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Apple TV In The Classroom – The New Smart Board?

Apple TV In The Classroom – The New Smart Board? | Educational Technology News | Scoop.it

"With the integration of the iPad into the instructional environment, teachers and students have discovered many new ways in which the device can expand and enhance the learning environment. With the iPad, the Apple TV can offer a flexible, complete, and cost efficient alternative to the traditional interactive boards populating our classrooms."

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Educational Technology News
The latest news on e-learning, m-learning, and social media in education
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Joseph Rene Corbeil, Ed.D.

Joseph Rene Corbeil, Ed.D. | Educational Technology News | Scoop.it

Welcome to the Educational Technology News site. I have been involved in technology and distance education for over 30 years. Research interests include best practices in elearning and mobile learning. I am currently researching effectiveness of social media for enhancing social presence and teacher immediacy in elearning environments.

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Drora Arussy's comment, June 6, 2013 1:31 PM
This is really helpful in helping me stay on top of what's out there and how people are using it. Thank you
Surapon Boonlue's comment, July 5, 2013 5:11 PM
Well i want to know to research in social media in your country
burlysand's comment, September 24, 2013 3:45 AM
Thats amazing...
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Gamification vs Game-Based eLearning: Can You Tell The Difference?

Gamification vs Game-Based eLearning: Can You Tell The Difference? | Educational Technology News | Scoop.it
Gamification vs Game-Based eLearning: How To Integrate Them Into Your eLearning Course. Gamification vs Game-Based eLearning: Can You Tell The Difference?
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elearning at eCampus ULg's curator insight, Today, 3:18 AM

Interesting information linked with the previuos post !

David W. Deeds's curator insight, Today, 9:47 AM

Great info here! 

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Why You Should Use Professional Voice Actors In E-Learning

Why You Should Use Professional Voice Actors In E-Learning | Educational Technology News | Scoop.it
A great resource for eLearning development is the use of professional voice actors in eLearning. Discover ways for voice actors to help your project.
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US Dept of Education Releases Free Ed Tech Developer Guide

US Dept of Education Releases Free Ed Tech Developer Guide | Educational Technology News | Scoop.it
Entrepreneurs and education technology develops aren't always on the same page as schools, and a new guide looks to bridge the gap more easily.
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Coding in the Classroom: A Long-Overdue Inclusion

Coding in the Classroom: A Long-Overdue Inclusion | Educational Technology News | Scoop.it

"One need not look to superstars such as Mark Zuckerberg or Bill Gates to justify reasons for using code and programming logic in the classroom. There's plenty of literature that illustrates its positive learning outcomes. Coding in the classroom is linked to improved problem solving and analytical reasoning, and students who develop a mastery of coding have a "natural ability and drive to construct, hypothesize, explore, experiment, evaluate, and draw conclusions.""

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Jo Campbell's curator insight, April 19, 11:59 PM

Teaching more than the basic tools of technology and providing more scope for development and participation

David W. Deeds's curator insight, April 20, 8:35 AM

Definitely long overdue! 

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5 ways to create a safer digital environment at your school

5 ways to create a safer digital environment at your school | Educational Technology News | Scoop.it
Two authors share tips that school technology administrators can use to make their own jobs easier while supporting their institutions with solid, safe IT practices.
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3 ways technology can support positive behavior in schools

3 ways technology can support positive behavior in schools | Educational Technology News | Scoop.it

"According to the federal Education Department, more than 19,000 U.S. schools are using School-Wide Positive Behavioral Interventions and Supports(PBIS), an evidence-based framework to reduce disciplinary infractions, improve the school climate, and increase student achievement."

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Jo Campbell's curator insight, April 19, 11:56 PM

Using technology resources to aid students in different ways

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Fee payments lift MOOC completion rates

Fee payments lift MOOC completion rates | Educational Technology News | Scoop.it
A study has found paying a small fee makes students in online courses more diligent.
EDTC@UTB's insight:

Of course, when students have 'skin in the game' they will work harder.

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What Will Education Look Like in a More Open Future?

What Will Education Look Like in a More Open Future? | Educational Technology News | Scoop.it

"In my book, OPEN: How We’ll Work, Live And Learn In The Future, I argue that a relentless focus upon high-stakes accountability — through student testing and teacher evaluation — has done little to improve outcomes, and has de-professionalized and demoralized teachers."

