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Transforming your content into an experience

Transforming your content into an experience | Edumorfosis.it | Scoop.it

Throwing your existing slide decks (with minimal tweaks) up on the intranet and calling them e-learning  is guaranteed to bore your learners stupid, send them to sleep, complain bitterly about this rubbish, and have your boss calling you into his office ‘for a quiet word’ and asking you to shut the door behind you!

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Hacia una educación disruptiva en la era del conocimiento hiperconectado...
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El futuro del Diseño en la Tecnología

El futuro del Diseño en la Tecnología | Edumorfosis.it | Scoop.it
Actualmente vemos como la tecnología va evolucionando a pasos agigantados, en cambio el diseño de interacción es aún joven, ya que dio sus primeros pasos en los años 90.

Hoy la demanda de las compañías tecnológicas por el diseño ha llegado hasta las nubes, pero aún seguimos operando un poco como al estilo del lejano oeste: rápido, impreciso y con muchos jóvenes. Las mejores prácticas en nuestro campo son de vanguardia, en lugar de ser forjadas a través de décadas de experiencia. Los procesos para la creación de un gran trabajo son tan flexibles como la masa para galletas.

Es una época emocionante para ser un diseñador en el mundo de la tecnología. Estamos en medio de un cambio radical, y no puedo esperar a ver como serán las cosas dentro de 10 años. Mirando hacia el futuro y tomando algunas lecciones de otras disciplinas como el diseño industrial, diseño gráfico y de moda, aquí les dejo algunas predicciones del camino que tomará el diseño en la tecnología, en los próximos 10 años:
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[Infographic] Connected College Life

[Infographic] Connected College Life | Edumorfosis.it | Scoop.it

Asurion, the connected life services company, recently surveyed more than 1,000 students heading to colleges and universities across the nation to determine how they use their electronic devices while at college. The Asurion Connected College Life survey revealed that from laptops and tablets to cell phones and headphones, tech dominates college life, both on and off campus.

College is often the first time students move away from home and are expected to be responsible for themselves and their personal technology without their parents looking over their shoulders,” said Bettie Colombo, Asurion spokesperson. “Our Connected College Life survey has generated insights into how this new independence is helping to shape the ways students use and think about their technology both in and out of the classroom.



Key insights from the Asurion Connected College Life survey
Paying Attention in Class?: Nearly half (47 percent) of college students have ordered food while in class. Seven out of 10 college students (70 percent) have shopped online during lectures, and more than half (57 percent) have taken a selfie.

The New ‘Dog Ate My Homework‘: Laptops, tablets and phones have become a vital component of student life and college studies. In fact, missing and broken computers, tablets and mobile phones are the new “dog ate my homework” excuse. One-third (33 percent) of college students report missing a class or college deadline because the electronic device they use for studies was lost or broken. Further, 15 percent of college students report lying that their computer or laptop was missing or broken to get out of a college deadline.

College Students Rarely Call: For all the time spent on their cell phones, one-third of college students say they never make calls. Instead, much of the time college students spend on their cell phones is focused on texting (20 percent), socializing on networking sites (17 percent), browsing the internet (12 percent) and listening to music (11 percent). While nine out of 10 college students prefer to hang out with their friends face-to-face versus connecting with them online, technology still rules their communication habits.

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[Infographic] 5 tips to check the Quality of an eLearning Course

[Infographic] 5 tips to check the Quality of an eLearning Course | Edumorfosis.it | Scoop.it
Total quality management is a journey, not a destination.” (Berry).

Quality check is a process that determines whether all important elements of quality are met as per the set criteria. Quality control helps to keep up the accuracy and efficiency of the course.

It is an essential step that should be followed before the course is actually delivered to the stakeholder. A thorough quality check eliminates errors during course development. Therefore, a systematic quality check, testing and reviews need to be done before any deliverables are released.

One way to do is to prepare a checklist with quality checks done periodically throughout the development process. This helps to identify the anomalies and take appropriate measures in a streamlined manner.

