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4 online learning trends that will change the way you create training

4 online learning trends that will change the way you create training | EduTek | Scoop.it
Learners in 2016 are different to learners in 2010. Modern learners want bite-sized learning that they can complete during breaks in work hours. They want mobile learning they can quickly consume on their smartphones. And they want to be entertained and challenged with games! Here are 4 online learning trends that will definitely change the way you create training courses.

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15 examples of artificial intelligence in marketing

15 examples of artificial intelligence in marketing | EduTek | Scoop.it
Artificial intelligence (see the Wikipedia definition), specifically machine learning, is an increasingly integral part of many industries, including marketing.

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Eric_Determined / Eric Silverstein's curator insight, April 19, 8:06 PM

Is there anything AI can't do?

 

Ben @Econsultancy shares 15 key examples of AI in Marketing:

 

1. Recommendations/content curation

2. Search engines3. Preventing fraud and data breaches4. Social semantics5. Website design6. Product pricing7. Predictive customer service8. Ad targeting9. Speech recognition10. Language recognition11. Customer Segmentation12. Sales forecasting13. Image recognition 14. Content generation15. Bots, PAs and messengers 
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Why Learning Is Central to Sustained Innovation

Why Learning Is Central to Sustained Innovation | EduTek | Scoop.it

the only things many companies actually do under the heading of people development is to have an annual training-hours target and a travel budget for sending employees to conferences. If managers really thought that people were their greatest asset and that it’s the energy and creativity of employees that drives innovation, why do companies do so little? Why doesn’t growing and developing people excite them just as much as installing new additive manufacturing equipment or the latest cloud-based collaboration tool?Click here to edit the content


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Margaret Driscoll, Learning Organization Librarian's curator insight, March 18, 9:28 PM

Operational excellence requires cultivating an expectation for continuous improvement in all employees.

Christopher Scorey's curator insight, March 20, 2:53 AM

Education is key in today's society. I love to learn, to expand my knowledge, but sometimes I find it challenging to absorb information as some tasks educate me and others just drive me crazy. This picture expresses my thoughts on learning because some types of tasks hinder and others further learning, it all differs with each person. For me learning through action and visuals help me absorb more information.

Karina Calvo's curator insight, March 23, 8:07 PM

Operational excellence requires cultivating an expectation for continuous improvement in all employees.

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Google Makes Its $149 Photo Editing Software Now Completely Free to Download

Google Makes Its $149 Photo Editing Software Now Completely Free to Download | EduTek | Scoop.it
Google's Nik Collection, a photo editing software package designed for professional photographers, once retailed for $149. Today it's absolutely free to download, for both Windows and Mac users.

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Dennis T OConnor's curator insight, March 30, 4:18 AM

Powerful software for free. Open Resources!

Allan Tsuda's curator insight, April 6, 3:00 AM
Share your insight
Ayman Abdel-Rahman's curator insight, April 7, 9:16 AM
Thanks to Google, a new free photo-editing software joins the club
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Learnlets » Activity-Based Learning

Learnlets » Activity-Based Learning | EduTek | Scoop.it

Via Marta Torán
Kumuda Gururao's insight:
El aprendizaje basado en la actividad. 
Un proceso iterativo de ACCIÓN - REFLEXIÓN
El contenido es un medio, no un fin.
Actividades contextualizadas.

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Educational Peaks's curator insight, March 24, 10:21 AM
El aprendizaje basado en la actividad. 
Un proceso iterativo de ACCIÓN - REFLEXIÓN
El contenido es un medio, no un fin.
Actividades contextualizadas.
 
Me gusta.
Carlos Vázquez's curator insight, March 24, 6:06 PM
El aprendizaje basado en la actividad. 
Un proceso iterativo de ACCIÓN - REFLEXIÓN
El contenido es un medio, no un fin.
Actividades contextualizadas.

