks to today’s quickly emerging artificial intelligence (AI) technology for practically every industry, including education. “The day will soon come when we’ll sardonically ask ourselves: ‘Remember when we had to visit a website and look around for what we needed?’ Now the data comes to us.”

And while mainstream AI isn’t at that level just yet, innovative industries and some schools are already either beginning to implement AI basics or planning to structure entire departments or services on the potential power of AI.

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Learning with MOOCs
Scoop.it!

Learning 2.0 And The Future Of The Disrupted University

Learning 2.0 And The Future Of The Disrupted University | eLearning theories | Scoop.it
BY DAN BUTIN -- Digital learning technologies such as MOOCs are no longer to be considered “loss leaders”: a wonderful public service by universities that enhances their prestige and seeming commitment to the public good, but horrible for their bottom line.

Via Peter Mellow
more...
No comment yet.
Rescooped by Ezrina Fewings from itsyourbiz
Scoop.it!

Experience YouTube in #SnoopaVision

Welcome to SnoopaVision, a fully immersive experience that lets you watch any video on YouTube in 360 degrees, with Snoop Dogg. The best of SnoopaVision

Via Skip Boykin
more...
No comment yet.
Rescooped by Ezrina Fewings from Mobile Video, OTT and payTV
Scoop.it!

Google to launch dedicated YouTube VR app 

Google to launch dedicated YouTube VR app  | eLearning theories | Scoop.it
Google is due to launch a dedicated YouTube VR app later this year for its forthcoming mobile virtual reality platform, Daydream.

Announcing the launch at its I/O developer conference in Mountain View, California, Google said it is creating the YouTube VR app to provide an “easier, more immersive way to find and experience virtual reality content on YouTube”.

The new app will give users access to all of YouTube content – including 16×9 videos, 360-degree footage and VR experiences in “full 3D”.

YouTube is collaborating with partners like the NBA, BuzzFeed and Tastemade to “explore new ways of storytelling in virtual environments”, according to Kurt Wilms, senior product manager, YouTube Virtual Reality.

It is also working with camera partners such as GoPro to help make the production of VR video more accessible to content creators.

GoPro Odyssey cameras are compatible with Google’s VR Jump camera rig – which consists of 16 camera modules in a circular array – and YouTube plans to roll out its Jump programme to all its YouTube Space creator studios around the world, starting this week in LA and New York.

Speaking at Google I/O this week, Google’s vice-president of virtual reality, Clay Bavor, said: “We’ve rebuilt YouTube from the ground up for VR. In it is voice search, discovery, your favourite playlists – all in VR.

“We’ve added spatial audio, improved VR video streaming so you’ll be able to step inside the world’s largest collection of VR videos and experience places and concerts and events like you’re actually there. And by the way, you’ll also be able to watch every single standard video currently on YouTube, but in a very different way.”

Discussing Google’s other VR app developments, Bavor said that Google Play Movies is coming to Daydream, with high definition DRM video support. “That means you’ll be able to watch movies and TV shows from Play, but in a virtual movie theatre.”

He said that Google Street View is coming to Daydream, “so you’ll be able to walk the streets of the world without having to fly around the world.”

Bavor also revealed that Google Photos will support VR, “so you can step inside and re-live favourite moments.”

The launch of the YouTube VR app follows a number of developments in this area in the last year, with the rollout of new video and audio formats on YouTube like 360-degree video, VR video and Spatial Audio.

Via Patrick Lopez
more...
No comment yet.
Rescooped by Ezrina Fewings from I can explain it to you, but I can't understand it for you.
Scoop.it!

