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Five apps for screen capture in Windows - TechRepublic

Five apps for screen capture in Windows - TechRepublic | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Screenshots can show your clients exactly what you mean in a particular context. Here are five apps that act as extensions of the basic screen capture system.
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I use SnagIt, but It is nive to see free version of screen capture software becoming available

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ANALYZING EDUCATIONAL TECHNOLOGY
STATISTICS + CONNECTIVISM = PURE AWESOMENESS
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Disrupt London Finalist Photomath Rockets To The Top Of The App Store

Disrupt London Finalist Photomath Rockets To The Top Of The App Store | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
 Have you tried Photomath yet? It’s brilliant. It’s a camera app that solves math equations. Just point and solve.
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How a 19th Century Math Genius Taught Us the Best Way to Hold a Pizza Slice | WIRED

How a 19th Century Math Genius Taught Us the Best Way to Hold a Pizza Slice | WIRED | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Why does bending a pizza slice help you eat it? How does a mantis shrimp's punch use a Pringles chip? A surprising geometrical link between curvature and strength.

Via Bill Bentley
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Bill Bentley's curator insight, October 13, 9:09 AM

Much more math here than probable proper pizza holding.  If you have time and are interested in math and physics, the video about shrimp punching and Pringles potato chips is quite interesting.

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What You Can Learn About Learning Through Video Game Play

What You Can Learn About Learning Through Video Game Play | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Video game play can go beyond entertainment -- it can mean building on prior knowledge and taking risks with learning in order to grow skills and a greater understanding.
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Learning in an introductory physics MOOC: All cohorts learn equally, including an on-campus class | Colvin | The International Review of Research in Open and Distance Learning

Learning in an introductory physics MOOC: All cohorts learn equally, including an on-campus class | Colvin | The International Review of Research in Open and Distance Learning | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Learning in an introductory physics MOOC: All cohorts learn equally, including an on-campus class (Study claims that online learning works, after analysis of campus-based and online versions of an @MIT physics course
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Serious Game Evaluation Worksheet (Free Download) -

Serious Game Evaluation Worksheet (Free Download) - | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
A lot of people want to design learning games, aka “serious games.” However, many L&D people have gotten very enthusiastic about the gamification and game-based learning trend without actually being game players themselves.
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play before you build

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What to Ask Before Joining an Online Learning Program [#Infographic]

What to Ask Before Joining an Online Learning Program [#Infographic] | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Online education offers flexibility but requires initiative to succeed.
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Online math textbook enhances learning for Wichita students

Online math textbook enhances learning for Wichita students | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Algebra and geometry in Wichita schools just got a little more real-world and a lot more online.
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The Benefits of Learning-by-Doing With Business Simulation Games

The Benefits of Learning-by-Doing With Business Simulation Games | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Business Simulation Games are a Great way to Bring Active, Applied Learning into Business and Marketing Courses Of the many different forms of Active Learning made possible through modern...
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How Are Teachers and Students Using Khan Academy? - MOOC Learning Community

How Are Teachers and Students Using Khan Academy? - MOOC Learning Community | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Katrina Schwartz | May 6, 2014 | 7 Comments   In 2006, Sal Khan started making YouTube videos meant to help his nieces with their math homework. Since then, Khan’s video collection has grown into a huge repository of tutorials used in and out of classrooms with a large team working behind the scenes to tailor tools and train teachers. The website now offers 5,500 …

Via Ramiro Aduviri Velasco
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Seven keys to deploying tablets successfully

Seven keys to deploying tablets successfully | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
By Marc Fanaroff, eSchool News
Marc Fanaroff, a special education administrator for more than 30 years, shares his advice on successfully deploying tablets in schools.
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More classroom flipping: testing as learning - The Reality-Based Community

More classroom flipping: testing as learning - The Reality-Based Community | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
More classroom flipping: testing as learning
The Reality-Based Community
The “flipped classroom” pedagogical model is the hot 'new' idea in my industry.
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Sanford Arbogast's curator insight, July 22, 2:39 PM

Study test test test works much better than study study study test

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What Does Gamification Look Like In Classrooms?

What Does Gamification Look Like In Classrooms? | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Using games or game play elements in the classroom to drive learning outcomes is sill gaining popularity.
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More classroom flipping: testing as learning - The Reality-Based Community

More classroom flipping: testing as learning - The Reality-Based Community | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
More classroom flipping: testing as learning
The Reality-Based Community
The “flipped classroom” pedagogical model is the hot 'new' idea in my industry.
Sanford Arbogast's insight:

Study test test test works much better than study study study test

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Wabbitemu - Android Apps on Google Play

Wabbitemu - Android Apps on Google Play | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Wabbitemu creates a Texas Instruments graphing calculator right on your Android device. Wabbitemu supports the TI-73, TI-81, TI-82, TI-83, TI-83 Plus, TI-83 Plus Silve...
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How Videogames Like Minecraft Actually Help Kids Learn to Read | Clive Thompson | WIRED

How Videogames Like Minecraft Actually Help Kids Learn to Read | Clive Thompson | WIRED | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

Minecraft is the hot new videogame among teachers and parents. It's considered genuinely educational: Like an infinite set of programmable Lego blocks, it's a way to instill spatial reasoning, math, and logic—the skills beloved by science and technology educators. But from what I've seen, it also teaches something else: good old-fashioned reading and writing.

