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Tematica relacionada con e-learning, b-learning, herramientas, plataformas
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What Teachers Need to Know about The New Creative Commons 4.0 Licenses ~ Educational Technology and Mobile Learning

What Teachers Need to Know about The New Creative Commons 4.0 Licenses ~ Educational Technology and Mobile Learning | eduvirtual | Scoop.it

Via Elena Elliniadou, juandoming, Adriana Favieri, evangelina chavez
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evangelina chavez's curator insight, May 5, 12:57 PM

Creative Commons has recently rolled out its new 4.0 licenses and made it available for adoption worldwide. This is a fruit of two years of hard work to overcome some of the weaknesses that marked the 2011 version CC licenses .Some of the features and improvements included in 4.0 licences which make them easily shared and re-used include : improved readability and organization and common-sense attribution.

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10 Herramientas Web para generar cómics y animaciones

10 Herramientas Web para generar cómics y animaciones | eduvirtual | Scoop.it

Via Marco Remón
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Iris Velasquez P's curator insight, May 6, 6:48 AM

Excelente recurso didáctico. Gracias por compartir + juanbano 

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¿Qué es Flipped Learning? infografía

¿Qué es Flipped Learning? infografía | eduvirtual | Scoop.it

Via www.sercompetitivos.com, Claudio A. Clarenc
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Rescooped by Paulo Castro Verbena from Web 2.0 for juandoming
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10 Frases de Seth Godin que todo docente debería aplicar a su profesión

10 Frases de Seth Godin que todo docente debería aplicar a su profesión | eduvirtual | Scoop.it
¿Quién es Seth Godin? Seth Godin es el mejor vendedor de los Estados Unidos... Para acceder al blog de Seth Godin pulsa en el siguiente enlace ¿Por qué Set

Via juandoming
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Rescooped by Paulo Castro Verbena from Curaduria de contenidos y Preservacion digital
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Síndrome de fatiga informativa, ciberadicciones y Content Curation | Saluz, la salud según Luzán

Síndrome de fatiga informativa, ciberadicciones y Content Curation | Saluz, la salud según Luzán | eduvirtual | Scoop.it
Revisión de tecnodolencias, ciberadicciones, síndrome de fatiga informativa, tecnoestrés y consejos de Content Curation para organizar recogida de información

Via Javier Guallar, Alejandro Tortolini
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Javier Guallar's curator insight, April 30, 8:47 AM

Interesante artículo sobre los problemas y enfermedades en relación con el exceso de información al que nos vemos sometidos, y el papel de la content curation

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Checking in with Portugal's big projects to support technology use in education

