ANALYZING EDUCATIONAL TECHNOLOGY
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Are MOOCs really a failure?

That’s what The New York Times suggested today, drawing on new research from the University of Pennsylvania. But as the Times also acknowledged, in some ways MOOCs (short for massive open online courses) show great promise.
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ANALYZING EDUCATIONAL TECHNOLOGY
STATISTICS + CONNECTIVISM = PURE AWESOMENESS
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JUMP Math :: Home

JUMP Math :: Home | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
JUMP Math is a numeracy program. JUMP Math is dedicated to enhancing the potential in children by encouraging an understanding and a love of math in students and educators. JUMP Math replaces the self-fulfilling myth that some people are born with mathematical ability while others do not have the ability to succeed with assumptions that all children can be led to think mathematically.
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A Daily, Weekly & Monthly Checklist to Improve Your Social Media Strategy - Red Website Design Blog

A Daily, Weekly & Monthly Checklist to Improve Your Social Media Strategy - Red Website Design Blog | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
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'The Flash' Mid-Season Premiere Reveals a Dark Future Ahead Humans+ | Inverse

'The Flash' Mid-Season Premiere Reveals a Dark Future Ahead Humans+ | Inverse | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
'The Flash' Mid-Season Premiere Reveals a Dark Future Ahead
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ALA, Google to Train Future Librarians to Code -- Campus Technology

ALA, Google to Train Future Librarians to Code -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
The American Library Association (ALA), the largest association of libraries in the world, and Google K–12 Education Outreach have launched the next phase of a program that trains university faculty members to teach future librarians on how to implement high-quality CS programs at public and school libraries.
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How Can Coding Teach My Students ... To Be Better Students?

How Can Coding Teach My Students ... To Be Better Students? | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
As we look ahead and make our resolutions, we shouldn't forget to look back and see where we just were and build on those skills inside our classrooms.
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How to Use the PS4 Controller on your Mac or PC

How to Use the PS4 Controller on your Mac or PC | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Want to use your versatile PS4 controller with your Mac or PC? It's easier than you think! Here's how to do it.
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Mother of four with no construction experience erects her dream home using YouTube tutorials

Mother of four with no construction experience erects her dream home using YouTube tutorials | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
After leaving a violent partner in 2008, Cara Brookins and her four children needed a place to live. Short on funds, Brookins was determined to give each of her children a room of their own. So, she built them a house. In her new book, ‘Rise, How a House Built a Family,’ Brookins details the …
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Extending the Shelf-Life of Your Instructional Videos: Six Common Pitfalls to Avoid

Extending the Shelf-Life of Your Instructional Videos: Six Common Pitfalls to Avoid | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

Marie Norman, PhD  "...there are a number of small mistakes that can shorten the shelf-life of video unnecessarily, limit its reusability, and compel you to re-record sooner than you’d like. I know because I’ve made virtually all these mistakes myself!


Via Dennis T OConnor
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Dennis T OConnor's curator insight, January 17, 1:06 PM

Creating 'Evergreen Video' is the idea. Marier Norman offers find advice that will extend the life of our video presentations.  Time Saver! Don't miss it!

Rosemary Tyrrell, Ed.D.'s curator insight, January 18, 10:28 AM
Great suggestions!
 
Daniel Collins's curator insight, March 2, 6:10 PM
Extending the shelf-life of your videos is a really important idea - especially when you're putting a lot of effort into their creation!
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Infographic: Best Gamification and Videos Aligning to the Standards

Infographic: Best Gamification and Videos Aligning to the Standards | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Chalkable and OpenEd present educators an infographic showing the importance of gamification in the classroom; it lists the top 20 games or videos used in 2016.
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Facebook: global daily active users 2016 | Statistic

Facebook: global daily active users 2016 | Statistic | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
This statistic presents the number of daily active Facebook users as of the third quarter of 2016. During this period of time, it was found that 1.18 billion active users visited the social network on a daily basis. Overall, daily active users accounted for 66 percent of monthly active users.
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Four Instructional Design Lessons Inspired by the Lord of the Rings

