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Rescooped by Adam Michael Dodd from Geek Therapy
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This Video Game Helps Kids Deal With Mental Health Issues

This Video Game Helps Kids Deal With Mental Health Issues | ELA | Scoop.it

gNats Island is designed to help adolescents overcome negative thoughts, anxiety, and depression. The graphic, character-based game is based on Cognitive Behavioral Therapy.

 

On the "island," players "meet" the negative automatic thoughts in the form of pesky "gNats" that have a "nasty sting." The Black and White gNat makes you think in extremes. The Complete Disaster gNat makes you think everything is a complete disaster, and so on. Almost 750 therapists in the U.S., Ireland and the UK have been trained to use the game with their young patients. 


Via Josué Cardona
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vyvyan's comment, September 9, 2013 2:21 AM
positive effect
robyns tut's curator insight, September 26, 2013 4:42 AM

when technology gets into a person's head for a good reason; I feel that this is true progress - Justine Pearce

robyns tut's comment, October 7, 2013 8:49 AM
this is such a clever idea its using technology to help people! awesome -shannon wilson
Rescooped by Adam Michael Dodd from E-Learning and Online Teaching
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6 Types of Blended Learning

6 Types of Blended Learning | ELA | Scoop.it

"Blended Learning is not so much an innovation as it is a natural by-product of the digital domain creeping into physical boundaries. As digital and social media become more and more prevalent in the life of learners, it was only a matter of time before learning became “blended” by necessity.

That said, there’s a bit more to Blended and “Hybrid” Learning than throwing in a little digital learning." Terry Heick

 


Via Karine Thonnard, Francois BOCQUET, michel verstrepen, Dennis T OConnor
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Deb Nystrom, REVELN's curator insight, November 7, 2013 11:20 AM

This has been cross posted in Innovation and in the Agile Learning curation stream, with over 250 comments.  It has garnered quite the attention this past month!  


~  Deb

Willem Kuypers's curator insight, April 2, 2015 6:07 AM

Intéressant de voir des initiatives l'un à côté de l'autre. Un bon résumé de quelques possibilités.

Ajo Monzó's curator insight, April 3, 2015 5:48 AM

Thanks!

Rescooped by Adam Michael Dodd from Geek Therapy
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Video Games an Effective Tool for Stroke Rehabilitation

Video Games an Effective Tool for Stroke Rehabilitation | ELA | Scoop.it

In a recent study, done in collaboration with a team from Sheba Medical Center and funded by the Marie Curie International Reintegration Grant, [Dr. Debbie Rand] found that people recovering from stroke who use video games as a therapeutic method are more physically active during rehabilitation sessions, making more movements overall than those who experience traditional motor therapy.


Via Josué Cardona
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Mustafa Jamal's comment, August 12, 2013 3:59 AM
http://cricketoverflow.com/protective-sheet-on-cricket-bat-fools-the-hot-spot-during-match/
SherriSavory's comment, August 16, 2013 12:58 AM
also the Kinect that comes with Xbox can play a really important role in generating physikinetic feedback
world of tanks maps's curator insight, August 18, 2013 1:22 PM

great articles