Checking in with Portugal's big projects to support technology use in education | eduvirtual | Scoop.it
As part of my job at the World Bank helping to advise governments on what works, and what doesn't, related to the use of new technologies in education around the world, especially in middle- and low-income countries, I spend a fair amount of time trying to track down information about projects -- sometimes quite large in scale and invariably described as 'innovative' in some way -- that were announced with much fanfare which received a great deal of press attention, but about which very little information is subsequently made widely available. Most of these projects prominently featured some new type of technology gear, whether low cost laptops for students or new ways to connect people in remote places to the Internet or low-power e-reader devices. Other projects featured new software (English learning apps for phones! Free science curricula for teachers! A learning management system that enables personalized learning!). A sub-set of these projects -- the really ambitious and 'visionary' ones -- combined both hardware and software, and a variety of services to support their introduction and use. I do this follow up for two very basic reasons: (1) I am generally interested in learning from these sorts of projects, wherever they may be happening; and (2) I am asked about them a lot. These conversations generally go one of two ways: "Whatever happened to that project in [fill in country name] -- how are things going there these days?" "Things are proceeding [well / not so well], and a bit more slowly than originally envisioned. Here's what you need to know ..."  or, alternatively: "Can you give me an update on the exciting stuff that is happening with computers in schools in ___?" "You mean the ___ project? Actually, that never actually happened." "No, that's not true, I read that ---" "Yes, you probably did read that. You may well have heard about it during a presentation by [insert name of vendor] as well. But I assure you: I talk regularly with [the ministry of education / companies / NGOs / researchers] there: Nothing actually happened there related to this stuff in the past, and nothing is happening there related to this stuff now. Will something happen there in the future? Undoubtedly something will ... perhaps even something as potentially 'transformative' as was promised ... although whether it happens in the way it was originally marketed or advertised: Your guess is as good as mine." In retrospect, the rather short half-life of an unfortunate number of such aborted projects can largely be measured not by things actually implemented 'on the ground', but rather by PowerPoint presentations and press releases. (A rather charitable characterization of what happened in some such cases, but one that is not always or necessarily more accurate, might be that people were 'overly optimistic' or that someone or some group 'was simply ahead of her/their time'. Technology folks sometimes just dismiss such efforts as 'vaporware'.) When it comes to educational technology projects, most of the press attention tends to come when new initiatives of these sorts are announced, with some momentum continuing on for awhile in the early days of a project, especially when, for example, kids get new tablets for the first time, an occasion that presents a nice, and ready-made, photo opportunity (not that such things are ever conceived of as photo opportunities, of course!). Then, often: Silence. Projects that do get implemented, and last for awhile, tend eventually to be crowded out of the popular consciousness by the latest and greatest new (new!) thing -- and, when it comes to the use of technology in education, one thing can be certain: There is always a next new (new!) thing. (In addition to lots of press attention, the well-known One Laptop Per Child project was the subject of many papers and presentations from academics in the early days that were largely speculative -- e.g. here's what could happen -- and theoretical -- e.g. here's a pedagogical approach whose time has come. Only recently have we started to see more deliberative, rigorous academic work looking at actual implementation models, and what has happened as a result.) --- For me, the most interesting part of the use of technology in education isn't the planning for it (although I spend a lot of time helping people who do that sort of thing) nor the evaluation of the impact of such use (I spend a lot of time on that stuff as well). The most interesting part is implementation -- because it's so messy; because a fidelity to certain theoretical constructs and models often comes into rude collision with reality; because that's where you really *learn* about what works, and what doesn't, and what impact the whole enterprise may be having. How are kids, and teachers, actually using the stuff? What unexpected problems are people having -- and how are they being addressed? What is changing or happening that is interesting or surprising that wasn't part of the original plan, but which is potentially quite exciting? One place where things have actually happened related to technology use in education, and where they continue to happen, at a rather large scale, is Portugal. --- Back in 2012, we had a small event here at the World Bank that attempted to share some of the lessons learned from recent Portuguese experiences in introducing new technologies into the education sector (see Around the World with Portugal's eEscola Project and Magellan Initiative). The U.S.-based Consortium for School Networking (CoSN) released a report last month as a follow-up to a study visit to Portugal in late 2013. While written from a North American perspective and for a North American audience, "Reinventing Learning in Portugal: An Ecosystem Approach" provides a useful lens through which an outsider, regardless which continent she calls home, can start to take stock of some of the high level lessons from the ongoing Portuguese experience. (Side note: I would also be quite interested to read a companion report at some point that focuses on what went wrong in Portugal, and what changed as a result; I am a big believer in the power and value of learning from failure.) --- Countries interested in learning about the 'impact' of efforts to introduce and sustain the use of technologies to benefit education in Portugal might do well to understand the context of what has happened in Portugal, and the circumstances that may make it either unique, or a good comparator, to their own national circumstances. A quick review of what's happened in Portugal:

Via Ana Cristina Pratas, juandoming
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Manuel Pinto's curator insight, May 1, 2:03 AM

It seems the author is writing about another country, not Portugal. Regardless the fact that the Government ruling since 2011, has suddenly abolished all the projects mentioned in the post, if the author went to the schools, I fear that the positive picture he is proposing could not be sustained at all.

