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"‘Connectivism’: Who is the New Kid on the Learning Theory Block?"

"‘Connectivism’: Who is the New Kid on the Learning Theory Block?" | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
This paper reports the findings of a meta-interpretation into of the emergence of a new learning design concept and its positionality within the learning and teaching theory landscape.

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Ana Cristina Pratas's curator insight, December 10, 2013 10:56 AM
Abstract

This paper reports the findings of a meta-interpretation into of the emergence of a new learning design concept and its positionality within the learning and teaching theory landscape. The purpose of this examination of the concept of ‘connectivism’ is to ‘dig for nuggets’ and contribute new knowledge to the current debate about the validity of ‘connectivism’ as a new and emerging learning theory. The deconstruction and systematic analysis of the concept ‘connectivism’ is based on a newly developed coding system that is also applied to other, established learning theories, providing a comparative evaluation of commonly agreed properties of well-known learning theories. The results of our analysis are discussed and possible implications for practice and further research are outlined.

J. Mark Schwanz's curator insight, December 21, 2013 11:09 AM

With MOOCs on the mind we have to see if Connectivism is a theory or just a new twist on Constructivism. Most recognize that we are facing a new world of instructional modalities but that we just don't have enough data to know what it all means yet.

Ivon Prefontaine's curator insight, December 21, 2013 1:12 PM

Who is connnecting? That is an important question. I know a number of people who connect and what they have to offer is limited at best. An important consideration is creating praxis as we make meaning of theory in real-life situations.

ANALYZING EDUCATIONAL TECHNOLOGY
STATISTICS + CONNECTIVISM = PURE AWESOMENESS
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Top 6 Mistakes You Should Avoid in eLearning Instructional Design - e-Learning Feeds

Top 6 Mistakes You Should Avoid in eLearning Instructional Design - e-Learning Feeds | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Have you ever watched a video or used a self-paced training module that was supposed to teach you something -- and it was a total …
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Gamification and (the Quest for) Global Employability: 10 Tips to Prepare Your Students for the World of Work - Professional Development - International Education Association of Australia (IEAA)

Gamification and (the Quest for) Global Employability: 10 Tips to Prepare Your Students for the World of Work - Professional Development - International Education Association of Australia (IEAA) | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Gamification & the Quest for Global Employability | IEAA webinar, Thurs 19 February http://t.co/MfemQh2Qxl @labourmobility #gamification
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Instructional Presentation Is Just As Important As Instructional Design - eLearning Industry

Instructional Presentation Is Just As Important As Instructional Design - eLearning Industry | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
The Instructional Presentation: Instructional Presentation Is Just As Important As Instructional Design. Instructional Design for Success!
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The Difference between Gamification and Game-Based Learning

The Difference between Gamification and Game-Based Learning | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
By Steven Isaacs Have you tried to gamify your classroom? Do you incorporate game-based learning into your curriculum?
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UMass Lowell Making Learning Leaps with Lecture Capture Initiative - Higher Ed Tech Decisions

UMass Lowell Making Learning Leaps with Lecture Capture Initiative - Higher Ed Tech Decisions | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
When students started struggling in an enhanced calculus class back in 2005, Randy Tyndall and his team wanted to install a solution to help. Their solution of choice was a lecture capture system by Echo360, which enabled professors to capture lectures and computer demonstrations on a single screen for students to view after class. Lecture capture has also upped active learning among students, encouraged flipping the classroom, deepened distance learning, increased student retention rates and made it easier for professors to archive their lectures.
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“Don’t be afraid to start slow, and don’t be afraid to start with a smaller group and allow it to grow,” Young says. “You want your students and instructors to have a positive experience with it. Start with what you can manage, and grow from there.”

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The History & the Future of Online Learning - MindTickle

The History & the Future of Online Learning - MindTickle | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
MindTickle is committed to building the future of learning technology. Get educated on the history and future of online learning with this infographic.
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How Integrating Arts Into Other Subjects Makes Learning Come Alive

How Integrating Arts Into Other Subjects Makes Learning Come Alive | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Several schools, including ones in high-poverty areas, are making art critical to the learning of more academic subjects. They're seeing remarkable student improvement as a result of arts integration.
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Top 10 Clever Google Search Tricks

Top 10 Clever Google Search Tricks | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Google is a more powerful tool than most people realize. You can get much more refined searches with Google's built-in tools, advanced operators, and third-party extensions. You can also use it for some pretty cool stuff if you know the right tricks.

