Most educators are familiar with Bloom's Taxonomy. Proposed and created in 1956 by Benjamin Bloom and a committee of educators, it is a classification of the different objectives and skills students should learn from specific course content. The taxonomy was updated in 2001 by Anderson and Krathwohl to focus on six levels of learning: Remember, Understand, Apply, Analyze, Evaluate, and Create. As you can see below in the first image, Anderson and Krathwohl shifted the taxonomy from nouns to active verbs.
Making the move from our safe and trusted traditional literacy habits to newer digital skills can be quite a challenge, but as teachers I think we are really unlikely to be able to use technology and help our students use technology really effectively unless we are prepared to face this challenge. Technology needs to be more than part of the way we teach but it also has to be part of the way we ourselves continue to learn and part of our everyday professional practice.
A screencast, also known as video screen capture, is a great way for teachers to create and share instructional videos and explanatory step-by-step tutorials with students. regardless of the purposes for which you are creating a screencast, the quality of your video screen captures can sometimes impede the communicative intent of your message. Therefore, knowing what tools to use to create educational screencasts is as important as the content of the screencasts themselves. To this end, we have curated for you this collection of some of the best screen casting tools out there. We have divided them into four major categories: Web tools, Chromebook apps, iPad apps, and Android apps.
"This is our first year of Bring Your Own Device (BYOD), and boy, did the students bring it. They brought it all! We have iPads, Surface RT and Pro, iPhones, Droids, Chromebooks, Macs, and PC laptops. Here's my current thinking. Please share yours in the comments section below."
The Continuum of Engagement is the next in the series of the learner moving to Agency: moving from compliant to flow created by Barbara Bray and Kathleen McClaskey. Graphic designed by Sylvia Duckworth
Perhaps instead of focusing our concerns on technology as a wonderful aid to plagiarizers, we should focus on its ability to foster creativity and collaboration, and then ask ourselves (we are the clever adults here) how we can incorporate those elements into our formalized assessments.
Focus groups were conducted, along with interviews with interview experts and school leaders. The report also aims to highlight many of the existing initiatives in South Asia where teachers use technology for professional development and provide the reader with a clearer understanding of the regional digital context. Using what we have learned, we aim to continue working in partnership with UK and South Asian organisations and institutions on teacher education projects, using technology appropriately and creatively to achieve our common goals.
In a time where testing becomes more ubiquitous than ever, and creativity and innovation – though theoretically highly valued in the ‘real world’ – are left behind in our classrooms, it’s time for teachers to look at ways to promote creativity in their students. There are tons of lists out there about what ‘creative people’ do and how you can be more like them, but integrating daily rituals into an already jam-packed classroom schedule probably doesn’t sound very doable to most teachers.
That’s why we like the handy infographic below: While it does ostensibly give you some habits (like meditation) that may help both you and your students in the long run, if you extrapolate on some of the suggestions you’ll find yourself with some incredible guidelines for how you teach and encourage students in your classroom, all of which will push them a little further down the creative pathway.
Are you a closet iPhone or iPad user? No, really, do you use mobile devices inside your closet?
This infographic from litmus.com makes a strong case for leveraging the power and omnipresence of mobile devices for learning.
Not only are 80 percent of our learners using mobile devices, they take them everywhere. Notice the seven most popular places learners use their mobile devices (surprisingly, closet didn’t make the list, but we still believe people surf the net there).
Gamification is the use of game-mechanics and elements in non-game contexts. For the last six years, I’ve used gamification to turn my classroom into a video game to help motivate, engage, and empower my students. I’ve done hundreds of presentations on my unique style of gamification and have worked with dozens of teachers to turn their classroom into a video game. One of the things I’m always told is that an in-depth guide would be useful, so I wrote one!
This post continues the series by providing an overview of The Flipped Classroom: The Full Picture using mobile devices. Each phase of the model has suggestions and ideas for mobile-driven learning activities which can be implemented on most devices. This supports Bring Your Own Devices programs and increases the chances students will use similar learning activities on their own devices outside of the classroom environment.
Here is a set of excellent storybook apps to help you improve your kids' reading skills. These story books are specifically designed for young learners and are full of beautiful visual illustrations, animations, and pictures. Kids will get to immerse themselves in reading engaging stories narrated in professional ways that will hold their attention and allow their imagination to run wild while developing their reading skills .
Brian shares how he transformed his classroom to a learner-centered environment and what happened in the process with his learners. Here is a glimpse of his journey:
"As teachers, it is difficult to let go of control and to let our learners find the best ways for them to achieve content and curriculum goals. To be clear, our role in the classroom needs to change, and I think the trend in education is moving the correct direction--achieving and creating a learner-driven, personalized atmosphere is the key. Providing learners with the tools to succeed should be the goal, and we should focus on allowing them to use those tools in the way that works best individually. Instead of providing the blueprint for learners to achieve a goal, educators should be allowing and guiding them in designing, developing, and implementing their plan for accomplishing it. When this happens, drastic changes take place regarding engagement in our classrooms and ownership of learning appears, leading to a higher level of achievement."
Web technologies have reshaped many key traditional tasks we used to do by pen and paper (e,g note taking). They have also provided us with way more sophisticated options to develop such practices. Today we are touching on journaling as an example of a literate practice that has been revolutionized by the use of digital technologies. Anyone now can easily create a digital journal hosted in the cloud and accessible from anywhere with Internet connection. Unlike traditional journals, digital journals make room for a variety of multimedia materials including images, hyperlinked text, video clips and many more. Journaling can also be done on the go through the use of mobile apps designed specifically to help you capture and record your ideas and thoughts as they occur. In the collection below, we have curated for you some of the best journaling apps you can use on you iOS-operated devices.
Classroom posters not only display students' work, but you can create material to inform and help the students as well. In this week's post, I am going to show you two different posters and then give some advice on how to make them. The 'How are you?' poster Back in 2013, I created a classroom…
Classroom teachers and technology innovation has been a hot topic for many, many years. It doesn’t have to be stressful trying to learn something new. Approaching new technology with a plan in place will help you to become a master at technology in the classroom and will reduce the stress that naturally comes with trying to learn new technology.
This unique publication explores the potential benefits, pitfalls, future trends and learning outcomes for 10 hot topics in education, providing you with a warts-and-all view of how they can impact a school and, ultimately, the learning experience of the pupil.
This year I presented a pre-conference workshop on makerspaces with Dottie Smay and Courtney Walker from Shorecrest Prepatory in St. Petersburg, FL. I’m so glad I got to present alongside them, as they’ve created a fantastic makerspace at their school (post coming eventually) and because they helped to balance out the conversation. Their school is a private school – Dottie handles the elementary side while Courtney handles the secondary side. We had a lot of elementary librarians at our workshop, so I was glad to have someone with more direct experience on that end.
"Simplify3D announced that they are releasing their visual troubleshooting guide for 3D printing. This guide could prove to be invaluable to anyone who’s a beginner, fine tuning their printer or software settings, or frustrated with annoying print issues.
Simply put, this is the best 3D printer troubleshooting guide I’ve seen yet."
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