Me gusta.
Mark E. Deschaine, PhD's curator insight, March 26, 12:22 PM
El aprendizaje basado en la actividad. 
Un proceso iterativo de ACCIÓN - REFLEXIÓN
El contenido es un medio, no un fin.
Actividades contextualizadas.
 
Me gusta.
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Cognitive Load Theory: Making learning more effective

Cognitive Load Theory: Making learning more effective | EduTek | Scoop.it
Cognitive Load Theory builds upon the widely accepted model of human information processing shown in Figure 1 (this was published by Richard Atkinson and Richard Shiffrin in 1968.)

It describes the process as having three main parts: sensory memory, working memory and long-term memory. Since then, many researchers have added to our understanding of this concept, but the basic model remains the same.

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18007490917 Dell Support Phone Number's curator insight, March 21, 4:14 PM
How to setup Dell Wireless Printer? http://goo.gl/nN9tuJ Installing a Dell #wireless_printer in your workplace enables your employees and co-workers to send print jobs without leaving their workspace. Setting up a Wi-Fi-capable printer can also help to Dial 1 (800) 749 0917 Toll Free Number
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Google Science Fair Open Now Until May 17th via @larryferlazzo

Google Science Fair Open Now Until May 17th via @larryferlazzo | EduTek | Scoop.it
The Google Science Fair is now open to individuals and teams until May 17th. You can get all the information you need at the impressive Google Science Fair website. You might also be interested in ...

Via Tom D'Amico (@TDOttawa)
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GwynethJones's curator insight, March 6, 11:34 PM

Share with your Science teachers!

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Type, edit and format with your voice in Docs—no keyboard needed!

To get started, select ‘Voice typing’ in the ‘Tools’ menu when you’re using Docs in Chrome. Say what comes to mind—then start editing and formatting with com...

Via Tom D'Amico (@TDOttawa)
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Marc Hiard's curator insight, February 26, 8:11 AM

Aussi en FR dans Google Doc. Des tests doivent encore être menés.

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How Google Is Reimagining Books

How Google Is Reimagining Books | EduTek | Scoop.it
Editions At Play sees designers and authors working simultaneously to build a new type of e-book from the ground up.

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jose antonio gabelas's curator insight, February 9, 11:12 AM

añada su visión ...

Elaine J Roberts, Ph.D.'s curator insight, February 9, 3:07 PM

This is. . .interesting. I could see something like this being of interest to students for some projects. I'm not sure most writers would be able to or willing to adopt this process but a lot depends on the nature of the narrative and how authors would like to able to shape the story, or have their readers shape the story.

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Google’s Virtual Reality - by @alexjamesfitz

Google’s Virtual Reality  - by @alexjamesfitz | EduTek | Scoop.it
5 million Google Cardboard virtual reality viewers are out in the wild, with 25 million app downloads

Via Tom D'Amico (@TDOttawa)
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The_Science_of_Learning.pdf


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Mrs. Reinagel's curator insight, December 26, 2015 10:49 PM

Excellent document stating 6 question every teacher candidate (and teacher) should be able to understand and answer. Good content.

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How Libraries Fit in the Future of Learning by Amy Brown

How Libraries Fit in the Future of Learning by Amy Brown | EduTek | Scoop.it
More schools are transforming their traditional libraries into innovative makerspaces, giving students the chance to experiment and grow in new and exciting ways.

Via Tom D'Amico (@TDOttawa)
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Sorrell Williams's curator insight, January 22, 10:08 PM

As the world evolves so should the libraries.

Gert Nilsson's curator insight, January 25, 9:16 AM

Detta är kanske något som både våra skolbibliotek och kommunala bibliotek ska tänka på inför framtiden?? #makerspace

Tony Guzman's curator insight, January 28, 4:34 PM

This article asks and answers the question: Where do libraries fit into the future of learning?

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What's Next In Mobile Technology?

