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eLearning and Blended Learning in Higher Education
The many dimensions of eLearning - blended, authentic, online
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4 ways journalism educators are using Storify as a teaching tool | Poynter.

4 ways journalism educators are using Storify as a teaching tool | Poynter. | eLearning and Blended Learning in Higher Education | Scoop.it
Standing for journalism, strengthening democracy | Journalism training, media news & how to's...

 

More and more news sites have been using Storify to capture reaction and highlight interesting discussions taking place on social networks. And journalism educators have also started using it — to create multimedia course content, organize handouts and teach students how to curate social media.


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How Social Media is Changing the Education Industry [INFOGRAPHIC] | Tech in Asia

How Social Media is Changing the Education Industry [INFOGRAPHIC] | Tech in Asia | eLearning and Blended Learning in Higher Education | Scoop.it
From the layman users to businesses, almost everyone is part of the online social ecosystem. Now, the education industry seems to be picking pace as things are getting social in schools and universities.

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21st Century Information Fluency

21st Century Information Fluency | eLearning and Blended Learning in Higher Education | Scoop.it

One of the most comprehensive approaches to developing information fluency among students and teachers.

Digital Information Fluency (DIF) is the ability to find, evaluate and use digital information effectively, efficiently and ethically. DIF involves Internet search skills that start with understanding how digital information is different from print information, knowing how to use specialized tools for finding digital information and strengthening the dispositions needed in the digital information environment. As teachers and librarians develop these skills and teach them to students, students will become better equipped to achieve their information needs.

Originally started as a project of the Illinois Science and Math Academy.


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10 Tools for Increasing Engagement in Online Courses

10 Tools for Increasing Engagement in Online Courses | eLearning and Blended Learning in Higher Education | Scoop.it

Over the last few years I've done a lot of work developing writing and redeveloping online courses and course materials. In the initial rush to get learning online many organisations got themselves a Moodle platform and then attached a whole load of PDFs and .docs, added some forums and the odd video clip and called it an online course. It's no surprise then that drop out rates for online learning courses have been so high.


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YouTube U: The Power Of Stanford's Free Online Education

YouTube U: The Power Of Stanford's Free Online Education | eLearning and Blended Learning in Higher Education | Scoop.it
n/a...

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UNESCO Global Task Force on Quality Assurance in e-learning

UNESCO Global Task Force on Quality Assurance in e-learning | eLearning and Blended Learning in Higher Education | Scoop.it

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Peter Hopkins: Great Big Ideas for the Future of Higher Education | Floating University | Big Think

Peter Hopkins: Great Big Ideas for the Future of Higher Education  | Floating University | Big Think | eLearning and Blended Learning in Higher Education | Scoop.it

"For the first time in more than three centuries, Harvard and Yale will concurrently offer the same course — and its primary "text" won't be a book, but rather a video lecture series comprising the world's greatest thinkers and leading scholars."

 

"It's more important to learn how to ask the right questions than to find the right answers."


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Salman Khan: The Future of Education in 10 Minutes | WiredAcademic

Salman Khan: The Future of Education in 10 Minutes | WiredAcademic | eLearning and Blended Learning in Higher Education | Scoop.it
Khan talks about what Khan Academy is learning about flipping classrooms, gamification and the end of higher education as we know it.

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Israelis working on mind-controlled avatars and telepresence

Israelis working on mind-controlled avatars and telepresence | eLearning and Blended Learning in Higher Education | Scoop.it
Doron Friedman of the Advanced Virtuality Lab (AVL), Israel, is leading a team of scientists developing the next generation of human-computer interfaces.

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Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide

Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide | eLearning and Blended Learning in Higher Education | Scoop.it

In This Post:
Learn what simulations are and aren’t.
Understanding where they fit in an organizations’ flow of skills.
Learn best practices in designing and creating sims.


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James Paul Gee: Hand Held Learning

James Paul Gee discusses how video games provide situated meanings - often missing from traditional education.


