As the new school year begins, it’s already time to start mapping our your professional development for the 2013-2014 school year. While the traditional pillars of curriculum, assessment, and instruction get the lion’s share of...
From social networks to intranets, from directories to RSS aggregators – WordPress has you covered. Between all of the free and paid themes and plugins, you can make your WordPress site pretty much anything you want it to be.
5 Excellent Tools for Teachers to Use with Google Hangout ~ Educational Technology and Mobile Learning on Chromebook for education curated by Ove Christensen (#skolechat #chromebookEDU #gafedk #hangout 5 Excellent Tools for Teachers to Use with Google...
Would you like to gamify your classroom? People love to play. Whether your students are in kindergarten or college, adding fun to classroom learning by playing games is a positive and effective way to engage students.
Google has wheeled out a new type of application for its Chrome browser that according to the company combines the best of desktop and cloud software.
Equating them to tablet- and smartphone-like apps but for desktops and laptops, Google said on Thursday that they mix "the speed, security and flexibility" of the Web with the "functionality" of software installed on devices.
"These apps are more powerful than before, and can help you get work done, play games in full-screen and create cool content all from the web,"wrote Google engineering director Erik Kay in a blog post.
An initial set of this new type of app is live now in the Chrome Web Store for Chrome OS and Windows computers. They'll be available for MacOS and Linux "soon."
After hosting dozens of these conversations, I realize one thing: We just don't listen enough to our students. The tradition in education has been not to ask the students what they think or want, but rather for adult educators to design the system and curriculum by themselves, using their "superior" knowledge and experience.
Keith Stuart: Mojang's brilliant world-building game is a massive global hit – here's my view on why it has such lasting appeal (v relevant to my recent post on #Gamification - a lovely piece by @keefstuart on his autistic's son love of Minecraft ...