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How To Create An App Library

How To Create An App Library | Educational Technology News | Scoop.it

"Apps and books are more similar than they might seem. They each diffuse content, provide access to expertise, and allow the cataloging and consolidation of knowledge into accessible forms for learners to study. And while there are important differences—apps can be constantly refreshed new information, while a book is what it is the moment it is published—there are some lessons to be learned with how we collect and categorize books."

EDTC@UTB's insight:

Intetesting idea. UT-Brownsville just launced a 1-to-1 iPad pilot project. App Libraries may be a good way to distribute apps to all members of a program.

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Roxie Miller's curator insight, February 26, 2013 10:52 AM

Perhaps this will be useful to our 'iPad'ers.

Rhonda Kay's comment, February 28, 2013 7:25 AM
It is also a good section of a Library learning commons
Jane Schmude's curator insight, June 16, 2013 8:00 PM

This looks helpful for teacher librarians and parents. 

Educational Technology News
The latest news on e-learning, m-learning, and social media in education
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Joseph Rene Corbeil, Ed.D.

Joseph Rene Corbeil, Ed.D. | Educational Technology News | Scoop.it

Welcome to the Educational Technology News site. I have been involved in technology and distance education for over 30 years. Research interests include best practices in elearning and mobile learning. I am currently researching effectiveness of social media for enhancing social presence and teacher immediacy in elearning environments.

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Drora Arussy's comment, June 6, 2013 1:31 PM
This is really helpful in helping me stay on top of what's out there and how people are using it. Thank you
Surapon Boonlue's comment, July 5, 2013 5:11 PM
Well i want to know to research in social media in your country
burlysand's comment, September 24, 2013 3:45 AM
Thats amazing...
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4 Keys to Designing the Classroom of the Future

4 Keys to Designing the Classroom of the Future | Educational Technology News | Scoop.it

"Designing the classroom of the future is no easy task, mostly because it's difficult to know what the future will look like. As little as five years ago, few could have predicted the ubiquity of tablets and their accompanying need for more and more WiFi capabilities. Even the maker movement's reliance on "creative spaces" is a relatively new phenomenon. "

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Mary Smitten's curator insight, October 25, 3:58 PM

Very relevant to the classrooms I work in.  The lay out and revised ways to integrate new technology to meet the students where they are. 

 

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5 Reasons E-Learning Will Radically Change the Education System

5 Reasons E-Learning Will Radically Change the Education System | Educational Technology News | Scoop.it

"Education is essential to helping the world progress, both technologically and socially. Unfortunately for many, access to education is not always readily available. There are many theories about how education can be improved but the ability to broadcast and disseminate knowledge is one of the easiest steps we can incorporate to enhance the standards of global education."

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The Flipped Classroom is Everywhere!

The Flipped Classroom is Everywhere! | Educational Technology News | Scoop.it

"Check out This SlideShare with Over 40 Stories About Flipped Teachers and Schools

The grassroots movement that is flipped teaching and learning keeps growing every day."

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Rice Offers First Free Advanced Placement MOOC

Rice Offers First Free Advanced Placement MOOC | Educational Technology News | Scoop.it

"Rice University has released a free Advanced Placement biology course on edX in a milestone move to bring college-level courses to high school students."

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Minecraft Continues to Teach Skills Outside the Classroom

Minecraft Continues to Teach Skills Outside the Classroom | Educational Technology News | Scoop.it

"Minecraft, one of the latest video games to keep kids glued to their screen across the globe, is also having a very real impact on the education world.


Minecraft has been deemed a ‘sand box game’ because of its lack of structure when players begin, writes Chris Taylor for Reuters. There are no rules or guidelines laid out for players. They must figure out how to start with nothing and build themselves up through the levels. This sort of game, by default, builds problem solving and reading skills as players learn to maneuver through the virtual world."

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Easy steps to OER (Open Educational Resources) creation

Easy steps to OER (Open Educational Resources) creation | Educational Technology News | Scoop.it

"Open educational resources (OER) offer educators a chance to align learning materials to students’ needs–and teachers can create their own OER through a surprisingly straightforward process, using materials they likely have in abundance in their classrooms."

