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How to Design an Excellent Online Course | online learning insights

How to Design an Excellent Online Course | online learning insights | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
I presented a session How to Design on Excellent Online Course at the e-Learning Strategies Symposium conference this past weekend, and share in this post highlights and the presentation slides. I was fortunate to have ...
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ANALYZING EDUCATIONAL TECHNOLOGY
STATISTICS + CONNECTIVISM = PURE AWESOMENESS
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Using Video Grading to Help Students Succeed -- Campus Technology

Using Video Grading to Help Students Succeed -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Creating videos to supplement the grading process can personalize the instructor-student relationship, clarify expectations and help keep learners on track.

Via Dennis T OConnor
Sanford Arbogast's insight:

One of my colleagues was doing this in 2000, for her online Engilsh classes when we first got Camtasia and a tablet PC

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Dennis T OConnor's curator insight, November 19, 8:53 PM

Richard Rose provides expertise and perspective on the value of personalizing the online grading process by using targeted video. His comments on how to help struggling students are pure gold. 

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With Sprout, HP bets on remaking the PC as a 3D maker tool | ZDNet

With Sprout, HP bets on remaking the PC as a 3D maker tool | ZDNet | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

DER IIt's called Sprout by HP and it's an all-in-one PC that looks similar to an iMac, but sports a small digital projector on the top of the monitor that projects down onto a mat (where the keyboard would normally be) and creates a second screen that is fully touch-enabled and also works with a digital pen. And the projector also serves as a 2D image scanner and a full 3D scanner for digitizing real world objects.

CNET first take on Sprout
That's the hardware. The software involves what HP refers to as an "apperating system" called Workspace. It sits on top of Windows 8 and the computer boots directly into this HP environment to access a suite of creative tools. HP has Microsoft's support on this, which is a first in terms of a third party being sanctioned to bypass Windows and boot into their own environment.


Via Dennis T OConnor
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Dennis T OConnor's curator insight, October 31, 8:30 PM

Here's a tool to support a "maker space" environment for 3D design. Not what you need at home? Perhaps not, but an amazing bit of affordable tech for any team looking to do quick prototyping. I see this as a computer lab/maker space station that helps bring ideas to life. 

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Too Noisy: The Best App to Quiet Your Classroom

Too Noisy: The Best App to Quiet Your Classroom | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Educators typically aren’t strangers to sonic chaos. Spend 30 seconds in my classroom of 27 ten-year-olds on a Friday before the bell rings, and you’ll see what I mean.
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Wabbitemu - Android Apps on Google Play

Wabbitemu - Android Apps on Google Play | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Wabbitemu creates a Texas Instruments graphing calculator right on your Android device. Wabbitemu supports the TI-73, TI-81, TI-82, TI-83, TI-83 Plus, TI-83 Plus Silve...
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How Videogames Like Minecraft Actually Help Kids Learn to Read | Clive Thompson | WIRED

How Videogames Like Minecraft Actually Help Kids Learn to Read | Clive Thompson | WIRED | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

Minecraft is the hot new videogame among teachers and parents. It's considered genuinely educational: Like an infinite set of programmable Lego blocks, it's a way to instill spatial reasoning, math, and logic—the skills beloved by science and technology educators. But from what I've seen, it also teaches something else: good old-fashioned reading and writing.

How does it do this? The secret lies not inside the game itself but in the players' activities outside of it. Minecraft is surrounded by a culture of literacy. The game comes with minimal instructions or tutorials, so new players immediately set about hunting for info on how it works. That means watching YouTube videos of experts at play, of course, but it also means poring over how-to texts at Minecraft wikis and “walk-through” sites, written by gamers for gamers. Or digging into printed manuals like The Ultimate Player's Guide to Minecraft or the official Minecraft Redstone Handbook, some of which are now best sellers.

This is complex, challenging material. I analyzed several chunks of The Ultimate Player's Guide using the Flesch-Kincaid Reading Ease scale, and they scored from grade 8 to grade 11. Yet in my neighborhood they're being devoured by kids in the early phases of elementary school. Games, it seems, can motivate kids to read—and to read way above their level.

 

This is what Constance Steinkuehler, a games researcher at the University of Wisconsin-Madison, discovered. She asked middle and high school students who were struggling readers (one 11th-grade student read at a 6th-grade level) to choose a game topic they were interested in, and then she picked texts from game sites for them to read—some as difficult as first-year-college language. The kids devoured them with no help and nearly perfect accuracy.

How could they do this?

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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melonymckaye's curator insight, October 14, 12:05 PM

Some many debates about Mindcraft...parents, chime it!

 

callaghan's curator insight, October 31, 11:08 AM

I think that's true about minecraft helping kids but not helping them to read and its more for math.

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Games and Your Brain: How to Use Gamification to Stop Procrastinating - - The Buffer Blog

Games and Your Brain: How to Use Gamification to Stop Procrastinating - - The Buffer Blog | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
What does our brain do when playing games? Well, it is actually learning.
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Three Takeaways from Gamification’s Hype Cycle Journey | Badgeville

Three Takeaways from Gamification’s Hype Cycle Journey | Badgeville | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
For 20 years now, Gartner has released their annual Hype Cycle by mapping technological trends, assessing potential, and providing expert analysis.
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Online Learning is Just as Effective as Traditional Education, According to a n MIT Study

Online Learning is Just as Effective as Traditional Education, According to a n MIT Study | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Mynextfone
Online Learning is Just as Effective as Traditional Education, According to a ...
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most important quote

The amount learned is somewhat greater than in the traditional lecture-based course.

