I’ve become a focus junkie. If I see something written in a legit publication about techniques or technologies to improve mental focus, I freebase it—mainly because the forces draining focus are unrelenting, and I’m convinced that the only way to regain balance is by indulging measures that are just as intense. (My working philosophy: extreme forces call for extreme adaptation, using the best tools and strategies science can afford us.)
Enter author and psychologist Daniel Goleman, popularizer of “Emotional Intelligence”, and author of a new book about the power of focus called, simply, “Focus”. Goleman is one of my favorite writers in the psychology space because his work is a true example of what I call “science-help” – he’s all about the research. When you glean takeaway knowledge from a Goleman book, you can be sure it’s been tested and credible enough to earn his writer’s brand.
Because I’m also a midnight snacker of business nibblets, I came across Goleman’s latest article in the Harvard Business Review, “The Focused Leader: How effective executives direct their own—and their organization’s—attention”. The entire piece is well worth the magazine’s $17 cover price (or at least buying a PDF reprint online), but I was especially intrigued by a sidebar in the article about a new species of video games designed to help regain our focus in a focus-fragmenting world.
Dave Eggers or Michael Chabon couldn’t come up with a better ironic twist than video games—engaging and entertaining video games, no less(!)—being used to sharpen attention. As Goleman discusses in HBR, neuroscientists at the University of Wisconsin-Madison have grabbed hold of this task like tics on a deerhound and produced a video game slated for a 2014 release called, fittingly, “Tenacity”.
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Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc, Sanford Arbogast