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Surprising Gadgets, Not Just Books, Are Ready for Checkout at College Libraries

Surprising Gadgets, Not Just Books, Are Ready for Checkout at College Libraries | Educational Technology News | Scoop.it

"Justin Ellis’s official title at the Georgia Institute of Technology’s library is instructional-technology associate, but he thinks of himself as the gadget guy. He manages a program at the library that lets students and professors check out a growing catalog of computers, cameras, and other electronics—a selection more akin to a Best Buy store than a lending library."

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With no internet at home, kids crowd libraries for online homework

With no internet at home, kids crowd libraries for online homework | Educational Technology News | Scoop.it

"Once again, Christina Morua found herself in the South Dade library longer than she would like on a school night. The 28-year-old single mom sat in the bustling children’s section on a recent Thursday, waiting for her fourth-grader to get on a computer and start some online math homework."

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Scott Holcomb's curator insight, October 23, 3:30 PM

I don't think most public libraries are ready for this continued computer usage patronage...

Betty Skeet's curator insight, October 23, 6:26 PM

What happens when you do not have internet access?

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Survey: Teachers Embracing Games in the Classroom

Survey: Teachers Embracing Games in the Classroom | Educational Technology News | Scoop.it

"A new survey has offered data about the importance of using digital games in the classroom and how those games can transform the world of education."

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Using Games to Promote Evidence-Based Learning

Using Games to Promote Evidence-Based Learning | Educational Technology News | Scoop.it

"For educators around the country, teaching to new Common Core or state standards has meant a lot of work. For one Florida librarian, it has also meant a lot of play."

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e-Learning What Not to Do… BuzzFeed Style!

e-Learning What Not to Do… BuzzFeed Style! | Educational Technology News | Scoop.it

"Here at Your Everything for e-Learning Place, we pride ourselves on offering you all the resources you need to create the best e-Learning."

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Why Wearables Are the New Gateways to Human Knowledge

Why Wearables Are the New Gateways to Human Knowledge | Educational Technology News | Scoop.it

"The use of Google Glass and other wearable devices in higher education is still experimental, but the technology is opening up exciting new possibilities for teaching and learning."

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Victor Jimenez's curator insight, October 25, 10:53 AM

Wearable technology will allow us to be connected more throughout the day. Putting the security discussion aside....a great benefit to being "on" all day is we can have more data being collected about our usage of tech. This feedback will allow us to tailor our apps to support greater usage of knowledge resources in daily repetitive tasks. What will be important is how we each qualify the apps and tools and the quality of the knowledge stores we draw upon. So many possibilities, it is exciting to think about!

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What are teacher rights on social media?

What are teacher rights on social media? | Educational Technology News | Scoop.it

"Scott McLeod talks with Vicki Davis about teacher’s rights and legal issues to consider when using social media. In this episode of Every Classroom Matters, Scott reminds us educators should be aware that  teachers are representatives of their employers and legally do not have a right to privacy even in their lives outside of school. If this sounds extreme, take a listen so you can understand the legal aspects of a teachers using social media."

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Technology in today's schools — Getting an early start is crucial, and costly

Technology in today's schools — Getting an early start is crucial, and costly | Educational Technology News | Scoop.it

"In Europe, 5-, 6- and 7-year-olds are learning computer coding. The idea among British, German and Estonian governments and school boards is that if students are familiar with the intricacies of computers at an early age, they will be better prepared for technology jobs later."

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Digital Learning Games Used by Majority of Teachers, Survey Finds

Digital Learning Games Used by Majority of Teachers, Survey Finds | Educational Technology News | Scoop.it

"Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey."

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Media Giant Bertelsmann Enters Online Education Market

Media Giant Bertelsmann Enters Online Education Market | Educational Technology News | Scoop.it

"Global media giant Bertelsmann SE recently announced its purchase of US online-course provider Relias Learning.


Europe’s largest media company is purchasing the company for an undisclosed amount “in the mid-hundreds of millions” of US dollars in an acquisition from San Francisco-based private-equity firm Vista Equity Partners, according to a statement from the company."

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Study: Video Games Improve Learning Sensorimotor Skills

Study: Video Games Improve Learning Sensorimotor Skills | Educational Technology News | Scoop.it

"The University of Toronto found in a recent study that people who engage in first person shooter video games on a regular basis are able to learn new sensorimotor skills more quickly and efficiently than those who do not, writes Karim Lahlou from Game Crate."

