ARLINGTON, Va. (AP) — Needed to keep a school building running these days: Water, electricity — and broadband.
Dr. Gordon Dahlby's insight:
80 percent of schools have Internet capabilities that are too slow or isolated to places like front offices and computer labs, said Richard Culatta, director of education technology at the Education Department
How are kids using mobile technology? The EdTechReview recently posted this infographic on kids, mobile technology use, and mobile learning. Do you need help integrating mobile learning into classrooms in your district?
Nexus 7, ASUS Transformer Pad, and HP Slate8 Pro tablets deliver powerful educational content to the hands of students at an affordable price. These tablets come with the array of apps in Google Play for Education and the best of Google apps like Docs, Chrome, Gmail, Earth and more. With NFC touch deployment technology - simply tap device to device to set up a classroom of tablets in just minutes. And with access to Google's Admin console, schools can manage devices easily.
A six week online course for educators, designed to put you in a different class.
Whether you’re looking to sharpen your skills and learn new techniques to inspire a new generation of creative minds, or become part of the digital revolution yourself, this is the course for you.
By attending and graduating from this online professional learning course, you'll begin to develop your digital media skills and teaching techniques that set you apart from the crowd.
Discover how to use Adobe Photoshop, create stunning digital images and make the most of digital imaging.
Develop knowledge of PhotoshopDevelop a critical language and ability to deliver digital design to young peopleUnderstand how digital images are madeKnow which tools to use to create learning contentKnow how to plan, design, and createGain knowledge of best practice pedagogy and classroom craftBecome confident digital learners
This course will introduce teachers and teaching assistants to the basics of digital imaging production. The course has an emphasis on how to teach and the classroom craft as well as the core principles of digital design. The course covers an introduction to Photoshop CC. Participants will need access to Photoshop (CS5 or above) to complete the course requirements.
All the content you produce will be based upon creating classroom resources to model good practice within your own school or college. Each week of the course will introduce you to a new theme and an industry expert from the world of digital design. As a result, you’ll become more confident with cutting-edge digital tools, more effective as a teacher and more of an inspiration to your students.
The course blends online learning and live online classes over a five week period. The live classes are all recorded and can be viewed at times to suit but we advise you to attend live in order to add your voice to the educational debate and really get the most from the learning community. Each week we will introduce a new creative industry expert, hear from outstanding teachers and learn about the key Adobe tools required to ensure digital literacy.
Dr. Gordon Dahlby's insight:
“The variety of possibilities to use Photoshop creatively by just making use of simple tools and techniques. All the presentations and classes have opened up a new world of challenges and have allowed me to see everyday objects, people and surroundings as new tools for expression through creative photography and image manipulation.”
The relationship that a leader has with his or her team is vital to the success of the operation. There has been a lot of stuff written about teams and about self-directed teams. In reality, there is no evidence that self-directed teams actually achieve a great deal. What happens is that someone becomes the de facto leader. If you think about teamwork it is all about the collective efforts of individuals working together to achieve a result that no one individual could have achieved by themselves.
To make a change happen. No change, no point. A presentation that doesn't seek to make change is a waste of time and energy. Before you start working on your presentation, the two-part question to answer is, "who will be...
Students from all grade levels in Forsyth County Schools, Ga. , are encouraged to bring their own technology tools to school to construct new learning opportunities. When the district first began its Bring Your Own Technology (BYOT) initiative several years ago, the primary focus was to engage students with their devices in order to transform traditional instruction. Through consistent innovation and practice, we discovered some hidden advantages when students use their own technology for learning, and these are recognizable hallmarks of the BYOT classroom.
4:00 PM - 5:00 PM (Eastern Time) Show in My TimezonePresented by Sara Stewart, Educational Technology Specialist, and Terra Graves, Program Specialist for the 21st Century Learning Division, both with the Washoe County School District in Nevada Are you aware of the impact that mobile devices can have on learning? Smart phones and tablets with access to the Internet literally place all of the world’s knowledge at our fingertips. Teaching students and their families how to use mobile devices to access online resources gives them the ability to learn anytime and anywhere. As educators, we know that student achievement increases when parents are involved. In our community’s next webinar, Sara Stewart and Terra Graves will share ideas and strategies you can use to design learning opportunities that encourage and support active participation at home, thus strengthening the learning partnership between families and schools. Join them on December 12 to learn how to increase family engagement and extend learning with mobile!
