ANALYZING EDUCATI...
Follow
Find
1.3K views | +31 today
 
Rescooped by Sanford Arbogast from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
onto ANALYZING EDUCATIONAL TECHNOLOGY
Scoop.it!

Who Says Math Has to Be Boring? | Editorial | NYTimes.com

Who Says Math Has to Be Boring? | Editorial | NYTimes.com | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

American students are bored by math, science and engineering. They buy smartphones and tablets by the millions but don’t pursue the skills necessary to build them. Engineers and physicists are often portrayed as clueless geeks on television, and despite the high pay and the importance of such jobs to the country’s future, the vast majority of high school graduates don’t want to go after them.

 

Nearly 90 percent of high school graduates say they’re not interested in a career or a college major involving science, technology, engineering or math, known collectively as STEM, according to a survey of more than a million students who take the ACT test. The number of students who want to pursue engineering or computer science jobs is actually falling, precipitously, at just the moment when the need for those workers is soaring. (Within five years, there will be 2.4 million STEM job openings.)

 

One of the biggest reasons for that lack of interest is that students have been turned off to the subjects as they move from kindergarten to high school. Many are being taught by teachers who have no particular expertise in the subjects. They are following outdated curriculums and textbooks. They become convinced they’re “no good at math,” that math and science are only for nerds, and fall behind.

 

That’s because the American system of teaching these subjects is broken. For all the reform campaigns over the years, most schools continue to teach math and science in an off-putting way that appeals only to the most fervent students. The mathematical sequence has changed little since the Sputnik era: arithmetic, pre-algebra, algebra, geometry, trigonometry and, for only 17 percent of students, calculus. Science is generally limited to the familiar trinity of biology, chemistry, physics and, occasionally, earth science.

 

These pathways, as one report from the National Academy of Education put it, assume that high school students will continue to study science and math in college. But fewer than 13 percent do, usually the most well-prepared and persistent students, who often come from families where encouragement and enrichment are fundamental. The system is alienating and is leaving behind millions of other students, almost all of whom could benefit from real-world problem solving rather than traditional drills.

 

Click headline to read more and watch video clip--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
more...
Allison Pawlowski's curator insight, December 15, 2013 6:21 PM

The article mentions that the math curriculum has barely changed over the past 60 years, which is what has created the sense of meaninglessness that leads to boredom.  In my student interest surveys the majority of my students (12 out of 16 interviewed) said that they did not use math outside of school, and that math was not important in the real world.  The attitudes toward math that are common among students of all ages are why we need to make math meaningful again.  The best way to do that is by relating what we learn in math to a real-life example that will interest our students.

From around the web

ANALYZING EDUCATIONAL TECHNOLOGY
STATISTICS + CONNECTIVISM = PURE AWESOMENESS
Your new post is loading...
Your new post is loading...
Scooped by Sanford Arbogast
Scoop.it!

Research: When it Comes to Visual Activities, Video Gamers Learn Faster -- Campus Technology

Research: When it Comes to Visual Activities, Video Gamers Learn Faster -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Score one for gamers. An experiment at Brown University has found a correlation between people who frequently play video games and their ability to retain learning about two quickly learned visual activities.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Gamification Is On Track To Take Over Your Classroom

Gamification Is On Track To Take Over Your Classroom | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
It is one of the key emerging trends in learning, but according to experts the next few years could see gamification move from the periphery to become the cornerstone of our classrooms.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Apple TV adds Ted Talks galore with new app update - Digital Trends

Apple TV adds Ted Talks galore with new app update - Digital Trends | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Apple TV's app library continues to grow. On Wednesday, the media streamer gained apps for TED, Tastemade, and Young Hollywood.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Teaching Adolescents How to Evaluate the Quality of Online Information

Teaching Adolescents How to Evaluate the Quality of Online Information | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Guest blogger Julie Coiro, a professor of education, examines four critical thinking disciplines for helping middle and high school students determine the value of information they read online.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

The don’ts of eLearning Instructional Design | ...