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Hackr.io Brings Crowd-Evaluated Voting to Online Courses

Hackr.io Brings Crowd-Evaluated Voting to Online Courses | Educational Technology News | Scoop.it

"Hackr.io, a new online community that aggregates tutorials and courses on programming, is offering a new approach to crowd-evaluated education. Developed by the former Slideshare and Naukri developer, Gaurav Gupta, Hackr.io aims to present quality content to its free, paid and premium users on a platform that allows for upvoting and rating of all courses so that the best ones get the credit and exposure they deserve"

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6 Tips For Creating Engaging Asynchronous Online Courses

6 Tips For Creating Engaging Asynchronous Online Courses | Educational Technology News | Scoop.it

"One of the pitfalls of asynchronous online training is that employees may not find the motivation or interactivity they need to become fully engaged in the online training process. There are, however, a number of ways that you can receive all of the benefits of asynchronous online training without having to deal with any of the common drawbacks. In this article, I’ll show you how to create engaging asynchronous online training courses."

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Poll: Californians value arts, math, and science over tech

Poll: Californians value arts, math, and science over tech | Educational Technology News | Scoop.it

"While we are told how important it is to go 1:1 in schools, this study shows that claim is not fully believed by all of the school's stakeholders. Tech integration is pushed heavily by the ed tech companies and curriculum powerhouses that make tech-compatible material, however, whether people actually believe it will make the most positive difference is something else."

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Lon Woodbury's curator insight, April 16, 3:35 PM

That the arts score high is interesting since that is one of the first items to be cut in a tight school budget.  Maybe we are getting into a national discussion of what the purpose of education is:  To educate well rounded individuals, or to educate career competent adults and maturity and character are to be obtained elsewhere?  -Lon

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Accreditation for alternative credentialing gaining traction

Accreditation for alternative credentialing gaining traction | Educational Technology News | Scoop.it

"Multiple ideas to accredit alternative credentialing pathways are gaining traction in a push to expand opportunities for nontraditional, post-secondary learningMassive open online courses, coding bootcamps, and other programs offering “microcredentials” can’t currently accept federal financial aid because they’re not accredited, which ends up limiting access to low-income prospective students, Insider Higher Ed reports."

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Can Games and Badges Motivate College Students to Learn?

Can Games and Badges Motivate College Students to Learn? | Educational Technology News | Scoop.it
K-12 educators are well versed in the use of games for learning, so why don't colleges embrace the same kind of fun?
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LLZ Uni Halle's curator insight, Today, 2:24 AM

" (...) In the end, the gamification group visited the online course site twice as often and spent double the amount of time as the regular class. Their blog posts were submitted earlier and they were significantly more active on the online class forum. A post-game survey revealed that 82% of the students believed that gamification was an effective motivational tool. Surprisingly, despite their higher activity on the class site, the gamified group demonstrated no improved learning outcomes in their academic performance in the course. (...)"

elearning at eCampus ULg's curator insight, Today, 3:17 AM

We ask ourselves the same question at eCampus-IFRES. Gaming can be implemented in more way than people thinks

David W. Deeds's curator insight, Today, 9:56 AM

I do believe they can! ;)

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Augmented Learning 101: Using QR Codes in E-Learning

Augmented Learning 101: Using QR Codes in E-Learning | Educational Technology News | Scoop.it
QR codes and Augmented Learning In the real world! Augmented Learning 101: QR Codes! Imagine utilizing on-demand, adaptive eLearning!
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Fanny Figols's curator insight, Today, 5:55 AM

Bonne remise en contexte d'un outil qui peut être la porte ouverte à de grandes choses quand il est bien utilisé.

David W. Deeds's curator insight, Today, 9:59 AM

Great intro! 

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Enhance E-Learning Video With Widgets

Enhance E-Learning Video With Widgets | Educational Technology News | Scoop.it
The use of widgets in video eLearning to improve the learning experience. Check the Enhancing Video eLearning With Widgets.
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Dept of Education Says Video Games a Powerful Learning Tool

Dept of Education Says Video Games a Powerful Learning Tool | Educational Technology News | Scoop.it
The US Department of Education is making a greater effort to harness the potential of video games in learning.
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LAUSD to Apple: We want a refund on iPads

LAUSD to Apple: We want a refund on iPads | Educational Technology News | Scoop.it
Eight months after pulling the plug on its troubled 1:1 iPad program, the Los Angeles Unified School District is threatening to sue Apple if it doesn't refund millions spent on the devices and related Pearson software.