Nevermore Sithole's curator insight, May 5, 2:59 AM

Use of Technology in education

Ana Cristina Pratas's comment, May 6, 3:34 PM
Thank you for that update Manual Pinto; I did wonder and had questions.
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¿Y qué pasa si no hay internet?: Contenidos digitales offline

¿Y qué pasa si no hay internet?: Contenidos digitales offline | eduvirtual | Scoop.it
En ocasiones, el acceso a internet de los estudiantes y los centros educativos es limitado, pero eso no debe desalentarnos a la hora de utilizar variados y originales recursos de calidad en nuestras clases. ¿Quieres saber cómo? Prueba con los contenidos digitales offline.

Via Cátedra UNESCO EaD, Cacho Mazzoni
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"La gamificación es una apuesta del futuro en el presente"

"La gamificación es una apuesta del futuro en el presente" | eduvirtual | Scoop.it
La gamificación es una apuesta de futuro en el presente, una técnica que busca la estimulación y la motivación de los alumnos. Extraer todos los valores positivos del juego a favor de un proceso de aprendizaje es un plus que debería tener un hueco en las dinámicas educativas en el ámbito académico y familiar.
Via Cátedra UNESCO EaD
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FLIPPED CLASSROOM: AULA INVERTIDA

FLIPPED CLASSROOM: AULA INVERTIDA | eduvirtual | Scoop.it
apLa Mejor Manera para Crear y Compartir Comics en el Mundo
Via aprendizaje al reves, José Moraga Campos
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Rescooped by Paulo Castro Verbena from Educación a Distancia (EaD)
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No es cuestión solo de "roles", si no de "ideas"...(Sociedad knowmad-Disruptiva)

No es cuestión solo de "roles", si no de "ideas"...(Sociedad knowmad-Disruptiva) | eduvirtual | Scoop.it
“juandon Autor: Holophonori Procuro pensar no solo en la educación como un escenario aislado, si no como un componente de una obra de teatro, un apartado que necesita de los diferentes tramoyistas, ...”
Via L. García Aretio
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Karla Alejandra España Pérez's curator insight, April 25, 3:26 PM

En la misma sensa del Modelo MOP- GECUDES. ·Lectura Recomendada!

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Taxonomía Bloom para la era digital

Taxonomía Bloom para la era digital | eduvirtual | Scoop.it

Via Cátedra UNESCO EaD, Rolando Aguilar Alvarez, juandoming, Manuel Jesús Fdez. , Juan Sánchez Martos, jluisbloc, Teresa Torné
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Mª Jesús García S.M.'s curator insight, April 27, 1:20 AM

Y para la competencia digital

Javier Antonio Bellina's curator insight, April 29, 11:51 AM

Hay que ponerse al día siempre.

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Formación Profesional, metodología y competencia digital | Nuevas tecnologías aplicadas a la educación | Educa con TIC

Formación Profesional, metodología y competencia digital | Nuevas tecnologías aplicadas a la educación | Educa con TIC | eduvirtual | Scoop.it

Via Marta Torán
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Rescooped by Paulo Castro Verbena from Contar con TIC
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Entornos Personales de Aprendizaje y nuevos ecosistemas de aprendizaje│@balhisay

“ Xornadas Escol@TIC 2014 CAFI - Departamento TIC 22/03/2014”
Via Silvina Carraud
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image.jpg (1254x1614 pixels)

image.jpg (1254x1614 pixels) | eduvirtual | Scoop.it

Infografía sobre Webquest

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The Best Free Web Tools for Engaging Students in 1:1 Classrooms

“A list of some of the The Best Free Web Tools for Engaging Students in 1:1 Classrooms, as presented at the Iowa 1:1 Conference in April 2014.”
Via John Evans, villaves56
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Melissa Marshall's curator insight, April 30, 1:35 AM

A great little slideshow of all the best free tools: enough said. 

Dico Krommenhoek's curator insight, April 30, 4:59 AM

Prachtig overzicht!

