Gamification
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A comprehensive list of metrics for free-to-play games - Gamesbrief

A comprehensive list of metrics for free-to-play games - Gamesbrief | Gamification | Scoop.it
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What I learnt from gamifying cancer - Prof Pamela Kato - htxt.africa

What I learnt from gamifying cancer - Prof Pamela Kato - htxt.africa | Gamification | Scoop.it
Interested in making serious games? Here is some good advice to keep in mind.
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Rescooped by Laurent Tranchat from Health, Digital Health, mHealth, Digital Pharma, hcsm latest trends and news (in English)
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Healthcare Gamification

Healthcare Gamification | Gamification | Scoop.it

If you believe all the hype about digital health, you might think gamification was a natural solution. Of course, if you’ve never heard of gamification, let me provide a basic definition from Wikipedia.


Via Olivier Delannoy, Celine Sportisse
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Lionel Reichardt / le Pharmageek's curator insight, March 16, 2014 6:36 AM

Pharmageek partenaire de Interaction Healthcare à l'occasion de la conférence :

"Du serious game au Google glass, comment la simulation numérique peut changer la pratique du médecin et la vie du patient ?"

qui aura lieu

le 3 avril prochain à PARIS


INSCRIVEZ VOUS

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6 ways games can help healthcare | #Esante #Ehealth #SeriousGame #Gamification

6 ways games can help healthcare | #Esante #Ehealth #SeriousGame #Gamification | Gamification | Scoop.it
People often see games as bad for health but many institutions have been hard at work to make them work for us. Here are 6 ways games can help healthcare

Via Xavier Van Dieren
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Why Games in Health Will Boon for Millenials

Why Games in Health Will Boon for Millenials | Gamification | Scoop.it

THERE’S GREAT POTENTIAL FOR GAMES IN HEALTH BUT IT’S NOT HERE YETConsulting firm ICF recently released a report titled, “Gaming to Engage the Healthcare Consumer.” Although the report details how gamification is increasing across just about all industries, it more closely reveals how games in health is booming for a variety of reasons. These reasons include:A trend toward value based careThe increasing role of the patient as a consumer.The ever desirable target market of the millennial generation.

 

 


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Four factors driving gamification in healthcare

Four factors driving gamification in healthcare | Gamification | Scoop.it

Three trends are driving players in the healthcare space — especially insurers — toward gamification, according to a recent report by consulting firm ICF International: the trend toward value-based care, the increasing role of the patient as consumer, and the millennial generation as desirable health insurance customers. A fourth trend, the increased proliferation of smartphones and tablets, wasn’t cited in the report but seems to underscore its conclusions.

 

In the report, titled “Gaming to Engage the Healthcare Consumer,” the authors write about how the use of gamification, which they define as “the application of game elements and digital game design techniques to everyday problems such as business dilemmas and social challenges,” is on the rise in many industries, not just healthcare.

 

As healthcare organizations move toward business-to-consumer models — rather than insurers, providers, and employers merely interacting with each other — gamification can help them make their product attractive to those consumers.

 more at http://mobihealthnews.com/27298/four-factors-driving-gamification-in-healthcare/


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75 Key Insights from The Work Revolution Summit

75 Key Insights from The Work Revolution Summit | Gamification | Scoop.it

The way we work isn’t working.


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Blended Learning: A Disruptive Innovation [INFOGRAPHIC] #edtech #edutech

Check out this in-depth infographic all about Blended Learning. Learn what it is, why it's spreading, and how it works in real and virtual classrooms.
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9 Tips to Power Up Your Social Media

9 Tips to Power Up Your Social Media | Gamification | Scoop.it
Social media posts tell a story about you and your brand. Here are cautions to heed, trends to follow, and steps to take as you build your social media brand...

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malek's curator insight, June 4, 2013 2:41 PM

The biggest opportunity for businesses using social media is to "be a social business, not a business using social networks." I can think of no better advice.

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5 Videos That Describe New Learning

5 Videos That Describe New Learning | Gamification | Scoop.it

What new learning actually is depends on who you talk to. Project-based learning infused with educational technology. Game-based learning and learning simulations. Self-directed learning and learning through play. eLearning and mobile learning to promote personalized learning for every child.


