eLearning and Mobile Pedagogy
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Rescooped by Chris Rattray from MOOCs, SPOCs and next generation Open Access Learning
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Rotolo | Doctor Who Class

Rotolo | Doctor Who Class | eLearning and Mobile Pedagogy | Scoop.it
A NOTE TO FACULTY & ACADEMIC ADVISORS: #WhoClass refers to a MOOC (Massive Open Online Course) called Doctor Who and the Digital Age taught by Professor Anthony Rotolo. The course will be offered live and open to the public on the Syracuse campus as a series of lectures (Jan-April 2015) addressing the history, evolution and impact of the Doctor Who television series with special focus on its revival in the era of digital media. In addition, all students (whether able to attend in person or not) will have access to an online course which will feature the recorded lectures, as well as 15 weekly modules in which students will conduct home screenings, complete assigned readings and contribute written analysis, among other activities. The contact hours and rigor of the course, if completed in earnest, will be equivalent to a 400-500-level college course.

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Using Virtual Worlds To Educate [PART 1]

Using Virtual Worlds To Educate [PART 1] | eLearning and Mobile Pedagogy | Scoop.it
Editor?s Note: This is part one of Using Virtual Worlds to educate. You can?find part 2 here. It may sound like Science Fiction, but gone are the da

Via David W. Deeds, Kim Flintoff
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David W. Deeds's curator insight, September 14, 2014 6:31 PM

This is Part I. My first post is Part II. Sorry about that. ;)

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FuelEd Schools | fueling schools with the power of human relationships

FuelEd Schools | fueling schools with the power of human relationships | eLearning and Mobile Pedagogy | Scoop.it

Research demonstrates that teacher-student relationships, teacher-teacher collaboration, and teacher-parent interactions all significantly affect teachers’ job satisfaction and students’ academic performance.

 

Despite these facts, current teacher education focuses on content knowledge and instructional skills, excluding a critical dimension of effective teaching: the ability to build positive relationships.

 

With its focus on social and emotional skills, FuelEd serves as the missing piece in teacher preparation.

 


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You Can Lead a Class to Technology But Only Pedagogy Makes Kids Think

You Can Lead a Class to Technology But Only Pedagogy Makes Kids Think | eLearning and Mobile Pedagogy | Scoop.it
In this prickly NYT op-ed, Pamela Paul bemoans the rise of game-based learning, pointing the finger directly at education technologists who "believe computer games (the classroom euphemism for video games) should be part of classroom lessons at...

Via Ana Cristina Pratas, EDTECH@UTRGV
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Ivon Prefontaine's curator insight, April 13, 2013 2:33 PM

We need to be mindful and aware of waht helps children and adults learn. It is not enough to hook up the technology and expect everyone to learn in one way.

Sen Amit's curator insight, April 15, 2013 2:50 AM

The Smart workshop is best tuition agency and tuition centre offers A Level Economics tuition in Singapore. This tuition agency has been known for their obsessive, highly skilled and dedicated economics tutors.

Beth Case's comment, April 17, 2013 12:56 PM
Technology is a TOOL, not a goal. Just because students learned before the invention of TV doesn't mean education can't be improved. While it can be annoying to jump on every new gimmick, it's just as annoying to be resistant to trying anything new.
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Designing Game - Based Learning Environments

Designing Game - Based Learning Environments | eLearning and Mobile Pedagogy | Scoop.it

Videogames have emerged as an important new medium, shaping how we play, interact, and learn. Games push the boundaries of consumer-grade simulation, interactive narrative, the design of virtual communities, and the formation of a global media culture. Games make it possible to lead virtual civilizations, be an international fiancier, or even explore an electric field from the perspective of a charged particle. My research interest is in how such gaming technologies can be used to support learning in educational settings. This work has three overlapping components: (1) Researching learning through participation in game-based learning environments, (2) The analysis of games and game cultures in naturally occurring contexts, and (3) The design of original game-based media for learning.


Via callooh, Kim Flintoff
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callooh's curator insight, September 29, 2014 6:51 PM

An overview of game research with useful links

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Teaching with Technology

Teaching with Technology | eLearning and Mobile Pedagogy | Scoop.it
Can businesses benefit from the rise of social learning technology usage in primary and higher education?
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Educational Technology: Highly Used Apps in High Schools

Educational Technology: Highly Used Apps in High Schools | eLearning and Mobile Pedagogy | Scoop.it
Third in a series. Click to read Apps in the Elementary Classroom or Apps in the Middle School Classroom. Ask a group of high school teachers what they want from technology in the classroom, and yo...

Via Tim Scholze
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Tim Scholze's curator insight, April 15, 2013 11:09 PM

Good sources of actual app usage.

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Online Comic Creators

This presentation offers ideas on how to use comics in the classroom and a list of online comic creators

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Sarah McElrath's curator insight, August 11, 2014 1:34 PM

Great list of comic creators. Love that there are many different styles.

Mirta Liliana Filgueira's curator insight, August 12, 2014 2:54 PM

Creadores de Comic Online

Edgar Mata's curator insight, August 13, 2014 7:52 PM

Es una buena idea, pueden obtenerse beneficios si se emplean en la educación.