Alfredo Corell's curator insight, May 1, 11:54 AM

A nice and easy review of trending tools for our classrooms

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Los maestros siguen pensando que son dueños del conocimiento: Rodolfo Llinás

Los maestros siguen pensando que son dueños del conocimiento: Rodolfo Llinás | eduvirtual | Scoop.it
“El neurocientífico colombiano presentó los principios que deberían orientar la educación en cada salón de clase.”
Via L. García Aretio, Labtic.Unipe, Teresa Torné
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100 cursos universitarios, online y gratuitos que inician en mayo

100 cursos universitarios, online y gratuitos que inician en mayo | eduvirtual | Scoop.it
Se renuevan las propuestas en MOOC para Mayo, combinando iniciativas de diferentes plataformas educativas.

Via Teresa Torné
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Materiales de "Gamificación en la educación y la formación"

Materiales de "Gamificación en la educación y la formación" | eduvirtual | Scoop.it
El pasado 23 de abril, celebramos el Día del Libro en SocialBiblio aprendiendo un poco más sobre la gamificación en la educación y la formación, de la mano de Miguel Castillejo, que nos habló de la...

Via Juan Jesús Baño Egea
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¿Llegará Google Glass a la educación?

¿Llegará Google Glass a la educación? | eduvirtual | Scoop.it

El último gadget de Google, Google Glass, salió al mercado -aunque como prototipo para que probaran algunos usuarios aventajados- hace unas pocas semanas. La empresa ya ha anunciado que quiere introducir su nueva tecnología en el mundo de los negocios. ¿Estará el sector educativo entre las prioridades de Google?


Via Cátedra UNESCO EaD
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5 cosas que NUNCA te contaron sobre el falso eLearning

5 cosas que NUNCA te contaron sobre el falso eLearning | eduvirtual | Scoop.it
Hoy os vamos a contar qué equipo de profesionales es necesario que haya detrás de un curso de eLearning (de un curso de “alta gama” lógicamente) y sus horas de trabajo. ¿Sabéis que aproximadamente por cada hora de ...
Via Rolando Aguilar Alvarez
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Educando la generación más experta tecnológicamente

Educando la generación más experta tecnológicamente | eduvirtual | Scoop.it
“ Para el año 2022, el gobierno federal de Estados Unidos calcula que se habrán creado un millón de puestos de trabajo de alta tecnología.”
Via Pablo Torres
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Blended Learning: 10 Trends Infographic - Getting Smart by Getting Smart Staff - blended learning, digital learning, EdTech, Online Learning, personalized learning, Teaching

Blended Learning: 10 Trends Infographic - Getting Smart by Getting Smart Staff - blended learning, digital learning, EdTech, Online Learning, personalized learning, Teaching | eduvirtual | Scoop.it
“A new infographic, released by DreamBox Learning, “Blended Learning: 10 Trends,” gives a snapshot on how right now, making student learning is more personalized, more engaging, and more collaborative is what’s driving innovation.”
Via L. García Aretio
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Diseño instruccional en la #educación de la sociedad postindustrial

“III Día de la Informática. Facultad de Ingeniería de UNIMINUTO. Sede Principal Bogotá.”
Via Juan Jesús Baño Egea
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Wikilibros | libros de texto, manuales, tutoriales... de contenido libre y de acceso gratuito

Wikilibros |  libros de texto, manuales, tutoriales... de contenido libre y de acceso gratuito | eduvirtual | Scoop.it
Este proyecto está integrado al proyecto wikimedia y tiene por objetivo poner a la disposición de cualquier persona libros de texto, manuales, tutoriales u otros textos pedagógicos de contenido libre y de acceso gratuito.
Via Fernando Seijo
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Patricia Farto's curator insight, April 26, 4:03 AM

Recurso wiki para encontrar  manuales de uso libre y crear tus propios materiales.

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Conversatorio Tecnologías emergentes: Aprendizaje basado en juegos y Gamificación

“Conversatorio Tecnologías emergentes: Aprendizaje basado en juegos y Gamificación - Universidad Católica de la Santísima Concepción (Concepción - Chile)”
Via Gumersindo Fernández, Silvan Pan Morel, En el núvol, Teresa Torné
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