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Vittori's curator insight, October 25, 3:27 AM

Les personnes s'entraînant régulièrement à une technique lambda deviennent plus performantes... Un espoir pour tous les non gamers... Essayer les jeux sérieux concernant langues, mathématiques, musique, sport ou tout autre domaine susceptible de vous intéresser. 

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Overcoming the Motivation Challenge in eLearning: 5 Things You Can Do

Overcoming the Motivation Challenge in eLearning: 5 Things You Can Do | Educational Technology News | Scoop.it

"Motivation in eLearning can best be described with a U-shaped curve: novelty and enthusiasm produce high drive at the beginning, but it drops off sharply thereafter, only increasing when the end of the course is in sight. It is up to you to boost and maintain your students' motivation throughout the course, so that they will get the most out of it. Unless they have the motivation to focus and sit through the entire course, they learn nothing at all."

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Online classes: Students, teachers adapting to demand for online learning

Online classes: Students, teachers adapting to demand for online learning | Educational Technology News | Scoop.it

"As enrollment numbers continue to climb, Iowa State has seen a rapid increase in the demand for online instruction both on and off campus, according to Ralph Napolitano, associate director for online learning for the Center for Excellence in Learning and Teaching."

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The Difference Between Technology Use And Technology Integration

The Difference Between Technology Use And Technology Integration | Educational Technology News | Scoop.it

"Using technology for learning makes sense. Technology creates access, transparency, and opportunity. Any smartphone or tablet is media incarnate–video, animation, eBooks, essays, blog posts, messages, music, games. The modalities of light, color, and sound all arranged just so to communicate a message or create an experience."

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Chris Carter's comment, October 23, 8:34 PM
Thank you for sharing, Luciana.
Willem Kuypers's curator insight, October 24, 4:37 AM

En utilisant les TIC, d'abord c'est un moyen pédagogique. Puis cela change la manière de donner cours, et on a alors intégré la technologie.

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Report Finds Teachers Underutilize Resources for Digital Games in the Classroom

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | Educational Technology News | Scoop.it

"While more teachers are using digital games in the classroom, how they decide which games to use and why is less standardized, according to a teacher survey of 694 K-8 teachers by the Games and Learning Publishing Council called Level Up Learning: A National Survey on Teaching with Digital Games."

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EdCast CEO: The multiversity can help fend off MOOC disruption

EdCast CEO: The multiversity can help fend off MOOC disruption | Educational Technology News | Scoop.it

"Stanford StartX startup EdCast has maintained a regular presence in the headlines recently. In September, the cloud-based learning platform provider announced a $6 million Series A funding round, followed by news at Educause that it is partnering with the Open Education Consortium, increasing its partner count beyond 300."

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Teaching and the University of Tomorrow

Teaching and the University of Tomorrow | Educational Technology News | Scoop.it

"Last week, I attended the De Lange Conference held at Rice University every other year, this time on “Teaching in the University of Tomorrow.” The future-oriented theme had both intrigued me, and left me a little skeptical. But ultimately I was won over by the chance to attend, for the first time, a conference exclusively focused on teaching. I would be able to talk shop about learning and pedagogy. Like many other academics, I’m concerned about what the university of tomorrow might become."

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Carlos Rodrigues Cadre's curator insight, October 23, 8:46 AM

adicionar a sua visão ...

ManufacturingStories's curator insight, October 23, 9:07 AM

For more resources on STEM Education visit http://bit.ly/1640Tbl

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5 Reasons Learners Hate Your Online Course

5 Reasons Learners Hate Your Online Course | Educational Technology News | Scoop.it

"Pet peeves. Everyone has them. And as it turns out, learners might have a lot more pet peeves about your course than you realize! Today at Your Everything for e-Learning Place, we’re shining the light on 5 pet peeves learners have about online training courses."

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Becky Roehrs's curator insight, October 23, 4:10 PM

Ouch! I don't agree with all five. though:

1) It may seem Patronizing to describe how your course works, but not if you explain to your students that some of their co-learners are new to e-learning.

2) Poor Design: Ok, some courses are packed with too many animations, clip art and embedded videos

3) Poor Performance: Broken links are a pet peeve of mine, but big graphics and lots of them, may be hard on those with spotty internet connections

4) Locked Navigation: This drives me crazy, so I don't do this to my students.

5) Zero substance:Since I usually teach tech stuff, I haven't padded it with buzz words, I usually pare down the content as well.