The don’ts of eLearning Instructional Design | ... | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
"Sometimes it could be confusing to draw the line between what’s useful and what’s not. This criterion is very important when it comes to eLearning Instructional design.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Coaching Strategies to Enhance Online Discussions

Coaching Strategies to Enhance Online Discussions | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
I am not an athlete. I lack coordination and have some physical limitations. My husband, on the other hand, is an excellent skier. He isn’t a teacher but he believed I could learn to ski, convinced me to try, and partnered with me in the learning process, like the best teachers do. Learning to ski taught me 10 coaching strategies bridging four areas: establishing a safe space to learn, sharing responsibility, providing feedback, and empowering the learner. I apply these strategies to facilitatin
more...
No comment yet.
Rescooped by Sanford Arbogast from Digital Presentations in Education
Scoop.it!

Web 2.0 Presentation Tools: A Quick Guide

Selected Web 2.0 presentation tools

Via Dr Peter Carey, Miloš Bajčetić, Baiba Svenca
more...
Tom Perran's curator insight, March 29, 7:55 AM

Something for everyone's e-library!

Jean Marrapodi's curator insight, Today, 10:35 PM

Great demo directions for beginners.

Alexis Williams's curator insight, Today, 10:49 PM

I love that this gives simple pictorial walk throughs as well as practical uses. 

Rescooped by Sanford Arbogast from E-Learning and Online Teaching
Scoop.it!

Jon Bergmann: Preparing Your Students for Flipped Learning #flipclass @coolcatteacher

Jon Bergmann: Preparing Your Students for Flipped Learning #flipclass @coolcatteacher | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Jon Bergmann talks with Vicki about flipped learning by which he means moving direct instruction to the individual space so the classroom space can be freed up for collaborative projects. Listen now to find out more about this pedagogical method.

Via Dennis T OConnor
more...
Dennis T OConnor's curator insight, March 14, 7:44 PM

Sometimes we miss the obvious. Bergman reminds us that students have to be taught how to watch instructional videos. 


A simple tip with a powerful punch.

Dennis T OConnor's curator insight, March 24, 11:58 AM

Sometimes we miss the obvious. Bergman reminds us that students have to be taught how to watch instructional videos. 


A simple tip with a powerful punch.

Rescooped by Sanford Arbogast from Digital Media Literacy + Cyber Arts + Performance Centers Connected to Fiber Networks
Scoop.it!

10 stunning images show the beauty hidden in pi | Ana Swanson | WashPost.com

10 stunning images show the beauty hidden in pi | Ana Swanson | WashPost.com | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

Saturday -- March 14, 2015, or 3/14/15 -- marks an extremely nerdy holiday. It is the official celebration of π, the magical, mathematical and infinite constant that is the ratio of a circle’s circumference to its diameter.

For any circle you can imagine, if you divide the distance around the circle by the distance across it, you will get pi, or 3.1415926535897932384626433832795028841971693993751058209749445923078164062862089986280348253421170679821480865132823066470938446095505822317253594081284811174502841027019385…

We could keep going, but you get the picture.

Some people will celebrate the holiday by making and eating pies (Washington restaurants are offering specials on everything from pizza to banana cream). Others will run a Pi-K race of 3.14 kilometers. And some data tinkerers are making art that visualize pi’s infinite and random digits.

One of the best known of these data tinkerers is Martin Krzywinski, a scientist who specializes in bioinformatics, or using computer science and statistics to understand biological data. Krzywinski started publishing his pi art in 2013, beginning with this visualization:

 

Click headline to read more and view the pi art--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
more...
Israel George's curator insight, March 15, 4:46 PM

What does Bioinformatics and a Mathematical
Holiday have in common? A Visual Look at Pi.

Matt Rollins's curator insight, March 16, 8:25 PM

Mmmmm, pretty.

Scooped by Sanford Arbogast
Scoop.it!

Analysis of distance education enrollments challenges myths about the medium @insidehighered

Analysis of distance education enrollments challenges myths about the medium @insidehighered | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Sony Math Challenge Comes to U.S. for First Time -- Campus Technology

Sony Math Challenge Comes to U.S. for First Time -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Sony Computer Science Laboratories is making its free Global Math Challenge available in the United States for the first time.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Can gamification cultivate intrinsic motivation? | e-Learning Bookmarking Service - e-Learning Tags

Can gamification cultivate intrinsic motivation? |  e-Learning Bookmarking Service - e-Learning Tags | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
One of the lines of argument advanced by the detractors is that gamification cultivates extrinsic motivation at the expense of intrinsic motivation.
more...
No comment yet.
Rescooped by Sanford Arbogast from Marketing web 2.0
Scoop.it!