Making high school science labs more real, more engaging, and more accessible
Online laboratories (iLabs) are experimental facilities that can be accessed through the Internet, allowing students and educators to carry out experiments from anywhere at any time.
Locations throughout the world using iLabs
Remote labs enrich science and engineering education by vastly increasing the scope of experiments that students have access to in the course of their academic careers. As partners, the Center for Educational Computing Initiatives at the Massachusetts Institute of Technology and Northwestern University's Office of STEM Education Partnerships offer the following through The iLAB Network:
Gives science teachers and learners in traditional and online high schools, museums, and informal science education programs the ability to experience the excitement and authenticity of using high-end equipment to investigate the world in the same way that scientists doProvides new research and learning opportunities for students, allowing them to share and discuss procedures and resultsPrepares teachers to integrate iLABs in a range of science courses (including AP courses), encouraging them to go beyond the current paradigm of cookbook science labs with outdated or inappropriate equipmentAllows access by students and other audiences around the world who might not other wise have the resources to purchase and operate costly or delicate lab equipment.
According to industry insiders, Samsung Electronics has begun to check the supply chain management for materials and parts to ship over 100 million tablet PCs next year. We noted last month that Samsung had shipped 9.7 million tablets in Q3, up 123% year-over-year. We also noted that Samsung was hell bent on flooding the market with tablets so as to overtake Apple who's Q3 year-over-year stats were only up an anemic 0.6%.
Samsung's goal of flooding the market with 100 million tablets for 2014 would mark a 150% increase over 2013. A large portion of Samsung's potential growth could come from the education segment. A Korean securities analyst noted that "The tablet PC will greatly grow not only in the general consumer market, but also in the B2G market, e.g. electronic textbooks."
Last week Patent Bolt reported on a new patent pending invention from Google relating to a new education market reader module that will support Samsung's push into this segment next year with a 12. 2" tablet.
Last week Businessweek reported that sub-$100 tablets would flood the market in 2014 due to manufacturers like Datawind who will introduce a $40 7" tablet that has the power of the original iPad.
Future State 2030 identifies nine global megatrends that are most salient to the future of governments. While they are highly interrelated, the megatrends can broadly be grouped into trends reflecting changes in the status and expectations of individuals, changes in the global economy and changes in the physical environment.
I’ve written about this topic before and since old habits are hard to break I feel a need to continuing writing about it.
I had the opportunity to spend some time with a long-time friend recently. He is the former CFO of a Fortune 1000 company and the former CEO of a Fortune 500 company. As the conversation often does it turned to various leadership topics.
He mentioned how the difference between managing and leading was really just a “mirage” and that in fact, there was no difference at all. At first I thought he must be pulling my leg, then I thought he must just be trying to provoke me. Then I finally realized why it was a good idea that he retired when he did.
Believing that managing and leading are one in the same is very, very out-dated thinking. You manage “stuff.” You lead people.
Dr. Gordon Dahlby's insight:
Believing that managing and leading are one in the same is very, very out-dated thinking. You manage “stuff.” You lead people.
Before- and after-school offerings may result in higher achievementBy Amy Bounds Camera Staff WriterPOSTED: 11/09/2013 10:01:34 PM MST | UPDATED: A DAY AGO
About 200 Angevine Middle School students are getting to school extra early, at 7:45 a.m., this year to take classes that give them extra support or enrichment.
There's a session to help kids who are trying tougher classes, a book club, a film class, math classes for both support and enrichment, and jazz band or orchestra. Forty fifth-graders from area elementary schools also take an early-morning, middle school-level math class at Angevine. After school, there are a variety of sports and clubs.
The combination of before- and after-school offerings gives Angevine's 600 students the option to spend eight hours at school, for an extended day that school leaders hope will lead to higher achievement and more student engagement.
Along with more time, the school is making changes to better use its regular class time.
"Schools have not changed significantly in the last 100 years," said Angevine Principal Mike Medina. "We have the same schedule, with three months off in the summer and everything packaged into a six-and-a-half-hour day. Kids go from one subject to the next, and it's not connected. The overall objective for us is to have less fragmentation in our school day and greater opportunities for kids to learn."