How does it do this? The secret lies not inside the game itself but in the players' activities outside of it. Minecraft is surrounded by a culture of literacy. The game comes with minimal instructions or tutorials, so new players immediately set about hunting for info on how it works. That means watching YouTube videos of experts at play, of course, but it also means poring over how-to texts at Minecraft wikis and “walk-through” sites, written by gamers for gamers. Or digging into printed manuals like The Ultimate Player's Guide to Minecraft or the official Minecraft Redstone Handbook, some of which are now best sellers.

This is complex, challenging material. I analyzed several chunks of The Ultimate Player's Guide using the Flesch-Kincaid Reading Ease scale, and they scored from grade 8 to grade 11. Yet in my neighborhood they're being devoured by kids in the early phases of elementary school. Games, it seems, can motivate kids to read—and to read way above their level.

 

This is what Constance Steinkuehler, a games researcher at the University of Wisconsin-Madison, discovered. She asked middle and high school students who were struggling readers (one 11th-grade student read at a 6th-grade level) to choose a game topic they were interested in, and then she picked texts from game sites for them to read—some as difficult as first-year-college language. The kids devoured them with no help and nearly perfect accuracy.

How could they do this?

 

Click headline to read more--


Via Chuck Sherwood, Senior Associate, TeleDimensions, Inc
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melonymckaye's curator insight, October 14, 12:05 PM

Some many debates about Mindcraft...parents, chime it!

 

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Games and Your Brain: How to Use Gamification to Stop Procrastinating - - The Buffer Blog

Games and Your Brain: How to Use Gamification to Stop Procrastinating - - The Buffer Blog | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
What does our brain do when playing games? Well, it is actually learning.
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Three Takeaways from Gamification’s Hype Cycle Journey | Badgeville

Three Takeaways from Gamification’s Hype Cycle Journey | Badgeville | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
For 20 years now, Gartner has released their annual Hype Cycle by mapping technological trends, assessing potential, and providing expert analysis.
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Online Learning is Just as Effective as Traditional Education, According to a n MIT Study

Online Learning is Just as Effective as Traditional Education, According to a n MIT Study | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Mynextfone
Online Learning is Just as Effective as Traditional Education, According to a ...
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most important quote

The amount learned is somewhat greater than in the traditional lecture-based course.

And that goes for even the least prepared, as reflected by their scores on pretests. Pritchard said improvement levels increased across the board, explaining that, even if a student with a lower initial score ends the online course with what would be equivalent to a failing grade, "that person would nevertheless have made substantial gains in understanding."

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Adaptive learning: The best approaches we've seen so far

Adaptive learning: The best approaches we've seen so far | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Ed tech's hottest trend is impacting how students learn from K-12 to higher ed, and these companies are at the forefront.
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#gamification

check out scootpad  & dreambox they have accounts for parents

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It’s called blended learning (not blended teaching) for a reason

It’s called blended learning (not blended teaching) for a reason | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
By Peter West, eSchool News
Is your Learning Management System paradigm teacher- or student-centered? Building online courses with an effective paradigm as the guiding force is also vital.
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When Students Get Creative With Tech Tools, Teachers Focus on Skills

When Students Get Creative With Tech Tools, Teachers Focus on Skills | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Teachers find the most success integrating technology into the classroom when they have clear instructional goals.
[[ This is a content summary only. Visit my website for full links, other content, and more!
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A Cooler Way To Use Your Phone To Play Video Games

A Cooler Way To Use Your Phone To Play Video Games | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
Playing video games on your phone is all fine and good, but using your phone to control what happens on another screen? Now that's really cool.
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Minecraft and MinecraftEDU in the Classroom

Minecraft and MinecraftEDU in the Classroom | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
I submitted a new professional development program to the CILC this evening for "Minecraft and MinecraftEDU in the Classroom." The CILC's website (The Center for Interactive Learning and Collaborat...
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15 Rules of Netiquette for Online Discussion Boards [INFOGRAPHIC] - Online Education Blog of Touro College

15 Rules of Netiquette for Online Discussion Boards [INFOGRAPHIC] - Online Education Blog of Touro College | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it
"Netiquette" refers to rules of etiquette that apply to online communication.

Follow these 15 rules of netiquette to make sure you sound respectful, polite, and knowledgeable when you post to your class’s online discussion boards.Read more →
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With 1M Sold In The Last Quarter, Google’s Chromebooks Are A Hit With Schools

With 1M Sold In The Last Quarter, Google’s Chromebooks Are A Hit With Schools | ANALYZING EDUCATIONAL TECHNOLOGY | Scoop.it

During its earnings call this week, Google announced that it — and its partners — sold a million Chromebooks to schools in the last quarter. Overall PC sales worldwide were about 76 million in the last quarter, so a million Chromebook sales just to the education market is a pretty good number.


Via Jeff Anderson | GSN
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