Effective UX Design
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Should Designers Fear Design-Thinking MBAs?

Should Designers Fear Design-Thinking MBAs? | Effective UX Design | Scoop.it
The tangible success of design has propelled business schools around the world to innovate their MBA programs by introducing courses on design thinking as a valuable complement to traditional analytical business thinking.
Terry Patterson's insight:
Master Designers and MBAs = Powerful Collaboration. As a designer, I don't fear analytic business thinking, I embrace it. Having a background in business myself before I came to the world of user experience design certainly helps me see things in the same light as MBAs. I think the combination and collaborative efforts is without a doubt very beneficial.
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8 Characteristics Of Successful User Interfaces · UsabilityPost

8 Characteristics Of Successful User Interfaces · UsabilityPost | Effective UX Design | Scoop.it
Terry Patterson's insight:

Decent primer to start thinking about what makes a good user interface. While I am not particularly fond of the style of this article and some of the assertions that are made here, I can see that it gets a nice grade for effort, especially because it was written back in 2009. 

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User Experience as a Multi Channel Customer Journey - The UX Review

User Experience as a Multi Channel Customer Journey - The UX Review | Effective UX Design | Scoop.it
How to design multi channel user experiences for users and not for singular devices or channels (RT @userexperience: User Experience as a Multi Channel Customer Journey - http://t.co/zZBjRDjwto)...
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Hans's curator insight, April 8, 2013 6:57 AM

This article describes how to benefit from customer journeys in a diverse device landscape. Well defined personas is a great way to capture the most important characteristics, motivations and frustrations of typical users. But the technique lacks contextual awareness in modern multi channel projects. One way to make personas more dynamic is to apply them in user stories and simulate varied customer journeys. I think contextual design considerations like this will be critical for the future of digital design, because humans are born to be in motion and so should our devices.

Terry Patterson's comment, April 21, 2013 7:03 PM
I agree Hannes. And whenever there is a chance to conduct contextual inquiry at the beginning you'll be in good shape to draw up your very well defined personas. The more we advocate these design methods, the better we'll be positioning our products in the real world.
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What UX Methods to Use and When to Use Them: Measuring Usability

What UX Methods to Use and When to Use Them: Measuring Usability | Effective UX Design | Scoop.it

There are a number of popular methods used in improving the user experience at all phases of research and design.  

The following are some of the more popular methods we use and when we use them.

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Talking Lean UX with Jeff Gothelf | UX Magazine

Talking Lean UX with Jeff Gothelf | UX Magazine | Effective UX Design | Scoop.it

UX Magazine talked with Gothelf about the difficulties getting a buy-in on lean methods, ways to get lean strategies implemented, and the advantages of focusing on oucomes over deliverables.

Terry Patterson's insight:

Jeff's book has great practical advice that every UXer or UX manager probably needs to hear. 

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10 Ways How Video Can Improve The User Experience - The Usabilla Blog

10 Ways How Video Can Improve The User Experience - The Usabilla Blog | Effective UX Design | Scoop.it
We love to get entertained. That?s why we like going to the movies, listening to cabaret shows, or visiting concerts. If we had a choice, our entire lives
Terry Patterson's insight:

Integrating video correctly, at the right time and for the right reasons is something that could complement any good content strategy. 

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How Habits Can Impact User Behavior

How Habits Can Impact User Behavior | Effective UX Design | Scoop.it

Habits impact our daily lives in many different ways, even in how we interact with websites and applications. Being aware of how habits may influence interactions users have with your products can help you design better user experiences.


Via Mario K. Sakata
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The Ultimate Wireframing Tools Guide | UserTesting.com

The Ultimate Wireframing Tools Guide | UserTesting.com | Effective UX Design | Scoop.it

Wireframing, prototyping, Simulating - Oh my!

Terry Patterson's insight:

If you are looking for a wireframing or prototyping tool, this little infographic might be a good place to start. 

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Don't fall into these 4 mobile traps

Don't fall into these 4 mobile traps | Effective UX Design | Scoop.it
My own company has had the pleasure of analyzing thousands of mobile usability studies, and we've identified four traps that companies fall victim to when transitioning their websites and apps to m...
Terry Patterson's insight:

Mobile <-- if you have a website, you have noticed the trend. Perhaps you have a responsive site so you think you're immune to worrying about the user experience of your site on a small screen, or perhaps you need to be paying more attention. 