The BBC takes its first steps into 'true VR'

The BBC takes its first steps into 'true VR' | eLearning theories | Scoop.it
The BBC is in something of an enviable position. As part of its duty to "inform, educate and entertain," the broadcaster is effectively mandated to innovate -- to explore new technologies that can better serve the public. This is the job of BBC R&D, which is looking to virtual reality as a new way to tell stories, without the same commercial pressures other broadcasters face. There's a certain freedom in this, and it's allowing the BBC to go beyond 360-degree video and dip its toe into more immersive "true VR" experiences, with the first of these being published today.
Easily accessible, 360-degree video has already found favour at the BBC. You don't even need a cheap headset like Google Cardboard to take a tour of the Large Hadron Collider, walk alongside a titanosaur with David Attenborough, learn about Rome's Pantheon or get the best seats in the house at a Strictly Come Dancing show. This type of content is (relatively) quick and inexpensive to produce, making it attractive in the nearer-term.
The BBC's latest 360-degree video, launched today on BBC Taster, Facebook and YouTube, puts you in the front row of the recent dress rehearsal of "Trooping the Colour," the annual pageant that this year will mark the Queen's 90th birthday. The beauty of 360-degree video is you can consume it on pretty much any device in one form of another. Aided by third-party expertise, though, the BBC has also begun testing more powerful hardware and creating "true VR" experiences in fully computer-generated worlds to tell stories in new and different ways.
A couple of these early experiments are available to download from today on the BBC Taster site, including "Easter Rising: Voice of a Rebel," created for the Oculus Rift. This almost dreamlike production puts you in the shoes of Willie McNieve, who participated in the Irish rebellion against British rule in Dublin, 1916. It succeeds in making this historical event an extremely personal one, using an audio account McNieve himself recorded to guide the story.
Also designed for Oculus Rift and published on BBC Taster today is the slightly more arresting "We Wait." In it, you become one of a group of fictional migrants waiting in the night to cross from Turkey to Greece in an ill-suited smugglers' boat. Despite the angular looks of the computer-generated avatars, elements like the blinding flashlight beams, the rumble of the boat's small motor, and the shudder in your companions' voices leave you with a palpable sense of unease.
On a lighter note, "The Turning Forest" is a modern VR fairytale that uses 3D audio to compelling effect. A rustle of leaves in the enchanted wood may be telling you where to look, or perhaps it's just a distraction. Several light, interactive elements anchor you in this psychedelic fantasy, while a giant friend takes you on a journey of pure escapism. "The Turning Forest" premiered at the Tribeca Film Festival earlier this year, and will be available for the Oculus Rift via BBC Taster in the coming months.
Probably the BBC's most ambitious project, "Home - A VR Spacewalk" uses the HTC Vive and motion controllers to put you to work on the International Space Station. My demo also entailed wearing a heart-rate monitor that fed real-time data and sound back into my spacesuit, and sitting in a haptic feedback chair for even greater immersion. The premise of the player-driven experience is simple: get out there and repair some minor external damage. It ends up being far from simple. Debuting at the Sheffield Doc/Fest today alongside several other VR experiences, it'll be available on BBC Taster later this year.
These first steps into "true VR" aren't just an opportunity for the BBC to explore different headset hardware, virtual reality formats and techniques, but a range of content too: from educational to emotive, entertaining to unnerving. The BBC is well aware that only the earliest of adopters have Rifts and Vives at home, but there was also a time when TV was a brand new medium, and sets scarce.
By conducting these trials, the BBC wants to put itself in a position to work with VR if and when powerful headsets become more common. "The BBC's storytelling tradition is all around experiences," BBC R&D Controller Andy Conroy told me. "I suspect somewhere in here is one of the genres where that notion of 'experiencing VR' is the perfect way of telling that story. And that's what it'll add to us."
Source: BBC (1), (2), BBC Taster
Via Riaz Khan
more...
No comment yet.
Rescooped by Ezrina Fewings from Open Educational Resources in Higher Education
Scoop.it!

Some Lessons Learned Supporting OER Adoption

Some Lessons Learned Supporting OER Adoption | eLearning theories | Scoop.it
The tl;dr:

Supporting effective OER adoption at scale has its problems.
Many of these problems have openly licensed solutions.
Sometimes it makes sense to deploy these solutions yourself; sometimes it makes more sense to work with a partner.

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Public Relations & Social Marketing Insight
Scoop.it!

Immersive storytelling is everywhere and there’s no going back

Immersive storytelling is everywhere and there’s no going back | eLearning theories | Scoop.it

Immersive storytelling is a technique that is finding its way into new spaces such as theatres, games, documentaries, advertising and journalism. The aim is to give people the feeling of really ‘being there’, calling on 3D gaming, virtual and augmented reality technologiesin the process. Tech is making our media more entertaining, hard-hitting and unique.