Angevine redesigned its schedule with the help of the Time Collaborative, a pilot launched in 2012 to develop expanded learning time programs at schools in five states. The initiative is led by the National Center on Time and Learning and supported in Colorado by the state Department of Education and the Legacy Foundation.
"We've seen again and again that more time can lead to better achievement and deeper engagement," said Ben Lummis, the National Center on Time and Learning's vice president. "Our fundamental question is how to get more schools, more communities, more students and teachers to benefit from that."
He said participating schools receive intensive support in redesigning their school day, including case studies of what's worked in other schools across the country, and scheduling, budgeting and resource allocation help.
Ten Colorado schools, including four in Lafayette, initially were chosen to work with the Time Collaborative. They spent last school year exploring ideas and working with parents and community members to create an ideal school day.
Four of those schools, including Lafayette's Angevine and Pioneer Elementary, were chosen to move forward this school year to test out their ideas. Boulder's University Hill Elementary also is participating in the planning stage this school year, while Broomfield's Emerald Elementary has expressed interest in the pilot in future years.
The Boulder Valley schools' agreement with the Time Collaborative was that the changes would need to be made without spending any money.
Dr. Gordon Dahlby's insight:
Certainly could be more than 'clubs.' Will be interesting to watch.
VERIZON POWERFUL ANSWERS AWARD FINALISTSEducation Finalists
Synchronized, Holistic and Individualized Intervention for individuals with Autism using mobile technology
In the United States, 1-in-50 school children have autism. Individualized and intense intervention is the key to making these individuals independent. Our developed apps and kiosk-based programs are utilizing the evidence based Applied Behavior Analysis (ABA) programming and are customizable for all other research supported interventions. Our vision is to be highly innovative in the area of mobile and touch screen computing using cameras and voice related technologies to create new Products and Services for the education and health care industries for Autism intervention. As K-12, as well as Higher Education and healthcare, have become a challenge for the US economy, we would like to offer a cost-effective solution for intense intervention utilizing mobile and wireless technology to the Autism community.
Team members: Dale Caldwell, Nish Parikh, Hetal Parikh, Deven Trivedi, K. J. Sharma, Dr. Michael Lewis, Upendra Chivukula, Dr. Joan Voss, Manish Patel, Dr. Vidya Bhushan Gupta, Dr. Tom McCool, Nina Finkler, Alex Popov, Dr. Padma Arvind, Dr. Malthi Srivastava, Dr. Atam P. Dhawan
The Bullying Academy
According to the National Education Association (NEA), 90% of fourth to ninth graders report that they have been victims of some type of bullying and approximately 160,000 students don’t go to school on any given day across the country because of it. The Internet and modern multi-media are some of the best tools in the battle against bullying for today’s youth. The Bullying Academy uses various anti-bullying websites and resources that engage students more than a typical in-person presentation does. The Bullying Academy program provides school staff with an easy, interactive, and cost effective way to help students recognize the dangers of bullying. The Bullying Academy strives to empower students to make a difference in reducing bullying activity in their communities, whether they see themselves as the bully, target, or bystander. The age appropriate curricula and web-based framework allows the program to be immediately available to any school in the United States with internet access. Although there are many programs out there that are helping to stop bullying, this is the only one that is age-appropriate, completely accessible from any computer with internet access, provides data on how well a child does, and gives them an incentive to perform well on the post-quiz. It brings various forms of bullying education together, which culminates in a fun, school-based national competition twice a year where schools can win prizes for top scores.
Team members: Amanda Arana, Daryl Hulce, Tommy Walser
Zapitalism - Financial Literacy for Students Around the World
World-wide, game-based learning reached $1.2 billion in 2011. The global growth rate is 15.4% and revenues will more than double by 2016. North America alone accounted for $286 million in revenue in 2011 and will reach half a billion by 2016 according to Ambient Insight's 2012 report. In 2011, China was the top edugame buying country in the world, followed by Korea, the US and Japan. Telecoms are the major distributors in Asia, Latin America and Africa. LavaMind specializes in creating business simulation games, such as Zapitalism, that are used by thousands of schools all over the world. Telecoms typically sell web-based learning platforms to schools and mobile learning VAS (Value Added Services) subscriptions to consumers. Revenue is being driven by subscriptions, in-app purchases, micro-payments for virtual goods and features, upgrades, partnerships with device makers, partnerships with telecoms, advertising and sponsorship.