Here is the infographic that gives you tips to check the quality aspect of an e-learning course.
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Four-step strategy to create Active Learning in any Learning Space: Online, F2F or Blended

Four-step strategy to create Active Learning in any Learning Space: Online, F2F or Blended | Edumorfosis.it | Scoop.it
Active learning is not a theory but a teaching method that supports learning. The method uses techniques such as writing reflections, discussion, problem solving—activities that promote analysis, synthesis and evaluation that guide students towards achieving learning objectives. Typically tools are used to support the activity, for example handouts, whiteboard, chalkboard, smart phone apps, platforms such as Google Drive or Twitter. The choice of activity and tool are (or should be) determined by the learning goal, as well as other factors that include, time available, location (in-class or online), class size and others that are specific to the students, such as their skill level and access to tools.
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Informe Horizon 2015: Enseñanza Universitaria. Tecnologías 1 a 5 años

Informe Horizon 2015: Enseñanza Universitaria. Tecnologías 1 a 5 años | Edumorfosis.it | Scoop.it

El Departamento de Proyectos Europeos del Instituto Nacional de Tecnologías Educativas y de Formación del Profesorado (INTEF) presenta el resumen del informe HORIZON Edición 2015 Educación Superior. Un estudio que, producido conjuntamente por New Media Consortium (NMC) y EDUCAUSE Learning Initiative (ELI), identifica y describe las seis tecnologías emergentes que tendrán un impacto significativo en la educación superior en los próximos cinco años.


Via Marta Torán
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Marta Torán's curator insight, September 1, 4:25 PM

El INTEF nos regala un resumen del Informe Horizon 2015 Educación Superior.

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[Infographic] Understanding the difference between eLearning and mLearning

[Infographic] Understanding the difference between eLearning and mLearning | Edumorfosis.it | Scoop.it
The need to disseminate education efficiently imposed that classrooms should no longer be confined within four walls. So distance learning came into being. Then as technology evolved, lessons were not only delivered to mailboxes (the ones on the curb) but also reached learners on their computers. Thus eLearning developed. And now, because learners are no longer tethered to their desks (the rise of the remote and mobile workforce), learning is being delivered to their hand-held devices where they can consume it on the go.

Although e-Learning and m-Learning are used synonymously in many quarters, the two modes of learning differ in many respects. As a learning designer, you must know all about the two formats so that you can create effective instructional content for each.

We've gone over tons of articles that talk about the differences between eLearning and mLearning, so we've created this blog post to save you time doing your research. Here, we list down four of the main differences between both terms.
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wiquo: Crear un curso online de forma gratuita

wiquo: Crear un curso online de forma gratuita | Edumorfosis.it | Scoop.it
Si después de analizar la lista de 300 cursos online gratuitos que empiezan en septiembre, y la de los 350 que hay disponibles para hacer en cualquier fecha, habéis decidido crear un curso en el que vosotros mismos seáis los instructores, echad un vistazo en wiquo.com.

Se trata de una plataforma que nos permite crear y compartir cursos on-line desde cualquier parte del mundo, permitiendo así que cualquier persona tenga acceso a lo que queremos enseñar.

Via Julio Hinojo Lopez
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Nearpod: Create, engage, assess through Mobile Devices

Nearpod: Create, engage, assess through Mobile Devices | Edumorfosis.it | Scoop.it
  1. Engage students with fun and interactive content
  2. Collect and share student responses instantly
  3. Track student comprehension in real time
  4. Create new slides or easily turn your Powerpoint, Google Slides, or PDFs into an interactive Nearpod presentation
  5. Find free and paid interactive multimedia presentations from distinguished publishers and educators that are Common Core aligned.
  6. Easily share synchronized lessons with diverse types of content and interactive activities.
  7. Get real-time feedback & comprehensive post-session reports. Download report data and integrate it with your LMS.
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Cinco herramientas para crear infografías de manera fácil

