Use this simple, 25-point checklist to assess critical website usability issues. Includes free download (1-page PDF).
The list is split into 4 roughly equal sections, (I) Accessibility, (II) Identity, (III) Navigation, and (IV) Content. I'll describe and rationalize all of the sections and line items below, but you can also download the checklist as a simple, 1-page PDF. I try to keep it simple with 3 basic ratings: (1) Green Check = Good/Pass, (2) Red Check = Needs work, but no disaster, (3) Red X = Bad/Fail. Not all points are necessarily applicable to all sites.
This week, I just wanted to showcase a fantastic infographic from GameSalad full of stats about why games are fantastic learning tools right now and why they will continue to be in the future. I think it speaks for itself.
I couldn't agree more. As teachers, our role must change to one that enables, guides, personalises and embraces digital technology as a fundamental part of student learning. The most dangerous thing we can do to our students is to keep doing what our teachers and professors did to us:
Big Brand Game Companies See New Audience in Youngest Gamers Huffington Post MineCraft (pictured below) and SimCity are two other popular video game companies migrating their efforts to educational gaming.
The survey, conducted by digedu, a company dedicated to transitioning schools from textbooks to technology, was designed to assess various aspects of teachers’ use of technology in class. (RT @wsettles: We need instructional technology coaches.
Here are some reasons why your presentations are BAD! We know that so many of you use programs like PowerPoint or Prezi because they have been around for a while, and it is what you know, but change is not always a bad thing, especially if that change can lead to presentations beyond your wildest imagination.