What's Next In Mobile Technology? | EduTek | Scoop.it

We’re now coming up to 9 years since the launch of the iPhone kicked off
the smartphone revolution, and some of the first phases are over - Apple
and Google both won the platform war, mostly, Facebook made the transition,
mostly, and it’s now perfectly clear that mobile is the future of
technology and of the internet. But within that, there's a huge range of
different themes and issues, many of which are still pretty unsettled. 

In this post, I outline what I think are the 16 topics to think about
within the current generation, and then link to the things I’ve written
about them. In January, I’ll dig into some of the themes for the future -
VR, AR, drones and AI, but this is where we are today. 

See here to listen to the podcast we did around this. 

 

1: Mobile is the new central ecosystem of tech

Each new generation of technology - each new ecosystem - is a step change
in scale, and that new scale makes it the centre of innovation and
investment in hardware, software and company creation. The mobile
ecosystem, now, is heading towards perhaps 10x the scale of the PC
industry, and mobile is not just a new thing or a big thing, but that new
generation, whose scale makes it the new centre of gravity of the tech
industry. Almost everything else will orbit around it. 

The smartphone is the new sun

Resetting the score

 

2: Mobile is the internet

We should stop talking about ‘mobile’ internet and ‘desktop’ internet - 
it’s like talking about ‘colour’ TV, as opposed to black and white TV. We
have a mental mode, left over from feature phones, that ‘mobile’ means
limited devices that are only used walking around. But actually,
smartphones are mostly used when you’re sitting down next to a laptop, not
‘mobile’, and their capabilities make them much more sophisticated as
internet platforms than PC. Really, it’s the PC that has the limited,
cut-down version of the internet. 

Forget about the mobile internet

Mobile first

What would you miss?

 

3: Mobile isn’t about small screens and PCs aren’t about keyboards - mobile
means an ecosystem and that ecosystem will swallow ‘PCs’

When we say 'mobile' we don't mean mobile, just as when we said 'PCs' we
didn't mean ‘personal’. ‘Mobile’ isn't about the screen size or keyboard or
location or use. Rather, the ecosystem of ARM, iOS and Android, with 10x
the scale of ‘Wintel’, will become the new centre of gravity throughout
computing. This means that ‘mobile’ devices will take over more and more of
what we use ‘PCs’ for, gaining larger screens and keyboards, sometimes, and
more and more powerful software, all driven by the irresistible force of a
much larger ecosystem, which will suck in all of the investment and
innovation. 

Mobile, ecosystems and the death of PCs

 

4: The future of productivity

Will you always need a mouse and keyboard and Excel or Powerpoint for ‘real
work’? Probably not - those will linger on for a long time for tens of
millions of core users, but not the other billions - computing and
productivity has changed radically before and will change again. Big
screens will last, for some, and maybe keyboards, for some, but all the
software will change. It will move to the cloud, and onto mobile devices
(with large or small screens), and be reshaped by them. The core question -
is typing, or making presentations, actually your job, or just a tool you
use to get your actual job done? What matters is the connective tissue of a
company - the verbs that move things along. Those can be done in new ways. 

Office, messaging and verbs

Podcast: Slack

Tablets, PCs and Office

 

5: Microsoft's capitulation

Microsoft missed the shift to the new platform. Xbox is non-core, Windows
Mobile is on life support, Windows 10 is a good prop for the legacy
business that can slow but not prevent this change, and Satya Nadella has
explicitly stated that the decades-old strategy of ‘Windows Everywhere’ -
of trying to be the universal platform - is over. That doesn’t remotely
mean that Microsoft is dead, but it has to work out how to use the cash and
market position of the legacy monopolies to help it build new businesses.
That’s a big change from the past, where everything was about building
Windows and Office. But it’s not quite clear what those new businesses will
look like - Microsoft has to try to reinvent the connective tissue of the
enterprise. 