Four Instructional Design Lessons Inspired by the Lord of the Rings | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Four instructional design lessons inspired by the evil sorcerer, Saruman, from The Lord of the Rings, are revealed.
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Minecraft: Switch Edition

Minecraft: Switch Edition | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Learn more details about Minecraft: Switch Edition for Nintendo Switch and take a look at gameplay screenshots and videos.
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A mathematician has created a teaching method that’s proving there’s no such thing as a bad math student

A mathematician has created a teaching method that’s proving there’s no such thing as a bad math student | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Math is a notoriously hard subject for many kids and adults. There is a gender gap, a race gap, and just generally bad performance in many countries. John Mighton, a Canadian playwright, author, and math tutor who struggled with math himself, has designed a teaching program that has some of the worst-performing math students performing well and actually enjoyin
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'Powerless' Teaser Promotes Batman's Joker Gas Anti-Venom

'Powerless' Teaser Promotes Batman's Joker Gas Anti-Venom | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
'Powerless' Teaser Promotes Batman's Joker Gas Anti-Venom
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ePortfolios that Make Learning Visible: Education Values in Product Design -- Campus Technology

ePortfolios that Make Learning Visible: Education Values in Product Design -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Digication CEO Jeffrey Yan reflects on how his own experiences both as a student and teacher in higher education have influenced the design of his company's ePortfolio product.
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Humanities Commons – Open access, open source, open to all

Humanities Commons – Open access, open source, open to all | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Welcome to Humanities Commons, the sharing and collaboration network for people working in and around the humanities.
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Learning with Legos: How Popular Toys Can Forecast Your Child’s Career

Learning with Legos: How Popular Toys Can Forecast Your Child’s Career | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
As a child, I spent the majority of my time outside playing with friends. However, when the sun went down and the street lights came on, building Legos became another way for me to escape reality. When I was about ten years old, my love for Lego’s grew. I harassed and begged my parents to …
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5 Big Ideas In Education That Don't Work

5 Big Ideas In Education That Don't Work | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Some of the most popular ideas in education aren't necessarily the best fixes.
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Event Registration | [Higher Ed BITS] Effective strategies to prevent cheating in distance learning courses

Event Registration | [Higher Ed BITS] Effective strategies to prevent cheating in distance learning courses | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
[Higher Ed BITS] Effective strategies to prevent cheating in distance learning courses
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The Banned Books Your Child Should Read

The Banned Books Your Child Should Read | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Books that have been challenged or banned offer parents an opportunity to talk about difficult topics.
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Twitter Statistics All Social Media Marketers Should Know

Twitter Statistics All Social Media Marketers Should Know | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
When crafting a marketing strategy, data is your best friend. Knowing exactly who is using a particular social network—and wha
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15 Fun Facts About 'Minecraft'

15 Fun Facts About 'Minecraft' | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Whether you’re an avid player or have one in your life, you’ve probably had at least a brief encounter with Minecraft by now. Here are a few things you might not know about the gaming juggernaut.
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Say Yes to Gamification – The Learning Rush

Say Yes to Gamification – The Learning Rush | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Gamification is proving to be an effective tactic to help motivate employees and increase engagement. A dedicated workforce can be your greatest asset and — whether it’s because of lower employee turnover or increased productivity. That’s why employers are often looking for innovative ways to improve their workplace culture, and some are even adding fun gaming elements to help stimulate their employees. Think about our culture in general—we wear fitness trackers to motivate ourselves to move more. Many of us jumped on the “Pokemon Go” Craze this past year. We love logging on and tracking all sorts of progress o
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10 Invaluable Books for Instructional Design

10 Invaluable Books for Instructional Design | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Angel Green provides her list of the ten most invaluable books that every instructional designer should read!
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