Over the last year, immersive storytelling has erupted. Here are four recent examples of how to do it well. Each one demonstrates how the media and tech industries can take the principles of immersive storytelling to make better communications and entertainment. Some examples give us 15 minutes of fame, some use immersive storytelling for good, but all of them are brilliant in their own way....


Via Jeff Domansky
more...
Jeff Domansky's curator insight, June 11, 2016 6:36 PM

Immersive is the next big thing in storytelling.

Rescooped by Ezrina Fewings from Games, gaming and gamification in Higher Education
Scoop.it!

Infographic: Brains, Games and Learning

Infographic: Brains, Games and Learning | eLearning theories | Scoop.it
Knowing how dopamine-releasing activities can aid student learning could spur changes in classroom instruction.

By MIND Staff June 2, 2016
There's a substance in the brain that every educator would want working for them in the classroom. It's dopamine, and you've probably heard of it associated with an array of pleasant activities and feelings, such as eating delicious foods, falling in love or winning a prize. In this infographic, Director of Education Research at MIND Research Institute, Dr. Martin Buschkuehl, gives us an overview of certain functions of dopamine in the brain and the implications on learning and student motivation.

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from 21st Century Learning and Teaching
Scoop.it!

Steps to Create the Conditions for Deep, Rigorous, Applied Learning

Steps to Create the Conditions for Deep, Rigorous, Applied Learning | eLearning theories | Scoop.it
Check out some resources meant to help education leaders find ways transform the vision and goals of schools to move towards applied, connected and real-world learning opportunities for students.

Via Gust MEES
more...
Andres Garcia Alvarez's curator insight, August 5, 2015 6:13 PM

Check out some resources meant to help education leaders find ways transform the vision and goals of schools to move towards applied, connected and real-world learning opportunities for students.


Наталия Вяткина's curator insight, August 6, 2015 11:02 AM

Check out some resources meant to help education leaders find ways transform the vision and goals of schools to move towards applied, connected and real-world learning opportunities for students.


Ellen Dougherty's curator insight, August 8, 2015 8:48 PM

Check out some resources meant to help education leaders find ways transform the vision and goals of schools to move towards applied, connected and real-world learning opportunities for students.


Rescooped by Ezrina Fewings from Active learning in Higher Education
Scoop.it!

What is Heutagogy?

A curated conversation of the book Self-Determined Learning edited by Stewart Hase & Chris Kenyon featuring 50 words on every chapter trying to answer the question "What is Heutagogy?" for World Heutagogy Day 26 September 2013

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Digital Learning - beyond eLearning and Blended Learning in Higher Education
Scoop.it!

11 Ed Tech Trends to Watch in 2017 -- Campus Technology

11 Ed Tech Trends to Watch in 2017 -- Campus Technology | eLearning theories | Scoop.it

Five higher ed leaders analyze the hottest trends in education technology this year.

The education technology forecast for 2017 could perhaps be described in a single word: change. "We're now on an exponential pace of technological change," said Daniel Christian, adjunct faculty member and senior instructional designer at Michigan's Calvin College. "Several technologies continue to converge, new forms of human-computer interaction are gaining visibility and traction, and more. The next few years will be interesting indeed!"

We asked a panel of five higher ed leaders from across the country, including Christian, to assess education's top tech-related trends for the coming year — from artificial intelligence to Generation Z. Here's what they told us.


Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Digital Learning - beyond eLearning and Blended Learning in Higher Education
Scoop.it!

Educause Announces Top IT Issues, Trends and Tech Report for 2017 -- Campus Technology

Educause Announces Top IT Issues, Trends and Tech Report for 2017 -- Campus Technology | eLearning theories | Scoop.it
The top 10 IT issues for 2017, reiterated in today's report:

Information security;
Student success and completion;
Data-informed decision-making;
Strategic leadership;
Sustainable funding;
Data management and governance;
Higher education affordability;
Sustainable staffing;
Next-generation enterprise IT; and
Digital transformation of learning.

Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Data Science and Computational Thinking [inc Big Data and Internet of Things]
Scoop.it!