Microsoft, capitulation and the end of Windows Everywhere

 

6: Apple & Google both won, but it’s complicated

The mobile generation is unusual in that we seem to have two winners - both
Apple and Google won, in different ways. Conventionally, the bigger
ecosystem wins and sucks all activity into its orbit, but Apple’s ecosystem
has perhaps 800m active users, far larger than in previous generations, and
has perhaps half of global mobile browsing and two thirds or more of app
store revenue (a good proxy for overall economic activity). Android has
more users but Apple has more of the ‘best’ users (from a developers’
perspective). 

Indeed, one can also ask whether Google rather than Apple has a problem -
Google’s existential need is reach, and both iOS and Android give it reach,
but the reach it has on iOS is limited by what Apple will allow. And less
than a quarter of iPhone users have bothered to install Google Maps. 
Conversely, Apple’s weakness in cloud services and AI may end up becoming
an equivalent strategic problem over time. 

Ecosystem Maths

How many ecosystems?

What does Google need in mobile?

 

7: Search and discovery

The internet makes it possible to get anything you've ever heard of but
also makes it impossible to have heard of everything. It allows anyone to
be heard, but how do people hear of you? We started with browsing, and that
didn’t scale to the internet, and then we moved to search, but search can
only give you what you already knew you wanted. In the past, print and
retail showed us what there was but also gave us a filter - now both the
filter and the demand generation are gone. So, who has the traffic, and
where do they send it? How do AI, or discovery, or the platforms themselves
fit into this?  How much curation, and where? How do you get users?

Search, discovery and marketing

Google Now, Maps and Apple Music

Platforms, distribution and audience

Bay Area problems

Mobile is not a neutral platform

 

8: Apps and the web

There's an involved, technical and (for people like me) fascinating
conversation in tech about smartphone apps and the web - what can each do,
how discovery works, how they interplay, what Google plans with Chrome,
whether the web will take over as the dominant form and so on. But for an
actual brand, developer or publisher wondering if they should do an app or
a website, the calculation is much simpler and less technical: ‘Do people
want to put your icon on their home screen?’ 

Apps versus the web

 

9: Post Netscape, post PageRank, looking for the next run-time

For 15 years the internet was a monolith: web browser + mouse + keyboard.
There were other options, but for most normal consumers the web and the
internet were practically the same thing. The smartphone broke that apart,
but we haven’t settled on a new model. Competition between Apple and
Google, with Facebook trying to butt in, plus all the unrealised
possibilities of a new medium, means the interaction models of mobile keep
changing. Really, we’re looking for a new run-time - a new way, after the
web and native apps, to build services. That might be Siri or Now or
messaging or maps or notifications or something else again. But the
underlying aim is to construct a new search and discovery model - a new
way, different to the web or app stores, to get users.  

Apps versus the web

App unbundling, search and discovery

Mobile is not a neutral platform

 

10: Messaging as a platform, and a way to get customers. 

A big part of this hunt for a new runtime, and a new discovery layer, is
messaging. Facebook almost built this on the desktop and WeChat has managed
to build it on mobile in China. By turning messaging into a development
environment, you create an alternative to the web or the app store, but
without the binary installation problem of apps (‘is it installed or not?’)
and with your own new discovery and user acquisition platform. An important
strand of this is unbundling services - you unbundle content from apps into
messaging (or notifications) and you also unbundle messages from websites
(via email or apps) into your messaging platform, turning it into the new
connective tissue of your phone. At least, that’s the idea. 

Facebook and a few others want to do this outside China, but haven’t
managed yet (and building layers onto the OS is tough for anyone other than
the OS owner), and Apple and Google are also pondering how to take this
forward. 

Messaging and mobile platforms

Podcast: messaging and mobile platforms

WhatsApp sails past SMS, but where does messaging go next?

See also this primer on WeChat from my colleague Connie Chan

 

11: The unclear future of Android and the OEM world

Android won the handset market outside of Apple, but it’s not quite clear
what that means. Attempts to make a straight ‘fork’ of Android (e.g. Kindle
Fire) fail on lack of access to Google’s services, but that doesn’t mean
no-one can create a mostly non-Google experience - this is what Xiaomi and
its imitators are doing and why Cyanogen is enabling as well.  And this
matters, because the OS, more and more, is a route to discovery of services
- if you control the OS you can shape what people do, far more than you
could on the desktop web.. 