Via Kathleen Cercone
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Minecraft in Education | Edtech PK-12

Minecraft in Education | Edtech PK-12 | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
By CUE Member Diane Main This morning, my son came up to me and my husband with his iPad and showed us a video screencast he had found on YouTube. It’s a fly-over tour of a group of military ships,...
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Games and Your Brain: How to Use Gamification to Stop Procrastinating - The Buffer Blog

Games and Your Brain: How to Use Gamification to Stop Procrastinating - The Buffer Blog | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
What does our brain do when playing games? Well, it is actually learning. Here is the latest research for our brain playing games and more:
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I'll read this tomorrow

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Virtually the Same?: Student Perceptions of the Equivalence of Online Classes to Face-to-Face Classes

Virtually the Same?: Student Perceptions of the Equivalence of Online Classes to Face-to-Face Classes | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
by Carrie Anne Platt, et al; JOLT Given the increasing number of online courses and the established association between student perceptions of learning environments and academic outcomes, this study investigated student perceptions of the...
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New Minecraft Game Will Add Story to the Sandbox - K12 - Learning Liftoff - Free Parenting, Education, and Homeschooling Resources

New Minecraft Game Will Add Story to the Sandbox - K12 - Learning Liftoff - Free Parenting, Education, and Homeschooling Resources | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
A new Minecraft game is in the works, one that will add a story to the formerly open-ended Minecraft world.
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The Gamification of Education Infographic #gamification #edtech

The Gamification of Education Infographic #gamification #edtech | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Gamification has tremendous potential in the education space. How can we use it to deliver truly meaningful experiences to students? Learn all about the impact of gaming on education in this infographic.
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Flipping the Classroom Infographic - e-Learning Infographics

Flipping the Classroom Infographic - e-Learning Infographics | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
The Flipping the Classroom Infographic presents ways teachers can get started with flipping their classroom.
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Gamification in Education: Top 10 Gamification Case Studies that will Change our Future

Gamification in Education: Top 10 Gamification Case Studies that will Change our Future | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
The Top 10 Education Gamification Examples according to Pioneer and Stanford Lecturer Yu-kai Chou is 1. Duolingo 2. Ribbon Hero 3. Class Dojo 4....
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Philanthropist proposes MOOCs as a 'free' freshman year

Philanthropist proposes MOOCs as a 'free' freshman year | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
A professional investor is donating $1 million toward free online courses that would help students prepare for College Board tests, allowing them to enter as sophomores.

Via EDTC@UTB
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Can Massive Open Online Courses change the way we teach? | Impact Lab

Can Massive Open Online Courses change the way we teach? | Impact Lab | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
The first Massive Open Online Course (MOOCs), Connectivism and Connective Knowledge (also known as CCK08), led by George Siemens of Athabasca University and

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Teachers! Learn How to Use Minecraft as an Educational Game

Teachers! Learn How to Use Minecraft as an Educational Game | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
  Can popular video games actually be used as educational games? With gamification being all the rage, it’s not such a far-fetched idea. Take Minecraft, which has over 100 million users. Over ...
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Resources to get Started With Google Apps and Chromebooks

Resources to get Started With Google Apps and Chromebooks | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Switch to Google Chrome Browser when using GAFE on a PC or laptop. http://learn.googleapps.com/chrome-browser
You will notice there isn't much about printing, because you don't need to anymore.
Steps 1, 2 and 3 are the most important.
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Dozens of Ways to Use Comics and Cartoons in the Classroom

Dozens of Ways to Use Comics and Cartoons in the Classroom | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Cartoon and Comic Strips Applications can Bring a ton of fun to the Classroom! In December, having been inspired by Emily Wierszewski’s “Teaching Visual Rhetoric with the ComicLife...
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Preferred Teaching Methods in Online Courses: Learners’ Views

Preferred Teaching Methods in Online Courses: Learners’ Views | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
by Mansureh Kebritchi, JOLT
Online learning platforms with asynchronous discussion boards provide such a different setting from traditional face-to-face classrooms that they urge educators to investigate online teaching methods.
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Educational Technology and Mobile Learning: An Easy Way to Restore and Back-up Your Chromebook Data

Educational Technology and Mobile Learning: An Easy Way to Restore and Back-up Your Chromebook Data | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

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Build Your Own DIY Raspberry Pi Minecraft Server

Build Your Own DIY Raspberry Pi Minecraft Server | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
As we approach the doldrums of winter what could be more cheerful than hours of incessant Minecrafting with you and your loved ones? While you can easily run..
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elearn Magazine: Three Questions to Ask Before You Embark on Gamification

elearn Magazine: Three Questions to Ask Before You Embark on Gamification | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
What's the difference between game-based learning and gamification? When shall I use game-based learning and when shall I use gamification?

Via EDTC@UTB
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A Social Entrepreneur Mixes Minecraft, YouTube And STEM Education

A Social Entrepreneur Mixes Minecraft, YouTube And STEM Education | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Mine-O-Rama, a for-profit convention for Minecraft YouTubers, will fund The Greatest Science Fair Ever, a nonprofit aimed at STEM education.
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