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Nik Peachey's curator insight, June 5, 2013 2:37 AM

An interesting collection of videos on 21st century learning

reuvenwerber's curator insight, June 6, 2013 3:08 AM

Views of 21st Century Learning.

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Sanofi launches mobile game for kids with type 1 diabetes in the UK

Sanofi launches mobile game for kids with type 1 diabetes in the UK | Gamification | Scoop.it

Via Jerome Leleu, Coralie Bouillot, Lionel Reichardt / le Pharmageek
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Business Gamification in Healthcare: What are 3 practical uses?

Business Gamification in Healthcare: What are 3 practical uses? | Gamification | Scoop.it
In the months after Perficient published a whitepaper on Gamification, the interest from our readers has been gratifying and it seems to be time for a follow-up to that interest.  Business gamifica...

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Gaming to Engage the Healthcare Consumer » ICF Intl

Gaming to Engage the Healthcare Consumer » ICF Intl | Gamification | Scoop.it

This ICF International white paper examines the growing trend of gamification in the healthcare industry. Topics include:

Healthcare gaming examples Key market driversGaming trends in achieving healthier populations
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3 examples of gamification in healthcare marketing

3 examples of gamification in healthcare marketing | Gamification | Scoop.it
Here are three examples of how to integrate gamification into the marketing plan for your hospital or physician group.

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3 More Ways How Gamification in Healthcare is Making a Difference

3 More Ways How Gamification in Healthcare is Making a Difference | Gamification | Scoop.it
Learn how gamification in healthcare is evolving with simulation learning, inspiring new health insurance programs, disease management and more.

 

Example: A COPD (short for obstructive pulmonary disease) simulation software which does some remarkable things:

It allows doctors to create and control a “virtual patient” and even control variables by inserting actual medical record information.It has tweaking tools for environmental variables and shows how a particular patient would respond “on a deep physiological level.”It allows introduction of drug therapy or see how the patient’s condition could be affected by smoking fewer cigarettes per day, for example.

Health Insurers Embracing Gamification

 

OptumizeMe. This app encourages fitness-related contests among friends. They have another game undergoing testing and development, Join For Me, that targets overweight adolescents at risk for developing diabetes and promotes physical activities like dancing for maintaining good health.

 

Managing Chronic Illness with Fun

 

Diabetes is no fun, but there are companies like GameMetrix Solutions who are inventing entertaining platforms based on other classic games – Solitaire and Jeopardy, for example – with the goal of managing those illnesses. The idea is to pull the patients into the games using tested and familiar game mechanics with a very low learning curve.

 

Back in 2007 GameMetrix came up with a game for diabetics that was based on the popular Trivial Pursuit. The response was stunning as over 3,000 patients began playing the game “regularly, with very little marketing.”

 

What’s the Future of Gamification in Healthcare?

 

According to Saatchi & Saatchi Wellness, gamification in health care “isn’t the future – It’s now”.Watch their presentation with a panel of experts, who discuss how gamification has exploded in the healthcare sector.

 

The state of health in the United States has been less than favorable for most people but the advances of gamification in healthcare will make great strides in making our therapeutic experiences significantly better as we improve our healthcare system.


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15 Things You Didn't Know Your iPhone Could Do

15 Things You Didn't Know Your iPhone Could Do | Gamification | Scoop.it
IMPORTANT : Instead of four random numbers, your passcode could be "BUTT."
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Langage Visuel et Formation

Langage Visuel et Formation | Gamification | Scoop.it

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Toolearn's curator insight, January 9, 2013 4:32 AM

65% des vidéos "TOOLEARN" réalisées en 2012 traitent de sujets liés à la Formation : présentation des Universités de grandes entreprises, présentation de dispositifs e- learning, efficacité de la formation, l’importance du tutorat, la demande de DIF … Ces "TOOLEARN", sont pour certains adaptés à la norme Scorm, donc des ressources à part entière de projets elearning..