Amazon and Android forks

Why do we care about Xiaomi?

Android taxonomies

 

12: Internet of Things

Our grandparents could have told you how many electric motors they owned -
there was one in the car, one in the fridge and so on, and they owned maybe
a dozen. In the same way, we know roughly how many devices we own with a
network connection, and, again, our children won’t. Many of those uses
cases will seem silly to us, just as our grandparents would laugh at the
idea of a button to lower a car window, but the sheer range and cheapness
of sensors and components, mostly coming out of the smartphone supply
chain, will make them ubiquitous and invisible - we’ll forget about them
just as we’ve forgotten about electric motors. 

This means, I think, that talk of standards for IoT misses the point -
‘connected to a network’ is no more a category’ than ‘contains a motor’,
and there will be many different platforms and standards. More important is
the fact that, especially in the enterprise, this explosion in sensors
means an explosion in data - we’ll know far more about far more, and that
allows fundamental system redesign. 

The internet of things

The home and the mobile supply chain

The industrial internet

 

13: Cars

The move to electric and the move (if and when) to autonomous, self-driving
cars fundamentally change what a car is, but also what the whole automotive
system might look like. Electricity changes the mechanical complexity of
cars and hence changes who might build them and what they might look like.
Autonomy and on-demand services change who buys them, meaning the buying
criteria will be different. But they could also change the urban landscape
just as much as cars themselves did - what do mass-market retail or
restaurants look like if no-one needs to park?

Ways to think about cars

Podcast: ways to think about cars

 

14: TV and the living room

The tech industry spent a quarter-century trying to get to the TV set to
take it online - that was going to be the mass-market computer. Now it
looks like this might finally be happening, but it’s almost a side-show -
Microsoft declares Xbox is no longer a strategic asset, TVs are accessories
to the smartphone, and it’s the smartphone, not the TV or PC, that
delivered the computing revolution and took computing into the living
room. 

TV, mobile and the living room

Notes on TV

 

15: Watches

Watches are maybe the most puzzling satellite in the smartphone solar
system. In theory they should be everything - the aim of every scifi
fantasy - yet today it’s easy to dismiss them as pointless toys. To me,
they’re an accessory - a useful and pleasing adjunct to your smartphone,
but they’re still very early. 

How is the Apple Watch doing? 

Why is Apple making a gold watch?

Ways to think about watches

 

16: Finally, we are not our users

The future is unevenly distributed, but so is understanding and interest in
it. In the tech industry we’re comfortable living with the latest things
and presume that everyone else does. But really, these services are
accessories and enablers of people’s lives, and they look at them
differently for what they can do for them. So most iPhone users don’t use
Google Maps, most people don’t use a calendar at all, and audio cassettes
are making a comeback, as normal people take ownership of the tech in their
lives and shape it to their needs. 


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Tony Guzman's curator insight, December 31, 2015 4:08 PM

This is a good article sharing the author's take on where we are today in mobile technology. Agree or disagree?

Farid Mheir's curator insight, January 6, 2:36 PM

No surprise but great list of reference reading for the new year.

Russell R. Roberts, Jr.'s curator insight, January 16, 5:54 AM

Thanks to reporter Farid Mheir for this stimulating article.  Mobile technology is the big thing in business marketing in 2016.  Here's a good list of topics to bring you up to date on how digital media is changing business, technology, and marketing.  Lots of good stuff here.  Aloha, Russ.