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The Biggest Mistake New UX Designers Make | UX Mastery

The Biggest Mistake New UX Designers Make | UX Mastery | Effective UX Design | Scoop.it
Matt is not too proud to admit that he's made his share of poor design decisions over the year. We all start somewhere! In this post, he describes the single biggest mistake that he sees new UX designers making.
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Mobile design: Avoid these 4 common user experience fails

Mobile design: Avoid these 4 common user experience fails | Effective UX Design | Scoop.it
With all the money and effort being poured into mobile right now, why is engagement so low? Mobile developers keep on making the same mistakes.
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How to Effectively Manage a UX Design Team | UX Magazine

How to Effectively Manage a UX Design Team | UX Magazine | Effective UX Design | Scoop.it

Via Michael Allenberg
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Michael Allenberg's curator insight, March 14, 2013 11:17 AM

Have a mission statement and a set of principles the team can follow, and make sure everything is pragmatic and achievable. If you pump your team up with lofty aspirations and blue-sky visions they will quickly become demotivated when the hard fist of reality shatters those dreams.

Hans's curator insight, March 14, 2013 2:21 PM

To manage design teams must be a challenging responsibility that I hopefully will learn how to master someday, in a distant future. I mean, it requires a lot of experience and a sensitive gut feeling to unite a crew of creative souls, to balance innovation and dedication, and make everyone sail in the same direction.

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Why did infinite scroll fail at Etsy? - danwin.com

Why did infinite scroll fail at Etsy? - danwin.com | Effective UX Design | Scoop.it

My point is not that infinite scroll is stupid. It may be great on your website. But we should have done a better job of understanding the people using our website” – Dan McKinley, Principal Engineer at Etsy

Terry Patterson's insight:

Here is a case of warning against releasing based on assumptions and gut instinct for new features of applications. Maybe we're simply not ready for infinite scroll, or maybe we're applying the feature as a solution for the wrong reasons or responding to the wrong assumption. 

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Flat Web Design: Trend Or Revolution? - The Usabilla Blog

Flat Web Design: Trend Or Revolution? - The Usabilla Blog | Effective UX Design | Scoop.it
Every so often, new ways of doing something sneak into our lives and work habits. Reason for this can be changing personal preferences, new technologies, o

Via Mario K. Sakata
Terry Patterson's insight:

I don't believe this style is a trend or a revolution. I think this style, as other styles, serves a purpose for an audience wanting simplicity and straight forward functions over graphic embellishments or bells and whistles. In fact, in the early days of web design, sites where just as simple, perhaps not as pretty though because we didn’t have the choices of colors, gradients and rounded corners that we have now (thank you CSS). It is actually a style after my own designer heart; I love the minimalist design that complements function and minimizes distraction. Of course, one needs to be careful of being too drab or not engaging enough for the audience. Injecting surprising elements perhaps for “delight”.   

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Mario K. Sakata's curator insight, April 9, 2013 7:03 AM

If, done right. Obviously.

Terry Patterson's comment, April 9, 2013 10:54 AM
I completely agree, Mario.
Michael Allenberg's curator insight, April 10, 2013 10:08 AM

The antithesis of Apple's decade of prevalant skewmorphism...

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Prototyping for Windows 8: User Experience Design Principles

Prototyping for Windows 8: User Experience Design Principles | Effective UX Design | Scoop.it
I recently wrapped a project for which I was asked to model a dashboard of sorts in the Windows 8 look and feel.
Terry Patterson's insight:

OneSpring's designer Nicole Shephard is a designer after my own heart. Paying attention to next trend and being meticulous about it. Reading her blog post reminds me that it may be a good idea to start getting familiar with the Windows 8 UX Guidelines. 

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Wireframing Tools, Application Prototyping, softandGUI - UXToolbox

Wireframing Tools, Application Prototyping, softandGUI - UXToolbox | Effective UX Design | Scoop.it
Wireframing and Application Prototyping Tools, User Interface Design software,
softandGUI UXToolbox
Terry Patterson's insight:

This is not an endorsement, however, I wanted to scoopit because I had not heard of it before. Looks interesting, if you've used it and liked it, let me know. 