The district says that it won't spend another dollar on the Pearson software, which, according to Apple Insider, was riddled with errors and missing lessons and interactive materials that were promised when the deal was made.

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When students become entrepreneurs, real learning happens

When students become entrepreneurs, real learning happens | Educational Technology News | Scoop.it
Here in eastern Ohio, some of our students are embracing their entrepreneurial spirit right at school, engaging in a style of learning that helps make lessons come alive. The students, spread throughout nine districts, are working with my organization, the Mahoning County Educational Service Center, which provides educational opportunities—
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The 'University Of Everywhere' Isn't For Everyone: The Future Of Learning Will Be A Big Tent

The 'University Of Everywhere' Isn't For Everyone: The Future Of Learning Will Be A Big Tent | Educational Technology News | Scoop.it
Last May, I used this column to argue that Massive Open Online Courses (MOOCs) are more like health clubs than hospitals: Providing free access to a gym will encourage lots of healthy, motivated people to use it and get healthier. And that would be a good thing; healthier people [...]
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David W. Deeds's curator insight, April 19, 9:20 AM

Interesting stuff! 

Jo Campbell's curator insight, April 20, 12:08 AM

ICT providing education for more

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It’s Our Move: All learning is akin to chess learning

It’s Our Move: All learning is akin to chess learning | Educational Technology News | Scoop.it

"Chess is a game of constant striving, where even the greatest mastery is put to the test in search of constant improvement. Shouldn’t workplace learning be the same?"

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A Look at Why Good Design Is Absolutely Critical for eLearning Success

A Look at Why Good Design Is Absolutely Critical for eLearning Success | Educational Technology News | Scoop.it

"eLearning comprises of two kinds of designs – instructional design and graphic design. When we as commoners think about design, all we think of is superficial things. But design is more than just aesthetics. It involves emotional connect. It involves creating solutions that help in improving the lives of people."

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Robert Kisalama's curator insight, April 18, 11:25 AM

I think this critical because often times Teachers are struggling thinking they can do everything including actual deployment of content.

 

Becky Roehrs's curator insight, April 18, 7:52 PM

Excellent tips for creating engaging elearning.

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Groups Say Deceptive Advertising Rife in YouTube Kids App

Groups Say Deceptive Advertising Rife in YouTube Kids App | Educational Technology News | Scoop.it

"Consumer groups have targeted Google Inc. in an attempt to get US regulators to investigate the company’s advertising on Android and iOS app YouTube Kids."

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HelenaNV's curator insight, April 19, 2:51 PM

Just great, as Josh Goblin says in the article: “YouTube Kids exploits children’s developmental vulnerabilities by delivering a steady stream of advertising that masquerades as programming”.

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Quick Guide To Becoming An E-learning Pro

Quick Guide To Becoming An E-learning Pro | Educational Technology News | Scoop.it

"There are numerous online degree courses as well as MOOCs that can guide you on the best possible ways to acquire expertise in the e-learning arena. At this article you will find a quick summary of some of the proven techniques that can help you become an e-learning pro!"

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Researchers seeking best practices for flipping classrooms

Researchers seeking best practices for flipping classrooms | Educational Technology News | Scoop.it

"Researchers continue to explore flipped versus traditional classrooms but some are turning to questions of which flipped model is the most beneficial to studentsCampus Technology reports that the University of Washington found students were less likely to fail in flipped environments and did slightly better on tests when compared to their peers in lecture classes."

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Questions To Ask About Ed-Tech At Your Kids' School

Questions To Ask About Ed-Tech At Your Kids' School | Educational Technology News | Scoop.it

"Among public school classrooms, 97 percent have at least one computer — a stat that dates back to 2009, light-years ago in technology time. More recently, a national survey in 2014 found that nearly half of all K-12 schools allow students to bring their own smartphones to class, which they're using to do research, shoot video and, let's be honest, to text the occasional emoji note."

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