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How To Create A TEDx Event In Your School

In this episode, Jeff and Jennifer discuss the popular TEDx events and how they are being used in the educational environment. The TechEducator Podcast is

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Designing Next-Generation Universities | Higher Ed Beta

Designing Next-Generation Universities | Higher Ed Beta | EduTek | Scoop.it
Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

 


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Fernando de la Cruz Naranjo Grisales's curator insight, April 2, 12:05 PM

Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Fernando de la Cruz Naranjo Grisales's curator insight, April 2, 12:38 PM

Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

Barbara Monica Pérez Moo's curator insight, April 5, 3:43 AM

Learning by Doing
Education, like life itself, should not be a spectator sport. Merely listening or even reading may create the illusion of learning, but without active engagement, retention of course material, or the ability to apply it, is laughably low. Students who engage in hands-on activities understand concepts more deeply and remember them more accurately.
 
Project-based, case-based, and team-based learning and problem-solving are activity-based approaches to teaching and learning, allowing students to become creators of knowledge rather than mere recipients of knowledge.
 
Students might annotate a text or play or work of art, map and analyze data, visually represent change over time, document a neighborhood or community. The web can then make student projects and research publicly accessible.
 
By learning by doing can take even richer forms. A solver community brings together students and faculty to “crowdsource” innovative solutions to the critical challenges of our time. Tackling a real-world challenge is a proven way to nurture a community of engage, creative learners. One of the broader goals is to transform a class of students into a knowledge network, an ongoing community that can continue to partner and share expertise and insights.
 
Then there are maker spaces. These are innovation greenhouses, incubators, or accelerators where innovators – whether faculty, students, staff, or others from outside the campus – can work individually or collaborative on projects in a supportive environment.
 
A new kind of student populates many campuses defined not by demographic characteristics, but by mindset and aspirations. Extraordinarily entrepreneurial, these students, in their spare time, create apps, found start-ups, and devise creative solutions to a host of pressing environmental, health, and technology problems.

 

Learn more / En savoir plus / Mehr erfahren:

 

https://gustmees.wordpress.com/2015/07/19/learning-path-for-professional-21st-century-learning-by-ict-practice/

 

 

https://gustmees.wordpress.com/2014/10/03/design-the-learning-of-your-learners-students-ideas/

 

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The periodic table of education technology - Daily Genius

The periodic table of education technology - Daily Genius | EduTek | Scoop.it
We had a crazy idea over the weekend here at Daily Genius. What if we organized all the top education technology tools into a simple graphic? Then we took it a step further by identifying some of the best ways to organize data into a single visual. What better way to do that than by …

Via Alfredo Calderón
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Using Virtual Reality In Education - eLearning Industry

Using Virtual Reality In Education - eLearning Industry | EduTek | Scoop.it
Want to know about the usage of Virtual Reality In Education? Check how we can use augmented reality and Virtual Reality In Education.

Via Tom D'Amico (@TDOttawa)
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Mark Rollins's curator insight, April 1, 5:49 PM
Nice article and Roundme is interesting......
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Quick List STEM Resources For The Classroom via Steven Anderson

Quick List STEM Resources For The Classroom via Steven Anderson | EduTek | Scoop.it

Via Tom D'Amico (@TDOttawa)
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Introduction to the SAMR Model

I'vDr. Ruben Puentedura developed the SAMR model as a way for teachers to evaluate how they are incorporating technology into their instructional practice. You ...


Via Dennis T OConnor
Kumuda Gururao's insight:

How can you teach critical thinking skills by integrating technology?  The SAMR Modle will help you understand how to enhance your classroom with technology. 

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Anna-Kaisa Sjölund's curator insight, March 15, 5:45 AM

How can you teach critical thinking skills by integrating technology?  The SAMR Modle will help you understand how to enhance your classroom with technology. 

Konstantinos Kalemis's curator insight, March 17, 5:27 AM

How can you teach critical thinking skills by integrating technology?  The SAMR Modle will help you understand how to enhance your classroom with technology. 

Teresa Maceira's curator insight, March 18, 1:05 PM

How can you teach critical thinking skills by integrating technology?  The SAMR Modle will help you understand how to enhance your classroom with technology. 

