We all use Google to check if our writing is correct. We enter different phrases until we find the one that gives us most results – and this is the one we use in our own text. A smart approach, but not without its annoyances: revisiting the Google webpage breaks the flow of our writing, and its results often contain grammatical errors.
For many teachers, online games are the scourge of the classroom – a drain on students’ attention, time and potential. Any educator who has ever tried to teach a lesson using online resources or taken a class in the computer lab has probably experienced the frustration of finding a student on a gaming site instead of sticking to the intended lesson plan. But online games don’t always have to be a distraction
Grockit provides a really simple and fast way to build social tasks and interaction around any video from YouTube and it does it in a way that is much more suitable for delivery to students, as the interface removes many of the distractions that a direct link to YouTube would include.
And when I had to explain why iPod didn’t start with an upper case letter the way proper nouns usually did, well, I decided all of the rules were up for grabs. The changes I have mentioned are rather superficial, but they are indicators of a large shift that has been taking place in the way that I teach literacy.
Are you developing an e-Learning course on a tight budget? Do you have a limited amount of time to create a course that will still dazzle your learners? If you’re nodding your head yes, then you’re not alone.
This report introduces connected learning, a promising educational approach that uses digital media to engage students’ interests and instill deeper learning skills, such as communication, collaboration, and critical thinking. The report lists four elements constituting connected learning’s emphasis on bridging school, popular culture, home, and the community to create an environment in which students engage in and take responsibility for their learning.
With iPads, once we begin thinking beyond the confines of a page, anything is possible. Consider the video below created several years ago by two of my students. First they wrote plot summaries. Then they wrote character sketches. From there, they crafted paragraphs about theme, tying the visual and auditory elements of their videos back to the books. Finally, they created storyboards and bibliographies before producing and publishing their final product.
These teachers see the internet and digital technologies such as social networking sites, cell phones and texting, generally facilitating teens’ personal expression and creativity, broadening the audience for their written material, and encouraging teens to write more often in more formats than may have been the case in prior generations. At the same time, they describe the unique challenges of teaching writing in the digital age, including the “creep” of informal style into formal writing assignments and the need to better educate students about issues such as plagiarism and fair use.
At Interactyx, we're always looking to enhance eLearning software and mobile learning (mLearning). Apple's iPad for eLearning fits. (RT @Interactyx: The iPad for elearning? Welcome to the new classroom!
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