Cinco herramientas para crear infografías de manera fácil | Edumorfosis.it | Scoop.it
Las infografías constituyen un recurso educativo ideal para utilizar en tus clases, ya que ayudan a explicar de manera sencilla y visual los contenidos más complejos. Puedes desarrollarlas y usarlas como material didáctico para motivar a tus alumnos y facilitarles la comprensión y el aprendizaje. O invitarles a realizar sus propias infografías para que aprendan a analizar, sintetizar y plasmar la información de una manera gráfica. Te presentamos cinco herramientas 2.0 que os permitirán, tanto a ti como a tus estudiantes, desarrollar infografías de manera sencilla.
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jose antonio gabelas's curator insight, September 2, 12:01 PM

añada su visión ...

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La Educación Abierta no es "una ondulación disruptiva" ¡Es una disrupción!

La Educación Abierta no es "una ondulación disruptiva" ¡Es una disrupción! | Edumorfosis.it | Scoop.it
La Educación Abierta está motivada por la creencia de que los alumnos desean ejercer el lideraje en sus estudios y claro que debe ser asi… En concreto, las personas que participan en el proceso de aprendizaje quieren: para llevar a cabo investigaciones sobre posibles temas de estudio; tener una experiencia práctica educativa en lugar de un libro de texto de la educación estrictamente centrada; asumir la responsabilidad de sus decisiones educativas; experimentar el lado emocional y física de la educación; para entender cómo la educación y la comunidad están relacionadas; y, para tener opción personal en el enfoque de sus estudios en el aula y fuera de ellas.

Aprender en un entorno de grupo o contribuyendo a un grupo es beneficioso para el alumno. Grupo de trabajo colaborativo tiene beneficios sustanciales, tales como una mayor participación de todos los miembros del grupo, una mejor comprensión y retención del material, el dominio de las habilidades esenciales para el éxito, y el aumento de entusiasmo que puede estimular al participante en el aprendizaje independiente.
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The LMS (eLearning) Needs Analysis

The LMS (eLearning) Needs Analysis | Edumorfosis.it | Scoop.it
Here are some questions to help determine if your organization is ready for a Learning Management System (LMS). Are you ready for eLearning? Answer the questions below and build your business case!
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[Infographic] Generation Z is growing and learning with Mobile Devices

[Infographic] Generation Z is growing and learning with Mobile Devices | Edumorfosis.it | Scoop.it
The proliferation of mobile devices has made an impact on the learning process, particularly among young students.

Those born after the millennial generation are considered Generation Z — children born into a world where mobile devices like smartphones and tablets have always been connected to the Internet, providing answers to almost any question with a few keystrokes and swipes. So it's no surprise that a 2014 NPD Group survey revealed that children aged 4 to 14 use smartphones and tablets more than any other device.

So how can educators adjust their instruction methods to meet these new styles of learning? Some are embracing blended learning initiatives, like the one promoted by the Rhode Island Department of Education, which combines online education with face-to-face instruction.

A new infographic from ItsLearning, a digital learning platform, provides a few statistics on the growth of mobile devices in education:
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How to make your Infographic more interactive with polls

How to make your Infographic more interactive with polls | Edumorfosis.it | Scoop.it
There are hundreds of blog posts online about how infographics are great for your content marketing strategy, and why visual content is the way to go. But people already understand that, and certainly don’t need another article entitled “10 Reasons to Incorporate Infographics into your Social Media Campaign”. It’s just so overdone. Infographics have a lot more potential aside from simply providing people with a visual representation of data. In fact, infographics can also make use of interactive elements. Even though people are aware that interactive infographics exist, they are hardly making use of these exciting, and beneficial features.

In Venngage, there are a number of interactive widgets available that can be integrated into an infographic. These widgets include embedded videos, polls, forms, links and hover windows. These components aren’t just there to take up space. They exist because they are factors that can make your infographic a source of curation, conversion and retention. In this series of posts, you will learn how to use the interactive elements to their full potential. This first article of the series will explain to you not only how to use polls in your infographic, but the benefits that come with using them.
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The Teacher’s Guide to using YouTube in the classroom

The Teacher’s Guide to using YouTube in the classroom | Edumorfosis.it | Scoop.it
Many lessons can be enhanced with the right video. Something visual and entertaining that speaks to the subject you’re teaching breaks up the monotony of a lecture, brings some fun into the lesson, and keeps your students more engaged and interested in the subject.