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Barbara Macfarlan's comment, May 19, 2012 3:21 PM
I love this talk by James Gee. His linguistic background situated this learning for me with my interest in language and learning.
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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going | eLearning and Blended Learning in Higher Education | Scoop.it
Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats
Introduction
Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.

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What Games Have to Teach Us About Teaching and Learning: Game Design as a Model for Course and Curricular Development | Currents in Electronic Literacy

This paper will argue that the schema and elements that game designers use in creating games can analogously be used as frameworks for reconsidering the structures of classroom experiences, syllabi, and even program development. It will show how the lessons learned from the work game designers do and the experiences that gamers have in game situations can be utilized by teachers looking to evolve their practice in a manner that better prepares their students for contemporary society.


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Re-Imagining Learning in the 21st Century - MacArthur Foundation

Re-Imagining Learning in the 21st Century - MacArthur Foundation | eLearning and Blended Learning in Higher Education | Scoop.it

Links to a number of  well done videos and publications from the MacArthur Foundation regarding youth, media, schools, libraries, new media, and learning. -JL


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Global 3D Virtual Student/Teacher Community

Global 3D Virtual Student/Teacher Community | eLearning and Blended Learning in Higher Education | Scoop.it

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Education Week: E-Portfolios Evolve Thanks to Web 2.0 Tools

Education Week: E-Portfolios Evolve Thanks to Web 2.0 Tools | eLearning and Blended Learning in Higher Education | Scoop.it
New technologies are making it quicker and easier than ever to create digital portfolios of student work, a method of assessment experts say increases student engagement.

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Sustainable ICT in further and higher education

30.08.2010

 

ICT is becoming ever more ubiquitous within further and higher education, for e-learning, in research, e-administration and other ways. This creates many benefits, including ones of direct relevance to sustainable development such as improving accessibility for disadvantaged groups, and reducing environmental impacts by substituting virtual for physical activities (as when conferencing substitutes for face-to-face meetings).


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UNESCO Office in Bangkok: Higher Education

UNESCO Office in Bangkok: Higher Education | eLearning and Blended Learning in Higher Education | Scoop.it

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UNESCO Office in Bangkok: Innovative ICT Practices in Teaching and Learning: A Regional Seminar

UNESCO Office in Bangkok: Innovative ICT Practices in Teaching and Learning: A Regional Seminar | eLearning and Blended Learning in Higher Education | Scoop.it

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We don’t need no educator: The role of the teacher in today’s online education ~ Stephen's Web

We don’t need no educator: The role of the teacher in today’s online education ~ Stephen's Web | eLearning and Blended Learning in Higher Education | Scoop.it
Stephen's Web, the home page of Stephen Downes, with news and information on e-learning, new media, instructional technology, educational design, and related subjects (RT @TwitClass: We don’t need no educator: The role of the teacher in today’s...

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Free Summarizer, an online automatic tool to summarize any text or article

Free Summarizer, an online automatic tool to summarize any text or article | eLearning and Blended Learning in Higher Education | Scoop.it
Free online tool to automatically summarize any text in a few clicks.

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Jane McGonigal: Gaming can make a better world | Video on TED.com

TED Talks Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.


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Shadow Quill 's curator insight, July 31, 2013 12:13 AM

Inspiring video about how gaming can inspire heroes

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A student's products in game-based learning | Digital Is ...

A student's products in game-based learning | Digital Is ... | eLearning and Blended Learning in Higher Education | Scoop.it

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Constance Steinkuhler | DMLcentral

Constance Steinkuhler | DMLcentral | eLearning and Blended Learning in Higher Education | Scoop.it

Games scholar Constance Steinkuehler describes how games are well designed for learning and to capture interests.


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Toward a personal learning environment framework | Australian Policy Online

In this paper, the authors present theoretical, design, implementation, and evaluation details of PLEF, a framework for mashup personal learning environments. The primary aim of PLEF is to help learners create custom learning mashups using a wide variety of digital media and data.


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