Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities.
I am not an athlete. I lack coordination and have some physical limitations. My husband, on the other hand, is an excellent skier. He isn’t a teacher but he believed I could learn to ski, convinced me to try, and partnered with me in the learning process, like the best teachers do. Learning to ski taught me 10 coaching strategies bridging four areas: establishing a safe space to learn, sharing responsibility, providing feedback, and empowering the learner. I apply these strategies to facilitatin
Jon Bergmann talks with Vicki about flipped learning by which he means moving direct instruction to the individual space so the classroom space can be freed up for collaborative projects. Listen now to find out more about this pedagogical method.
Saturday -- March 14, 2015, or 3/14/15 -- marks an extremely nerdy holiday. It is the official celebration of π, the magical, mathematical and infinite constant that is the ratio of a circle’s circumference to its diameter.
For any circle you can imagine, if you divide the distance around the circle by the distance across it, you will get pi, or 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679821480865132823066470938446095505822317253594081284811174502841027019385…
We could keep going, but you get the picture.
Some people will celebrate the holiday by making and eating pies (Washington restaurants are offering specials on everything from pizza to banana cream). Others will run a Pi-K race of 3.14 kilometers. And some data tinkerers are making art that visualize pi’s infinite and random digits.
One of the best known of these data tinkerers is Martin Krzywinski, a scientist who specializes in bioinformatics, or using computer science and statistics to understand biological data. Krzywinski started publishing his pi art in 2013, beginning with this visualization:
Pixar, the company behind Toy Story, Cars and other incredible animated movies, has announced that it's in-house 3D rendering software, RenderMan, is now free for non-commercial use. RenderMan creates the rendering with lighting effects.
By Tanner Higgin, Graphite When I was in school, game-based learning was a novelty. This was the era of Math Blaster!, Lemonade Stand and Oregon Trail, when game-based learning meant digitized practice problems or clunky, paper-thin simulations.
One school in Pennsylvania is using open-source tools wherever possible to keep students close to the code behind the machines they use. This stance is opposite to the very restrictive policies of many schools, but could allow students more freedom to explore what makes devices work.
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