Curtin academic to Chair new UNESCO position - News and Events | Curtin University, Perth, Western Australia

Curtin academic to Chair new UNESCO position - News and Events | Curtin University, Perth, Western Australia | eLearning theories | Scoop.it
A Curtin University professor has been appointed the inaugural United Nations Educational, Scientific and Cultural Organisation (UNESCO) Chair for Data Science in Higher Education Teaching and Learning.

UNESCO’s appointment of Professor David Gibson, Director of Learning Futures, Curtin Learning and Teaching, was formally announced at the edX Global Forum in Paris this week.

Curtin Vice-Chancellor Professor Deborah Terry congratulated Professor Gibson on his appointment, adding that it reinforced the University’s profile and position on the global stage.

“The prestigious appointment further supports Curtin’s research-intensive culture and capacity to share scientific advances with the world,” Professor Terry said.

“It also links in with our data science focus and capabilities – to solve real world problems in education to benefit future students.”

Professor Gibson said he was honoured to accept the UNESCO position.


Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from Learning Futures on I.C.E. - Innovation, Creativity and Entrepreneurship
Scoop.it!

What is Innovation in Education?

What is Innovation in Education? Stephen Downes Ghent, Belgium March 30, 2015

Via Vladimir Kukharenko, Kim Flintoff
more...
Gust MEES's curator insight, September 7, 2016 12:27 PM
What is Innovation in Education? Stephen Downes Ghent, Belgium March 30, 2015

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2016/05/19/a-holistic-view-of-what-will-influence-education-in-the-future/

 

https://gustmees.wordpress.com/2016/04/05/luxembourg-education-interviews-1-the-luxembourg-edu-system/

 

 

Ebba Ossiannilsson's curator insight, September 8, 2016 1:19 AM
Very interesting by Stephen Downes
Walter Gassenferth's curator insight, September 8, 2016 9:49 AM
Very interesting subject to be considered and discussed. I will disclose the post to my contacts and subscribers in http://www.quanticaconsultoria.com
Rescooped by Ezrina Fewings from Technology in Business Today
Scoop.it!

Technology could bring big Changes to your future movie-going Experiences

Technology could bring big Changes to your future movie-going Experiences | eLearning theories | Scoop.it
A Video featuring new Technologies that are changing peoples experiences at the movies inc '4D' technology offering an immersive experience that affects all

Via TechinBiz
more...
No comment yet.
Rescooped by Ezrina Fewings from Educational Technology News
Scoop.it!

The Zombies Are ComingTo Help You Learn

The Zombies Are ComingTo Help You Learn | eLearning theories | Scoop.it
This post offers a recap of Karl Kapp's ATD 2016 session: Zombie Salesapocalypse: Making an Epic 3-D Immersive Sales Video Game. This session, in a case study format, covers the steps taken to conceptualize, develop, and deliver an immersive 3-D game to teach sales concepts.

Via EDTECH@UTRGV
more...
No comment yet.
Rescooped by Ezrina Fewings from Educational Technology News
Scoop.it!

Interactive Video Platforms Are The Future Of Online Learning

Interactive Video Platforms Are The Future Of Online Learning | eLearning theories | Scoop.it
Want to know why Interactive Video Platforms are the future of eLearning? Check how Interactive Video Platforms enhance students’ engagement and retention.

Via EDTECH@UTRGV
more...
AvizorMedia's curator insight, November 19, 2016 2:49 PM
El vídeo es actualmente uno de los formatos más utilizados en los cibermedios y en las redes sociales, pero también tiene posibilidades para la educación.
Rescooped by Ezrina Fewings from 21st Century Learning and Teaching
Scoop.it!

Virtual reality — from the living room to the classroom | #VR 

Virtual reality — from the living room to the classroom | #VR  | eLearning theories | Scoop.it
VR has long been heralded as a potential influential tool in academia. A 1998 study, Educational Uses of Virtual Reality Technology, published by Christine Youngblut of the Institute for Defense Analyses, found that when compared to traditional classroom environments, students of different backgrounds, ages and across a variety of different experiments generally had a positive experience with virtual reality. Moreover, their virtual lessons were evaluated as either being superior or on par with human instructors, and motivation among students was “extremely high.”

