EduGaming
Follow
Find
63 views | +0 today
Your new post is loading...
Your new post is loading...
Scooped by Jen Baker
Scoop.it!

HouZone » Gamification: Behaviorism (5.2)

HouZone » Gamification: Behaviorism (5.2) | EduGaming | Scoop.it
(This post is a summary of lectures from the Coursera Gamification course by Professor Kevin Werbach of the University of Pennsylvania) - With kind permission of professor WerbachThere are two major traditions in psychology: behaviorism and...
more...
No comment yet.
Scooped by Jen Baker
Scoop.it!

Great Hacker Dads Make Female Video Game Heroes - A Better People

Great Hacker Dads Make Female Video Game Heroes - A Better People | EduGaming | Scoop.it
human rights
Jen Baker's insight:

Something to think about as we bring games into the classroom.  What gender stereotypes do they feed? Is talking about it enough to combat it?

more...
No comment yet.
Scooped by Jen Baker
Scoop.it!

Seth Priebatsch: Building the game layer on top of the world

http://www.ted.com By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real wor... (Must watch video intro to gamification concepts.
more...
No comment yet.
Rescooped by Jen Baker from Amazing Collection of Webpages
Scoop.it!

Check out the WorldofCheddar Website to learn how gamification can improve financial literacy education

News, reviews and discussions about how financial games and gamification can improve financial education and financial literacy


Via Toling Hayes
more...
No comment yet.
Rescooped by Jen Baker from Libraries YYC
Scoop.it!

Looking for Some Action in Your Library? Launch a Minecraft Club

Looking for Some Action in Your Library? Launch a Minecraft Club | EduGaming | Scoop.it

"Lately, there’s been more drama than usual in our library. At the moment, one of my students is swapping some diamonds—yes, diamonds—for a hefty amount of railway ties. Another is secretly plotting to swipe an unsuspecting classmate’s body armor. And a group of friends can’t believe their luck: they’ve just stumbled across a trove of valuable chests in an abandoned mineshaft. Welcome to our Minecraft club. Every Friday afternoon, 28 middle school and high school kids get together in our library’s computer lab to feast on candy and play one of the world’s hottest video games."


Via EDTC@UTB, BradL
Jen Baker's insight:

I've hosted Gaming Group at our library for a few years & it's the easiest and most popular program I do.  Expanding into coding is my next move! Will be encouraging more Minecraft play at our next meeting.  (Related craft fyi:  Perler Bead phone charms/key chains - the pixelation is perfect!)

more...
No comment yet.
Rescooped by Jen Baker from Learning Technology News
Scoop.it!

World of Warcraft Finds Its Way Into Class

World of Warcraft Finds Its Way Into Class | EduGaming | Scoop.it

One of the benefits of using a multiplayer, collaborative game is that students also work together to accomplish quests. They post their writing in “guilds” within the game and are asked to critique one another’s writing, creating a constructive peer review.


Via Nik Peachey
more...
Nik Peachey's curator insight, March 11, 2013 4:21 AM

Nice to see that teachers haven't lost sight of gaming during the current obsessions with mobile and tablet devices.

Rescooped by Jen Baker from Eclectic Technology
Scoop.it!

The Gamification of Education?

The Gamification of Education? | EduGaming | Scoop.it
Tablets have a place in the classroom, but are far from a panacea.

Via Beth Dichter
more...
Beth Dichter's curator insight, March 9, 2013 10:22 PM

This post looks at pros and cons of tablet in general, and introduces a tablet from the News Corporation called Amplify. This tablet is designed for K-12 education and comes pre-loaded. It is considered the first tablet designed for specifically for education.

Along with two videos (both from Amplify) that discuss the tablet the post also brings up some of the issues associated with tablets. For example they mention a recent Pew Research Center Poll that notes (quoted from the post):

"in poorer districts, there is often a serious lack of access to technology. “Teachers whose students are from the lowest income households feel they are at a disadvantage when it comes to using the internet and other digital tools such as cell phones, tablet computers and e-readers to enhance the learning process,”

To learn more about some of the issues associated with using tablets click through to this post. To go directly to the Amplify website for more information on their tablet - http://amplify.com/tablet.

Mary Kate Lavin's curator insight, December 19, 2013 1:01 PM

This article understands the positive effect that Ipads have in the classroom however the author explains two negative effects of using Ipads in the classroom.  Students who come from low income areas and schools may not have the technology and students use the Ipads to play games when they are not in school.