And that goes for even the least prepared, as reflected by their scores on pretests. Pritchard said improvement levels increased across the board, explaining that, even if a student with a lower initial score ends the online course with what would be equivalent to a failing grade, "that person would nevertheless have made substantial gains in understanding."

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Adaptive learning: The best approaches we've seen so far

Adaptive learning: The best approaches we've seen so far | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Ed tech's hottest trend is impacting how students learn from K-12 to higher ed, and these companies are at the forefront.
Sanford Arbogast's insight:

#gamification

check out scootpad  & dreambox they have accounts for parents

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It’s called blended learning (not blended teaching) for a reason

It’s called blended learning (not blended teaching) for a reason | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
By Peter West, eSchool News
Is your Learning Management System paradigm teacher- or student-centered? Building online courses with an effective paradigm as the guiding force is also vital.
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When Students Get Creative With Tech Tools, Teachers Focus on Skills

When Students Get Creative With Tech Tools, Teachers Focus on Skills | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Teachers find the most success integrating technology into the classroom when they have clear instructional goals.
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A Cooler Way To Use Your Phone To Play Video Games

A Cooler Way To Use Your Phone To Play Video Games | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Playing video games on your phone is all fine and good, but using your phone to control what happens on another screen? Now that's really cool.
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Photos For Class - The World's Easiest Way to Download Properly Attributed, Creative Common Images

Photos For Class - The World's Easiest Way to Download Properly Attributed, Creative Common Images | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Are you looking for a safe and easy way to find images for school reports? Just search and download properly attributed, copyright free images.

G Rated Images - Photos for Class uses Flickr safe search, and we do a little filtering of our own to help it out - Read More
Easy Attribution - When you click download, Photos For Class automatically cites the author and the image license terms - Read More
Creative Common Images - All images shown are to the best of our (and Flickr's) knowledge Creative Commons licensed for school use

Via Dennis T OConnor
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Luciana Viter's comment, November 26, 5:29 AM
Extremely useful! Thanks for sharing!
Luciana Viter's comment, November 26, 5:29 AM
Extremely useful! Thanks for sharing!
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4 Common E-Portfolio Mistakes to Avoid -- Campus Technology

4 Common E-Portfolio Mistakes to Avoid -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Electronic portfolio projects have great potential to impact learning, assessment, and professional development. Yet expanding e-portfolios campuswide and sustaining the program isn't easy. Here are four pitfalls to watch out for.
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Buy-in & Support

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Significant Milestone: First national study of OER adoption -

Significant Milestone: First national study of OER adoption - | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
For years we have heard anecdotes and case studies about OER adoption based on one (or a handful) of institutions. There are many items we think we know, but we have lacked hard data on the adoption process to back up … Continue reading →
Sanford Arbogast's insight:

.#babson research group is tackling #OER like it did with #online learning

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Disrupt London Finalist Photomath Rockets To The Top Of The App Store

Disrupt London Finalist Photomath Rockets To The Top Of The App Store | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
 Have you tried Photomath yet? It’s brilliant. It’s a camera app that solves math equations. Just point and solve.
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How a 19th Century Math Genius Taught Us the Best Way to Hold a Pizza Slice | WIRED

How a 19th Century Math Genius Taught Us the Best Way to Hold a Pizza Slice | WIRED | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Why does bending a pizza slice help you eat it? How does a mantis shrimp's punch use a Pringles chip? A surprising geometrical link between curvature and strength.

Via Bill Bentley
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Bill Bentley's curator insight, October 13, 9:09 AM

Much more math here than probable proper pizza holding.  If you have time and are interested in math and physics, the video about shrimp punching and Pringles potato chips is quite interesting.

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What You Can Learn About Learning Through Video Game Play

What You Can Learn About Learning Through Video Game Play | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Video game play can go beyond entertainment -- it can mean building on prior knowledge and taking risks with learning in order to grow skills and a greater understanding.
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Learning in an introductory physics MOOC: All cohorts learn equally, including an on-campus class | Colvin | The International Review of Research in Open and Distance Learning

Learning in an introductory physics MOOC: All cohorts learn equally, including an on-campus class | Colvin | The International Review of Research in Open and Distance Learning | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Learning in an introductory physics MOOC: All cohorts learn equally, including an on-campus class (Study claims that online learning works, after analysis of campus-based and online versions of an @MIT physics course
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Serious Game Evaluation Worksheet (Free Download) -

Serious Game Evaluation Worksheet (Free Download) - | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
A lot of people want to design learning games, aka “serious games.” However, many L&D people have gotten very enthusiastic about the gamification and game-based learning trend without actually being game players themselves.
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play before you build

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What to Ask Before Joining an Online Learning Program [#Infographic]

What to Ask Before Joining an Online Learning Program [#Infographic] | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Online education offers flexibility but requires initiative to succeed.
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Online math textbook enhances learning for Wichita students

Online math textbook enhances learning for Wichita students | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Algebra and geometry in Wichita schools just got a little more real-world and a lot more online.
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The Benefits of Learning-by-Doing With Business Simulation Games

The Benefits of Learning-by-Doing With Business Simulation Games | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Business Simulation Games are a Great way to Bring Active, Applied Learning into Business and Marketing Courses Of the many different forms of Active Learning made possible through modern...
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How Are Teachers and Students Using Khan Academy? - MOOC Learning Community

How Are Teachers and Students Using Khan Academy? - MOOC Learning Community | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Katrina Schwartz | May 6, 2014 | 7 Comments   In 2006, Sal Khan started making YouTube videos meant to help his nieces with their math homework. Since then, Khan’s video collection has grown into a huge repository of tutorials used in and out of classrooms with a large team working behind the scenes to tailor tools and train teachers. The website now offers 5,500 …

Via Ramiro Aduviri Velasco
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