There is a coming new age in education, where students can learn by experience. This will be driven by virtual reality technology, and powered by UGC content. We are just beginning to see huge breakthroughs in the imaginative educational content that developers are creating for kids and young teenagers alike. The VR landscape is evolving — all the way from the living room to the classroom.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 


Via Gust MEES
more...
Gust MEES's curator insight, June 11, 2016 10:15 AM
VR has long been heralded as a potential influential tool in academia. A 1998 study, Educational Uses of Virtual Reality Technology, published by Christine Youngblut of the Institute for Defense Analyses, found that when compared to traditional classroom environments, students of different backgrounds, ages and across a variety of different experiments generally had a positive experience with virtual reality. Moreover, their virtual lessons were evaluated as either being superior or on par with human instructors, and motivation among students was “extremely high.”

There is a coming new age in education, where students can learn by experience. This will be driven by virtual reality technology, and powered by UGC content. We are just beginning to see huge breakthroughs in the imaginative educational content that developers are creating for kids and young teenagers alike. The VR landscape is evolving — all the way from the living room to the classroom.

 

Learn more / En savoir plus / Mehr erfahren:

 

http://www.scoop.it/t/21st-century-learning-and-teaching/?tag=Virtual+Reality

 

 

Noa Curzon's curator insight, June 22, 2016 6:50 AM

amazing feature to enhance learning! 

Rescooped by Ezrina Fewings from E-Learning and Online Teaching
Scoop.it!

100 Best Video Sites For Educators - Edudemic

100 Best Video Sites For Educators - Edudemic | eLearning theories | Scoop.it

We're showcasing the top 100 video sites for educators to use in their classrooms. Appropriate for a variety of subjects and age levels.


Via Jess Hass, Charles Marvin, Maggie Rouman
more...
Maggie Rouman's curator insight, June 12, 2016 11:35 AM

Great resource for educators of all levels!

Rosemary Tyrrell, Ed.D.'s curator insight, June 15, 2016 9:16 PM
Excellent list of resources. Well organized, too! 
Maggie Rouman's curator insight, June 23, 2016 2:49 PM
Incorporating videos in a PBL/flipped setting goes beyond just using YouTube or Khan Academy videos. What a great list of video sites. Lots of ideas here!
Rescooped by Ezrina Fewings from Futures Thinking and Sustainable Development
Scoop.it!

Mapping the future: The future of education

Mapping the future: The future of education | eLearning theories | Scoop.it

How do we best educate the students of tomorrow? What we teach our children - and how we teach them - will impact almost every aspect of society, from the quality of healthcare to industrial output; technological advances to financial services. Our Global Agenda Council experts join the debate to offer various visions of how education may evolve, and how governments, educators, employers and students will need to adapt to keep pace with the bewildering array of possibilities that will shape all of our futures.


Via Kim Flintoff
more...
No comment yet.
Rescooped by Ezrina Fewings from 21st Century Learning and Teaching
Scoop.it!

21st Century EDUcation is LEARNing To LEARN for Life-Long LEARNing AND NOTHING ELSE MATTERS!

21st Century EDUcation is LEARNing To LEARN for Life-Long LEARNing AND NOTHING ELSE MATTERS! | eLearning theories | Scoop.it

21st Century EDUcation is LEARNing To LEARN for Life-Long LEARNing In a world where WE have to deal with "RealWorld" AND "VirtualWorld" (internet) and where both are influencing each other on an incredible, nearly impossible way of following, MOST people, especially in EDUcation get stuck!

 


Via Gust MEES
more...
Tom Whitford's curator insight, August 9, 2015 8:27 PM

21st Century EDUcation is LEARNing To LEARN for Life-Long LEARNing In a world where WE have to deal with "RealWorld" AND "VirtualWorld" (internet) and where both are influencing each other on an incredible, nearly impossible way of following, MOST people, especially in EDUcation get stuck!


Volkmar Langer's curator insight, August 20, 2015 3:57 AM

Placed a bit harsh in a nutshell, but also with a lot of truth...

Karen B Wehner's curator insight, September 3, 2015 1:49 PM

Amen