Team members: Steven S. Hoffman, Naomi Kokubo
LIVEBOARD app merges the power of visual, mobile communications with any web content. It provides a powerful tool for students, educators, counselors and parents to marry any educational content with real-time, multi-party video interaction to enhance learning. LiveBoard extends the physical classroom one-to-one or group interaction - anywhere, anytime. LiveBoard provides FREE group video chat for nine users with the capability to co-browse any web content, interact with live sketch pad, share pictures and text - all at the same time from a tablet or smartphone. Contactless chat room allows a student or a teacher to start a video room instantly and invite anyone using wireless services such as SMS, email, native contact lists or any social networks, so the education community can be reached widely. Students can collaborate on a school project or seek advice on a difficult problem. Tutors can reach out to their student(s) with scheduled sessions or be available on their "video room" for specific hours for kids who may need help. Advisers can reach out to a group of curious minds who want to learn about a subject or share real-time views with kids who cannot make it to a field trip. Traveling parents can read a book to their children and keep up with their subjects. Hearing impaired students can sign language to discuss the latest news or discuss ideas. Education becomes fun and practical when content is discussed with a peer or a teacher.
Team members: Pulin Patel, Shubh Agarwal, Alin Jayant, Umanath Lanka
WomenLEAD, Inc., A global online educational platform, designed to advance women as leaders
WomenLEAD’s mission is to make an impact on the global economy by educating and advancing women in their careers, increasing the retention of women in organizations and closing the gender gap. WomenLEAD, Inc. is an innovative online educational platform designed to accelerate women’s advancement as leaders. It combines the power of the social network with the appetite that women have to advance, and is out to disrupt and revolutionize mentorship with its online “Personal Advisory Board” platform. The platform also functions as a professional development engine whose online training offerings address issues that have been identified as areas where women must focus if they are to make substantial inroads in the corporate world. On the WomenLEAD, Inc. platform, women can search for advisors using an innovative proprietary matching algorithm that helps them find people who can address their needs. They can also invite people they know (both men and women), who have been past and current advisors to join their personal advisory board. This innovative “Personal Advisory Board“ platform is based on systems dynamics. It is designed to enable virtuous cycles within each person’s personal advisory board, thus causing exponential growth for each member.
Team members: April Monchik, Bob Fischer, Carol Lee, Ilene Fischer, Jami Schwartz, Kayla Carden, Shiva Singh, Tracy Moscato, Vincent Zhang, Yaniv Corem
TinyTap - Create your own kids apps & Learn from others
TinyTap was built from watching children interact with mobile devices. Touch devices are great for children but only offer a predefined consumption experience. TinyTap is the first mobile platform that lets you create your own fun personalized apps from your photos and designs in seconds. Today, TinyTap is a growing social platform where children, parents, schools and special needs teachers enjoy and share the apps they create while learning from each other. Together we are building a community which celebrates creativity and knowledge. TinyTap is allowing children, parents and teachers to create fun educational games that can be tailored to suit a child’s unique learning needs. With cloud capabilities, TinyTap is building the world’s first UGC (User-Generated Content) educational app store.
Team member: Yogev Shelly
SignBytes - The Native Tongue for the Deaf
Statistics from World Health Organization show that there are approximately 275 million people globally with moderate-to-profound hearing impairment. The majority of people with hearing disability are not born deaf, and only a small percentage constitute Deaf children of Deaf parents. SignBytes Suite is a set of innovative tools to foster communication, connection and understanding by assisting its users in acquisition of sign language skills, providing opportunity for dialogue and promoting development of social and linguistic competencies. In the 21st century, technology is advancing rapidly and myriad communication challenges experienced in the past between the Deaf and the hearing can be solved by skillful application of the available technologies to bridge the communication gap. We believe that with the right technological innovation, early interventions such as providing access to sign language early to both the Deaf child and the family members will aid the Deaf child in communicating effectively at an early age.