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Nurturing global collaboration and networked learning in higher education | Cronin | Research in Learning Technology

Nurturing global collaboration and networked learning in higher education | Cronin | Research in Learning Technology | EduTek | Scoop.it
Nurturing global collaboration and networked learning in higher education

Via Victoria Marín
Kumuda Gururao's insight:
Interesting article in RLT about communities of practice and networked learning in higher education.
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nukem777's curator insight, March 9, 12:20 AM
Interesting article in RLT about communities of practice and networked learning in higher education.
Nathalie's curator insight, April 3, 6:38 AM
Interesting article in RLT about communities of practice and networked learning in higher education: the basis of digital culture already in practice in high education will help culture evolve.
BLUE SPARKLE's curator insight, April 3, 9:41 AM
Interesting article in RLT about communities of practice and networked learning in higher education: the basis of digital culture already in practice in high education will help culture evolve.
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44 Smart Ways to Use Smartphones in Class (Part 1)

44 Smart Ways to Use Smartphones in Class (Part 1) | EduTek | Scoop.it
Tired of battling the use of smartphones in class? Disengage from the battle by engaging students in lessons that integrate these powerful gadgets.

Via Ana Cristina Pratas
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Eglae Betzabeth Sandoval's curator insight, February 16, 4:26 AM

Simple ways to use smartphones in a classroom.


María Dolores Díaz Noguera's curator insight, February 16, 8:56 PM

44 Smart Ways to Use Smartphones in Class (Part 1) | @scoopit via @AnaCristinaPrts http://sco.lt/...

Alfredo Corell's curator insight, February 17, 8:28 AM
Use Smartphones to Collaborate
Use Smartphones to CommunicateUse Smartphones to Create
Use Smartphones to Coordinate/Curate

It's a 2013 post, but still most of the apps are running and with the same uses.




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        Here's a New #Storytelling App: KnowMe

        Here's a New #Storytelling App: KnowMe | EduTek | Scoop.it
        Emmy Award winner Andrew Jarecki is launching his video app KnowMe today, and we can thank ... Robert Durst?

        Via Karen Dietz
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        Karen Dietz's curator insight, January 29, 6:32 PM

        I ran across this post the other day giving the backstory and info about a new storytelling app for iOS devices. I haven't downloaded it yet onto my iPad (I have an Android phone) to check it out. I thought you should know about it anyway.


        Hmmmmm -- this may be a good way to quickly capture customer "stories", tell your business stories, or record staff/vendor stories. That takes skills in evoking stories, and then story crafting, which many of you are already good at.


        So go try this out and let us know if it's worthwhile!


        This review was written by Karen Dietz for her curated content on business storytelling at www.scoop.it/t/just-story-it. Follow her on Twitter @kdietz

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        Cool Tool History - Bloom's Taxonomy

        Welcome to Cool Tool History! Check back every other Thursday as we take a look at some of the Cool Tools of history that helped shape education, and educati...

        Via Dr. Susan Bainbridge
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        Leslie Haas's curator insight, February 1, 4:26 AM

        Just thought this was interesting to share and possibly follow to see what other cool tools highlighted in the series

        Koen Mattheeuws's curator insight, February 1, 7:48 AM

        Een korte introductie tot de wereld van Bloom. Een nuttig kader om je eigen (differentiatie) aanpak af te toetsen.

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        Visions of the Future of Learning Analytics

        Eight visions of the future of learning analytics, created as a way of exploring possible futures by the LACE (Learning Analytics Community Exchange) Project, …

        Via Ana Cristina Pratas
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        What is a Makerspace? via Colleen Graves

        What is a Makerspace? via Colleen Graves | EduTek | Scoop.it
        GRAVESCOLLEEN

        Via Tom D'Amico (@TDOttawa)
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        Kelly Christopherson's curator insight, January 6, 9:40 PM

        Simple infographic for What is a Makerspace.