In Their Own Words: Tech That Students Cannot Live Without EdTech Magazine: Focus on Higher Education In cooperation with the Instructional Technology Group (ITG) and the Student Technology Collaborative (STC), the Yale University Library has added...
Using design thinking to get teenagers to reimagine their learning environment, design firms and educators show kids how the process can help them make a difference in their neighborhoods, all the... [[ This is a content summary only.
Now that Facebook has paid $19 billion for WhatsApp, what's next for the mobile messaging app? Voice calls, apparently. According to TechCrunch, WhatsApp CEO Jan Koum announced the upcoming feature at Mobile World Congress earlier today.
Ever wonder how students feel about learning online? At the recent iNacol Virtual Schools Symposium participants were treated to an experience that is surprisingly is rarely available at education conferences. We had the opportunity to hear directly from a panel of students who explained why they preferred learning online. Here are some of the reasons shared by these students and others I heard from explaining why students preferred this method of learning.
... Don't tell the kids! Minecraft is a game about breaking and placing blocks. The goal of the game is to craft and build structures. As the game progresses it becomes more about players working together to create wonderful, imaginative things.
Today, we present an interesting showcase of screen capture tools that demonstrate effective and competent screen capturing. (Collection Of Free Screen Capture Tools And Techniques | Free and Useful Online...
Flipping the classroom -- the practice of giving students access to lectures before they come to class and using class time for more engaging activities -- hasn't been nearly as divisive as many other ed tech trends, such as massive open online courses or outsourcing digital services. So when USA Today last week reported on an experiment at Harvey Mudd College that had failed to improve student outcomes, it provided a rare contrast.
Updated at ISTE 2013! Explore what makes a game addictive, discover the five most addictive games, and learn about the five most powerful game dynamics and h... (RT @KraskaE: Thinking about gamification?
How much time do we put into the design of the assessment plans in our online courses? Is most of that time focused upon summative graded assignments that factor into the course grade? Or, do they also include opportunity for practice and informal feedback?
If you're wondering why Linden Lab's announcement of its new CEO put just as much emphasis on its new iPad game Blocksworld as its legacy product Second Life, this AppAnnie analytics chart will tell you why: Since launching last August,...