Les autres "TOOLEARN" 2012 concernent les nouveaux produits et services, les réglementations, les processus internes …

 

Un dessin vaut mieux qu’un long discours ! 82% des êtres humains pensent en images. L’utilisation du langage visuel engage l’hémisphère droit du cerveau, d’où une plus grande efficacité et mémorisation

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Définition des termes LCMS et LMS : LCMS et LMS, quelles différences ? | E-learning, formation a distance et cours en ligne - actualite e-learning

Définition des termes LCMS et LMS : LCMS et LMS, quelles différences ? | E-learning, formation a distance et cours en ligne - actualite e-learning | Gamification | Scoop.it

LCMS et LMS, deux termes aux sonorités proches, parfois associés, souvent confondus. Et pourtant !

Un LCMS est un système pour créer et gérer de la matière pédagogique pour la formation mixte (à distance ou non).
C’est tout d’abord un espace qui centralise le dépôt de contenus d’apprentissage, afin qu’ils puissent facilement être recherchés, identifiés et réutilisés à tout moment, pour n’importe quel besoin de formation.
Le LCMS intègre ensuite des outils de création de contenus de formations, manipulés par les équipes de conception pédagogique et non par les apprenants.

La plateforme LMS permet aux formateurs d’y déposer des contenus de formation à distance, mais aussi de suivre de façon très précise et d’organiser les parcours pédagogique des apprenants. Les résultats de ces derniers sont enregistrés et le LMS génère des rapports complets de leur progression dans leur parcours de formation à distance. Pour les apprenants, la plateforme LMS se matérialise sous la forme d’un site Internet sur lequel ils se connectent et accèdent aux contenus de formation à distance qui leur sont réservés.


Via Marcel Lebrun
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Future Models of Learning - Debate

Future Models of Learning - Debate | Gamification | Scoop.it

Does new technology conflict with or complement established teaching and learning? What is the impact on the teaching profession as we have traditionally known it? Will the power of the internet, with new innovations such as Massive Open Online Courses (MOOCs), create an unstoppable ‘avalanche’ of education reform, or are these reforms a false revolution? Can the value of face-to-face quality learning and student-teacher relationships ever really be questioned, at any level of education? Will the class room, lecture theatre, and traditional notion of education space – schools and universities – be usurped by a screen, online and distance learning, or alternative spaces such as the workplace, home, or concert-hall?


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Kim Flintoff's curator insight, June 18, 2013 9:48 PM

The discussion is more than a hour so make sure you're comfortable before you start viewing.

Ivon Prefontaine's curator insight, July 3, 2013 11:03 AM

It should complement. Art and the French language provide a word for what should happen: bricolage. Bricolage is the blending of two materials, in this case traditional and new pedagogy, in ways that might infuse them. A philosophical approach might to use Gadamer and Vico to discuss sensus communis which is the common sense of a community based on wisdom and creativity.

 

The format is interesting as it is similar to a Ethnograhic Futures Research format gone viral.

Pamela Bartar's curator insight, July 5, 2013 4:27 AM

expert knowledge for everybody - remembers me on the recent past of creativity and makes me think on Berlin.....

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The Do's and Dont's of Content Marketing [Infographic]

Content marketing is the new SEO. Having a content marketing strategy for your online business is key to SEO success in 2013. However, content marketing should be done correctly by following certain guidelines.

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The Importance Of Mobile Learning In (And Out Of) The Classroom

The Importance Of Mobile Learning In (And Out Of) The Classroom | Gamification | Scoop.it
There has always been at least some sort of disconnect between how things like mobile learning are taught in a classroom and how things work in the 'real world'.

Via John Evans, Josué Cardona
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Nicolas Reisini's curator insight, June 1, 2013 10:29 AM

Everybody needs access to this wherever they live or work. 

Mahani Mohamad's curator insight, June 2, 2013 12:41 PM

on m-learning > it's not the gadget!

Katherine McGehee's curator insight, June 13, 2013 11:26 AM

Check out this infographic http://www.upsidelearning.com/infographics/why-mobile-learning-is-the-future-of-workplace-learning/