Showing videos in the classroom doesn’t have to mean much work for you. All it takes is some searching and browsing on the website to see what videos are already out there on the subject you’re teaching, along with a little time spent watching to find videos that are a good fit. Although if you choose, you can write some questions or create activities that relate to the video to help students get more out of them.
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Change Curve: The dynamic change process [Part 2] - Framing Change

Change Curve: The dynamic change process [Part 2] - Framing Change | Edumorfosis.it | Scoop.it
I’ve got to the last of the three manifestations of organisational change represented in the Change Curve framework. ‘Dynamic Change‘ is that which agile organisations can achieve. Earlier this week i introduced a four part model that represented this, showing how the dynamic organisation frames change, co-creates (and co-owns) solutions, adapts as it works and narrates it’s learning back into the tribe. Today, i’m exploring the first part of that model in a little more depth: framing change.
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Opportunities to Connect

Opportunities to Connect | Edumorfosis.it | Scoop.it
Michael Simmons shows that Jobs had the ability to be a member of many networks, meaning that he was often the outsider, but this gave him a larger perspective than someone in a closed network, where everyone knows each other. Successful people, according to network theory, are those with more open networks. This goes against our tribal instincts and the norms of most of our institutions. Even the marketplace can be fairly homogeneous, with companies sticking to industry standard practices. But innovation often happens on the edges of disciplines. Jobs instinctively knew this with his innate curiosity.
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Ventajas del aprendizaje basado en juegos o Game-Based Learning (GBL)

Ventajas del aprendizaje basado en juegos o Game-Based Learning (GBL) | Edumorfosis.it | Scoop.it
El aprendizaje basado en juegos o Game-Based Learning (GBL) consiste en la utilización de juegos como vehículos y herramientas de apoyo al aprendizaje, la asimilación o la evaluación de conocimientos. Se trata de una metodología innovadora que ofrece tanto a los alumnos como a los profesores una experiencia educativa diferente y práctica que se puede aplicar a una materia o tema o integrar varias asignaturas. Si se opta por los juegos educativos digitales y el uso de las TIC, el GBL supone una aproximación muy completa que además trabaja la alfabetización digital. Te explicamos las principales ventajas de este método de aprendizaje para que te animes a probarlo el próximo curso.
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Change Curve: The Dynamic Change Model [Part 1]

Change Curve: The Dynamic Change Model [Part 1] | Edumorfosis.it | Scoop.it
I’ve been exploring the Change Curve, a framework for understanding organisational change and what we can do to ease the process. It characterises three states: ‘Resistant‘ organisations, who reject change and deploy antibodies to kill it, ‘Constrained‘ organisations, who are unable to relinquish enough control for it truly to gain momentum, and ‘Dynamic‘ organisations, whereby change comes naturally, not as the exception, and the change is co-created and co-owned. It’s a state of true agility, making it ideal for an organisation facing the challenges of the Social Age.
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Seesaw: Student driven Digital Portfolios

Seesaw: Student driven Digital Portfolios | Edumorfosis.it | Scoop.it

What it is: Seesaw is the first truly student centered/driven digital portfolio tool that I’ve seen. What makes Seesaw such an awesome option as a digital portfolio is the way that it empowers kids to build and keep a digital portfolio totally independently with features like QR code login for young students. Students can log their learning using photos, videos, drawings, text, PDFs, and links. Seesaw also has direct import features from lots of popular apps. From the teacher perspective, Seesaw makes it simple to access student work immediately from their own device. Content is easily searchable by student and makes it simple to review student progress over time and keep track of growth. In addition to browsing by student, teachers can use folders to organize work by subject area or project. There is also an awesome flag feature that makes it easy to highlight work that you want to go back to for conferences or follow-up with the student. The built in audio recording and drawing tools mean that students can reflect on what they’ve learned or explain how they reached an answer. Parents are also able to login to see work and give feedback on it (you as the teacher can control who sees what and what feedback can be given. Teachers can approve peer feedback before it is seen by students or parents.


