If you download apps, movies, and games on your iPhone or iPad, you're already familiar with what an iTunes account is and how it works. However, that doesn't always mean that the email or account you use for mail and iCloud is the same account you use for purchases. If you ever need to change what iTunes account is linked to your iPhone or iPad, you can do so in just a few steps....
This video is a companion piece to the article, "How to Add Voice Over to Powerpoint 2010 Slides (Using Built-in Functionality)" on EmergingEdTech.com [URL: ...
Sandra Carswell's insight:
This video demonstrates how to insert your narration in 2 ways, individual clips on each slide which the viewer may click or as one narration which will play as the viewer clicks through the slide deck. This is a great way to start flipping your classroom instruction or to just post your lesson presentation online so students can review it later. No need to start from scratch, just use the ppt s you already have.
"Last night while I was watching the total lunar eclipse " Blood Moon", it dawned on me to compile a list of iPad apps that students can use to learn more about space. Of course there are no better apps to recommend than NASA's. I have gone through all the apps NASA offers and picked out for you the ones below. Have a look and share with your colleages."
"Thimble is an online webpage editor and set of remixable projects designed to help kids learn how to write the Web. As part of Mozilla's Webmaker project, Thimble displays two windows at once to show kids how the code they write creates the webpage they see on a browser. As kids edit code in the left-side window, the changes they make to things like color, font, and images immediately take effect on the right. Thimble projects featured on the Webmaker homepage are great for beginners and experienced programmers alike. Comments included in each project explain its code and how to change it. Thimble also lets kids compose their own webpages from scratch when they're ready to work independently. Using Thimble lets kids experience the joy of discovering that they, too, can create and publish webpages using authentic code.
Is It Good For Learning?
"Because it's designed to show kids how what they do changes how their webpages look, Thimble a great way to learn code, web design, and problem-solving skills. Thimble gives kids immediate feedback about personally meaningful work. Alerts about "bugs" in the code help kids easily find and fix any errors that keep their webpages from looking just right. Once students get some experience coding, they'll be ready and eager to see how they can use Thimble to publish their classwork and projects online using text and multimedia. The comments in each project and the online community of volunteer Webmaker mentors provide immediate support as students remix projects and begin making their own webpages. As a free, open, and well-supported platform, Thimble, like Scratch, provides one of the most inviting and supportive environments available for kids who want to code and feel like they're a part of the current learn-to-code and social coding movements."
I have a few "learn to code" links on my Destiny homepage for those kids who want to "play" on the computers. This will be another one I'll add to that list as well as send to our Gateway to Technology and Tech Apps teachers.
March , 2014 Integrating digital storytelling requires more than just knowledge of the web tools to use for creating and sharing digital stories, the process if much more important. Helping kids and...
I am updating my workshop on how technology can be used to promote Voluntary Free Re...
Sandra Carswell's insight:
While there is really nothing here we haven't heard or used before, it is a good list to use to review what you have done in the past and update it. I know I need to promote books on my library website, but when was the last time I updated it? or what about your digital displays? are they stale? I think the thing is to chose where to focus your time and make a regularly scheduled time to update it.
In the middle of October, we invited educators to tell us about the "apps, games, and websites that are helping to tranform their classrooms this year." We asked that you submit your responses in the form of Field Notes and we received more than...
Death by PowerPoint is a popular term. It’s unfair that PowerPoint gets the stick as there are more than a few presentation tools around. As anyone who has taken the pains to make a memorable PowerPoint presentation will tell you – the secret of the steak is in the sizzle. The sizzle also comes and stops at creativity. If you have creativity by your side, you can use PowerPoint as your canvas.
"Willyn Webb and I contributed to the International Society of Technology Educators (ISTE) Literacy Journal. The journal features innovative ways to enhance learning with technology. Our chapter is called, "The future is in their hands: Using cell phones for literacy learning. Unlike other journals, there is no pay wall to access the journal. It is available free!
"Emerging technologies is, can be, should be a driving force of this evolution towards Education 3.0. Information access, communication methods, the ability for creative express is qualitatively different than any other time in history due to technological advances."
Very good infographic to explain how the SAMR framework can be used to move education forward from the 3 Rs to 3 Cs (communicating contributing, collaborating) to 3 Cs (connectors, creators, constructivists).
"The November Learning team is excited to share a hot new literacy tool, introduced to us by a brilliant teacher, Laura Robertson, from The St. Anne's Belfield Studio School in Virginia. This intuitive and multi-functional digital literacy tool can transform the way
teachers approach close reading with their students, while sparking lively text-based discussions. Prism is a tool for "crowdsourcing interpretation." Students are invited to provide an interpretation of a text by highlighting words according to different themes or categories. Each individual interpretation then contributes to the generation of a visualization which demonstrates the combined interpretation of all the users. Prism helps to reveal patterns that exist in the subjective experience of reading a text and can serve as the launching pad for any number of common-core aligned activities, projects and learning experiences."
"Demonstrates how to start a Hangout and invite 9 others even those NOT in your Circles. A great workflow for educators using Hangouts. Note: This video does not demonstrate Hangouts on Air (just regular Hangouts ... no recording or public viewing).
"This tutorial was created with Movenote (a free, easy to use tool!)."
You can use infographics and cartoons in the classroom with kids. Cool Cat Teacher's daily news teaches us learn how to teach about them and the tools to create them with kids in your classroom.
via Cool Cat Teacher Blog
Jim Lerman's insight
Lots of great resources for working with students on infographics, cartoons, and a little bit on global projects. Davis is one of the great edu bloggers!
The image was selected by the renowned Edward Tufte as one of the best infographics of all time: "this map by Charles Joseph Minard portrays the losses suffered by Napoleon's army in the Russian campaign of 1812. Beginning at the Polish-Russian border, the thick band shows the size of the army at each position. The path of Napoleon's retreat from Moscow in the bitterly cold winter is depicted by the dark lower band, which is tied to temperature and time scales."
PowerPoint file and workshop handout from presentation made by Andrew Walsh on this topic in Oct. 2013. The handout, particularly, contains numerous valuable links and resources regarding the most current developments in this field. Very useful
From the session abstract:
"Games are ideally suited to the development of skills, often requiring players to problem- solve, plan, and critically consider strategies to win the game. These are core information literacy skills underlining their suitability for use in the development of information literacy skills we try to help our library users develop. Game based learning can be used in several aspects of information literacy instruction. These include introducing elements of play to encourage reflection on students’ learning; using digital and tabletop games to teach information literacy topics within more traditional information literacy instruction (such as the game SEEK!); and more in depth digital games that students interact with outside library teaching sessions.
"This session will cover some key ideas of game based learning and gamification and describe how these ideas may be used in information literacy instruction. It will include a range of examples, including those the presenter has implemented. These include an online library gamification project, Lemontree (http://library.hud.ac.uk/lemontree); and a range of non-digital information literacy games including SEEK!, a card game for improving search skills (http://eprints.hud.ac.uk/15377/). It will draw on experiences from workshops the presenter has facilitated, where librarians design and prototype their own information literacy games.
"The session attendees will learn how they may use games in information literacy instruction in their own institution and how they can create games either by themselves or in partnership with others."
I'm going to try out the SEEK game in my library. Planning to play with classes and follow up with discussion. Then, I'll have it as a free play choice available in our game area, along with chess and checkers.