Team members: Gerald Kibugi, Jacqueline Kisato, Samuel Irungu, Jamlick Maina
More than 8 million students are currently enrolled in online courses, but on average, only 50% of students that begin an online course will successfully complete it. Schools have three key goals around online education. The first is to increase revenue. Clearly the more students you retain, the higher your revenue. The second is to reduce costs. Schools spend money both delivering education and in providing student services. Today, there are inefficiencies because schools don’t know where to focus their efforts to get the most “bang for their buck.” The third goal is for the school to maintain its accreditation. Accreditation allows the students at that school to receive federal financial aid and to be able to transfer their credits to other schools. Dropout Detective™ proactively identifies students at risk for dropping out of or failing online college courses by recognizing patterns as precursors to student attrition. The system has been developed over the years, starting as a checklist on a piece of paper, migrating to an excel spreadsheet, and finally evolving into a software program. Using this proprietary technology, Dropout Detective assigns a ‘risk index score’ to each student and produces an easy-to-use dashboard that allows college administrators to determine which students are currently at the highest risk for not completing a course.
Team members: Kimberley Munzo, Christopher Munzo
BridgingApps - Using Verizon Wireless and Mobile Technology to Bridge the Gap in Education for Children with Special Needs
One in six children now has some type of developmental delay, according to a 2011 report from the Centers for Disease Control and Prevention (CDC). Young children with developmental disabilities are at risk for significant communication problems. These problems may be related to deficits in cognition, language, speech motor control, sensation, or several of these areas. Regardless of the cause, communication challenges can lead to educational and social isolation and can have a detrimental impact on nearly all aspects of development, but most importantly on educational development. Recently developed mobile technology has the power to revolutionize education for students of all ages with disabilities — if it is properly used. BridgingApps can help bridge the gap in education by providing access to the mobile technology and applications needed to enable children with special needs to communicate for the first time, participate in the classroom, and exceed educational goals. To address the gap between available technology and its effective use in the classroom for children with disabilities, BridgingApps, a program of Easter Seals Houston, proposes a project that will focus on the development and use of assistive mobile technology, applications, and training to improve the educational outcomes of students with disabilities. Touch-based, low-cost, commercially available tools can augment or, in some limited cases, replace traditional therapies, expensive equipment, and/or curriculums, leading to better physical, educational, and social outcomes for children who are naturally engaged by iPads, tablets, and Android devices with their combination of touch, sound, color, movement, and fun.
Team members: Evan Jones, Elise Hough, Kelly Klein, Cristen Reat
Language Learning Virtual Pet
The foreign language learning industry is a $5 billion per year business within the US. People love learning languages to facilitate traveling to other countries, understanding different cultures, and communicating in popular foreign languages within the melting pot that is the US. One of the first challenges in learning a new language is picking the right materials to study, because many learning methods still rely heavily on memorization of new vocabularies. The virtual pet keychain or bracelet can help you learn a new language through progressive core vocabulary lessons in a fun game where you can systematically build up, customize, and upgrade your virtual pets on the go by answering language questions before playing through fun and exciting levels in the game on your smartphone.
Team members: Isabel Carneiro, Neo Young, Bowen Lee, Yi-Hsuang Lu, Ming-Hsiang Cheng, Joesam Liu
The Consortium for School Networking (CoSN), in partnership with MDR (Market Data Retrieval), today released the final results of its first E-rate and broadband survey on the challenges K-12 schools nationwide face with growing demand of digital learning environments. With more than 460 responses from 44 states, 43 percent of districts said none of their schools meet the broadband goal of 100Mbps of Internet access per 1,000 students today. The 100Mbps goal has been advocated by the State Education Technology Directors Association (SETDA) and the LEAD Commission Blueprint, as well as reinforced by President Obama’s ConnectED initiative.
The survey, which was conducted from August to September, seeks to inform critical choices the Federal Communications Commission (FCC) should make in the coming months regarding the E-rate program.
Nearly one-third of those surveyed said they did not apply for some of the E-rate program’s funding due to anticipated shortfalls in funding. Bandwidth was identified as the most important priority for the E-rate program, followed by wireless in schools, as well as school Local Area Network (LAN) connectivity and district Wide Area Network (WAN) connectivity.