10 Online Learning Trends to Watch in 2015 | Seratoo - Marketing Web 2.0

10 Online Learning Trends to Watch in 2015 | Seratoo - Marketing Web 2.0 | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
The future's biggest online movements in education are taking shape today. Amid the shifting sands of online education, which trends can we expect to set the tone for e-learning in the year ahead?

Via Tolokonnikoff - Seratoo
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

What, Why and How of Instructional Design

What, Why and How of Instructional Design | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
This blog talks about what ,why and how of instructional design that help you in creating effective eLearning courses
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Pixar makes its 3D rendering tool, RenderMan, free for anyone

Pixar makes its 3D rendering tool, RenderMan, free for anyone | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Pixar, the company behind Toy Story, Cars and other incredible animated movies, has announced that it's in-house 3D rendering software, RenderMan, is now free for non-commercial use.
RenderMan creates the rendering with lighting effects.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

Three Awesome Educational Games Hiding in Plain Sight

Three Awesome Educational Games Hiding in Plain Sight | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
By Tanner Higgin, Graphite
When I was in school, game-based learning was a novelty. This was the era of Math Blaster!, Lemonade Stand and Oregon Trail, when game-based learning meant digitized practice problems or clunky, paper-thin simulations.
more...
No comment yet.
Scooped by Sanford Arbogast
Scoop.it!

How is gamification changing our lives?

How is gamification changing our lives? | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Kevin Werbach shows how gamification is being applied to everything from learning a language to advertising.
more...
No comment yet.
Rescooped by Sanford Arbogast from Educational Technology News
Scoop.it!

Gaming vs. Gamification - Brandon Hall Group

Gaming vs. Gamification - Brandon Hall Group | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
While it appears as though we have reached a point where “social” technology is no longer looked at as a fad or a waste of time when it comes to learning, gamification has not been so lucky.

Via EDTC@UTB
more...
No comment yet.
Rescooped by Sanford Arbogast from Learning Technology News
Scoop.it!

Why Aren’t More Schools Using Free, Open Tools?

Why Aren’t More Schools Using Free, Open Tools? | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
One school in Pennsylvania is using open-source tools wherever possible to keep students close to the code behind the machines they use. This stance is opposite to the very restrictive policies of many schools, but could allow students more freedom to explore what makes devices work.

Via Nik Peachey
more...
Nik Peachey's curator insight, March 16, 6:22 AM

Powerful article in support of open source

Bobbi Dunham's curator insight, March 17, 11:09 AM

True, the new and shiny isn't always the best...but we want it. Marketers tell us what we want. 

Scooped by Sanford Arbogast
Scoop.it!

13-year-old autistic girl gives Weird Al a run for his money in inspiring duet

13-year-old autistic girl gives Weird Al a run for his money in inspiring duet | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Weird Al Yankovic and Jodi DiPiazza, who was diagnosed with autism at age 2, perform his song, "Yoda".
more...
No comment yet.
Rescooped by Sanford Arbogast from Digital Presentations in Education
Scoop.it!

17 visualisation tools to make your data beautiful

17 visualisation tools to make your data beautiful | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
You don’t need to be a seasoned data scientist or have a degree in graphic design in order to create incredible data visualisations.

Via Baiba Svenca
more...
DocAten's curator insight, March 16, 4:01 AM

Ca donne envie d'essayer : nuage de mots, graphiques, cartes... Par  Christopher Ratcliff @ Econsultancy publié le 25/02

Fenia's curator insight, March 16, 4:55 AM

Check out how to add visualisations to your presentations. 

Nedko Aldev's curator insight, March 24, 5:30 AM

 

197
Scooped by Sanford Arbogast
Scoop.it!

Social Homework Platform Aims to Boost Student Engagement -- Campus Technology

Social Homework Platform Aims to Boost Student Engagement -- Campus Technology | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Three Cal State Long Beach physics professors developed a new tool for making large lecture courses more interactive.
more...
No comment yet.