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Jetstrap - The Bootstrap Interface Builder

Jetstrap - The Bootstrap Interface Builder | Effective UX Design | Scoop.it
Rapid interface builder for Twitter Bootstrap. Don't just mock-up, build! Generates real Bootstrap HTML, CSS, and Javascript
Terry Patterson's insight:

New web app aimed at the rapid code prototyping workflow that you may want to try. 

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Strategic User Experience (ConfabUK 2013)

If you get a seat at the strategy table, bring a prototype

Via Mario K. Sakata
Terry Patterson's insight:

Of course this is a great approach, but bringing the prototype at the strategy table before strategy discussion may be too premature. Bring the prototype to the strategy table, but only when the strategy is clear (or close to) assumptions on strategy and uninformed prototyping is not productive and is simply stupid. Code prototype is ideal, but only practical when you have the right team. Visual easy entry prototypes are good enough for early stages. Nothing beats feedback on actual interactive prototypes, of course, but I have to argue that systems like Axure with written feedback features and notes are ideal for design stages. If you're prototyping with Axure and not using the interactive actions, you're not using the product correctly and might as well be using a flat and useless psd. My stand, not one method fits all, do what is best and most practical for the project at hand. 

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Mario K. Sakata's comment, April 6, 2013 3:10 AM
I agree with Terry, bringing in prototype may bring some misleading thoughts when too early. Depends what you call as Prototype. In my case, I rather bring storyboards to have shared understanding of user's context of use.
Michael Allenberg's comment, April 7, 2013 10:05 AM
Kazumichi, an interactive prototype can take many forms! We practice turning storyboards into click-through prototypes, when applicable, to provide the client a more contextual experience!
Michael Allenberg's comment, April 7, 2013 10:08 AM
And by this, I mean actually making the storyboards themselves digital and stitching them together with appropriate interactive components, contextual to each frame. This is a unique way to stell the story BEFORE beginning the UI prototype!
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How UX Designers Are Like Aladdin’s Genie

How UX Designers Are Like Aladdin’s Genie | Effective UX Design | Scoop.it
Guest author: Danielle Arad of WalkMe.com --- Who hasn't wished they had Aladdin's Genie to grant their every wish and to make the most amazing magic in
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5 steps to kicking off your Lean UX team | UserTesting.com

5 steps to kicking off your Lean UX team | UserTesting.com | Effective UX Design | Scoop.it

From Jeff Gothelf product strategist, Lean UX advocate, interaction designer, author


He write about five first steps to take to begin building a leaner product design and development practice.

 

Terry Patterson's insight:

I'm extremely thankful to Jeff for authoring his LeanUX book and having the courage to put into written words what we all seem to experience in the real world of building interactive digital products. This short article summarizes very important points for UX teams that I hope managers and PMs begin to understand. 

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How we made the Atlassian Design Guidelines | Atlassian Blogs

How we made the Atlassian Design Guidelines | Atlassian Blogs | Effective UX Design | Scoop.it
Our design team had worked hard on a unified design vision. What we hadn't worked out was how we'd be able to communicate the decisions across our product suite.
Terry Patterson's insight:

"Unified Design Vision" is the thing that empowers design teams and is very useful as a long-term strategy to maintain and keep quality. For effective UX practice, design guidelines are excellent tools to keep a team "unified" in their purpose and practices. 

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Common Misconceptions About Touch :: UXmatters

Common Misconceptions About Touch :: UXmatters | Effective UX Design | Scoop.it

Evaluate touch targets for possible interference errors. If small targets are too close together, adjust their size and spacing.


Via Mario K. Sakata
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A Great UI is Invisible | Codrops

A Great UI is Invisible | Codrops | Effective UX Design | Scoop.it
A user interface that is invisible and that provides seamless interaction possibilities will help the user focus on their goals and direct them to what they need.
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Some Simple Models for User Context - The Understanding Group | I Love User Experience

Some Simple Models for User Context - The Understanding Group | I Love User Experience | Effective UX Design | Scoop.it
We tend to gravitate toward concrete tasks because they’re closer to the concreteness of the systems we’re focusing on making.
Terry Patterson's insight:

Andrew reminds us of the multi-dimensional complexities of our users and how designing to meet and satisfy these needs is a process that is best understood when you understand all the dimensions. 

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