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[Slideshare] How the Tin Can API will revolutionize the learning world

  1. Bring Big Data and Learning together in ways that were never before possible.
  2. Get a clearer picture of Training ROI than ever before by tracking more than ever before
  3. Unchain the power of Mobile Devices
  4. Move Learning Games from fun trend to a practical necessity.
  5. Let employees justify their value by directly tuing learning they complete to job performance.
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5 Apps para Flipped Classroom

5 Apps para Flipped Classroom | Edumorfosis.it | Scoop.it
Iniciamos el curso 2015-2016 con fuerza. En este primer post del nuevo curso os dejo una recopilación de 5 aplicaciones para poder invertir vuestras clases. El post original es de Olga Martín y está alojado en el blog “Innovaschool” y aquí os lo reproduzco de forma íntegra.
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[Infografía] Relaciones entre Educación, Sociedad y Trabajo

[Infografía] Relaciones entre Educación, Sociedad y Trabajo | Edumorfosis.it | Scoop.it

Hugo Díaz, presidente del Consejo Nacional de Educación de Perú, plantea los riesgos y las oportunidades de la globalización, la importancia del aprendizaje permanente y cómo las redes nos ayudan a ser aprendices a lo largo de la vida, así como la necesidad de revisar los paradigmas vigentes de la educación.

Me ha parecido especialmente interesante en la presentación de Díaz que destaque la importancia del talento para el desarrollo de las comunidades, por delante de los recursos naturales y el capital. También pone sobre la mesa cómo las tecnologías nos permiten llevar a cabo procesos de enseñanza y aprendizaje que se adapten mejor a las necesidades, aptitudes e intereses de cada aprendiz.

Hugo Díaz estará además disponible mañana jueves 3 de septiembre a las 17h (GMT+2) y durante 15 minutos responderá en directo usando el hashtag #ScolarTICchat1.

Esta ponencia se integra dentro de un ambicioso programa que desde Telefónica Educación Digital abre el debate sobre el futuro de la Educación a través de la Comunidad ScolarTIC, con ponencias, debates virtuales, talleres prácticos, charlas y eventos presenciales en España y Latinoamérica, que se desarrollará durante los próximos 9 meses a través de cuatro ejes temáticos [Claves de la Educación del s.XXI, Centros en Transformación, Nuevos Roles y Metodologías], tal y como muestra la siguiente infografía:

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4 Generous eLearning Tips

4 Generous eLearning Tips | Edumorfosis.it | Scoop.it
Come Friday night, many of us like to treat ourselves and our loved ones to a pleasant night out. And what night out would be complete without the clatter of silverware, good company, and the savory smells of delicious food wafting from the kitchen?

As a frequent diner and former busboy, I’ve become somewhat of a connoisseur of the dining experience. When you’ve had as much restaurant experience as myself, you learn a few things. Certain aspects of the encounter can make or break the night, either leaving the customer content and full or annoyed and still hungry. Many of the things that make your night at a restaurant special can easily be transferred into the learning realm.
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10 Infographic design cheat sheets

10 Infographic design cheat sheets | Edumorfosis.it | Scoop.it
Infographic Design is a tricky thing to master. It takes a lot of practice and a strong eye for detail. There are many factors to keep in mind when it comes down to infographic design, and at Venngage, we realize that. To help you out, we’ve compiled this list of 10 Infographics that we believe explain the specifics of infographic design. These cheat sheets include design tips on infographic layout, font types and styles, colour choice, icon choice, and infographic promotion on social media. Not only will you be able to create beautiful infographics, but you will also be able to promote your designs successfully on social media!
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