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Educational Technology in Higher Education
A scoop it magazine focusing on educational technology in higher education.
Curated by Mark Smithers
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Gamification - What is it and What it is in Moodle

This presentation focuses on a number of areas. It first deals with an ov
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Why the University of Washington Wants Its Surgeons to Play Videogames

Why the University of Washington Wants Its Surgeons to Play Videogames | Educational Technology in Higher Education | Scoop.it
Just hope your doctor isn't Leeroy Jenkins.
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Game-Based Learning: What it is, Why it Works, and Where it's Going

Game-Based Learning: What it is, Why it Works, and Where it's Going | Educational Technology in Higher Education | Scoop.it
Education is not the filling of a pail, but the lighting of a fire. –William Butler Yeats
Introduction
Deconstruct the fun in any good game, and it becomes clear that what makes it enjoyable is the built-in learning process.
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3 Things I Wish Everyone Knew about Gamification

3 Things I Wish Everyone Knew about Gamification | Educational Technology in Higher Education | Scoop.it
The Games-Based Learning MOOC is coming to an end (technically, at least, but I'm sure that many of us will continue to share ideas and resources since the MOOC is based upon the constructivism lea...
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Chris Carter's curator insight, June 30, 2013 3:11 AM

Only three?

Parent Cortical Mass's comment, June 30, 2013 8:50 AM
I particularly wish everyone understood #1.
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Kaplan Expands Gamification Of Online Courses -- InformationWeek

Kaplan Expands Gamification Of Online Courses -- InformationWeek | Educational Technology in Higher Education | Scoop.it
In pilot, online university used challenges and badges to spur students to work harder and improved grades by more than 9%.
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Gamify your Moodle courses in under 20 minutes

It is possible to gamify any Moodle 2 course using out-of-the-box Moodle features. Watch this video to learn how to gamify your Moodle courses in under 20 mi...
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Can Gamification Save Our Broken Education System? - Forbes

Can Gamification Save Our Broken Education System? - Forbes | Educational Technology in Higher Education | Scoop.it
Putting the future of education in the hands of entrepreneurs.
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Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education - Forbes

Beyond Gamification: Cutting-Edge Technology Meets Alternative, Progressive Education - Forbes | Educational Technology in Higher Education | Scoop.it
VideoMatthew Peterson is co-founder, Chief Technical Officer, and Senior Scientist at the Mind Research Institute.  He's also the creator of ST Math, a unique game-based math curriculum for elementary and secondary schools that uses “neuroscientific,...
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Parent Cortical Mass's comment, February 7, 2013 11:04 AM
This is a good one. Didn't know about Jordan Shapiro. I like his POV.
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Gamification – Is that the strategy that will lead you to the promised land?

Gamification – Is that the strategy that will lead you to the promised land? | Educational Technology in Higher Education | Scoop.it
Gamification: that involves applying game design thinking to non-game applications to make them more fun and engaging. Gamification has been called one of the most important trends in technology by...
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Infographic: The Gamification of Education

Infographic: The Gamification of Education | Educational Technology in Higher Education | Scoop.it

Adaptive learning and education technology company Knewton published an infographic titled The Gamification of Education, drawing on sources from MIT’s Education Arcade.

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Bill Gates: Why 'game-based learning' is the future of education

Bill Gates: Why 'game-based learning' is the future of education | Educational Technology in Higher Education | Scoop.it
In Bill Gates’ vision of the classrooms of the future, students are grouped according to skill set. One cluster huddles around a computer terminal, playing an educational game or working on a simulator.
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Why Universities Will Be the Biggest Awarder of Badges (and When)

As interest in badges continues to increase, it occurs to me that in their passion for gameification, innovation, and outright reinvention, many in the field are overlooking the place where badges make the most sense of all – the formal higher education institution. There are at least two high-level reasons why higher education is the perfect place for badging.

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Gamification & mobile come together for stickier e-learning -

Gamification & mobile come together for stickier e-learning - | Educational Technology in Higher Education | Scoop.it
In our new e-learning insights section we discuss the trend towards gamification in e-learning. Please visit our website to read the article in full.
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Game on? The use of gamification in e-learning.

Game on? The use of gamification in e-learning. | Educational Technology in Higher Education | Scoop.it
by Sarah Sweeney, Marketing Assistant at Aurion Learning. Many HR and L&D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and ...
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Mike Mackay's curator insight, August 20, 2013 10:08 PM

A great primer on gamification in education - thanks Sarah and your team.

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The Pros and Cons of Gamification in the Classroom

The Pros and Cons of Gamification in the Classroom | Educational Technology in Higher Education | Scoop.it
As the gamification trend continues unabated, experts weigh in on students’ and instructors’ motivations.
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Getting the Facts on Game Based Learning (INFOGRAPHIC)

Getting the Facts on Game Based Learning (INFOGRAPHIC) | Educational Technology in Higher Education | Scoop.it
The Knowledge Guru team knows how effective serious games and game based learning are, that's why we've developed an entire learning game engine focused on making game based learning easier to impleme...
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Edtech startup Treehouse turns to gamification to help fuel growth as it passes 35K users

Edtech startup Treehouse turns to gamification to help fuel growth as it passes 35K users | Educational Technology in Higher Education | Scoop.it
After hitting $3.6 million in revenues and raising $7 million earlier this year, tech education startup Treehouse announced that it has passed 35,000 users and is launching a ...
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The Gamification of Education? | MIT Technology Review

The Gamification of Education? | MIT Technology Review | Educational Technology in Higher Education | Scoop.it
Tablets have a place in the classroom, but are far from a panacea.
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How Game-Based Learning Can Save the Humanities - Forbes

How Game-Based Learning Can Save the Humanities - Forbes | Educational Technology in Higher Education | Scoop.it
My seven year old son and I have been playing on the Gamestar Mechanic website all week. We’re learning the principles of game design. We’re making our own video games. Most importantly, we’re playing together.
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Gamification market to reach $2.8 billion in 2016

Gamification market to reach $2.8 billion in 2016 | Educational Technology in Higher Education | Scoop.it
Report from M2 Research projects tremendous growth (Gamification market to reach $2.8 billion in 2016, by Steve Peterson http://t.co/dUyuOM9T games based learning game #gbl...)...

Via David W. Deeds, Donna Murdoch
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Game-Based vs Traditional Learning – What's the Difference?

Game-Based vs Traditional Learning – What's the Difference? | Educational Technology in Higher Education | Scoop.it
There are several big movements underway that are worthy of debate and possible consideration as we look to help education become the 21st century, user-centered, on-demand, engaging, technology-centric activity that it …...
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How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Process | Educational Technology in Higher Education | Scoop.it
Gamification is simply the application of “game” mechanics to non-game entities.
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The Trouble with Gamification

The Trouble with Gamification | Educational Technology in Higher Education | Scoop.it
In a May 29, 2012 post on her blog, game designer Elizabeth Sampat outlined some of the problems with the gamification movement as seen from the perspective of a seasoned game designer.
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Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning

Pearson-Incubated Startup Alleyoop Launches To Gamify Adaptive Learning | Educational Technology in Higher Education | Scoop.it
According to the National Center on Education and the Economy, only 1 in 6 high school freshmen will go on to graduate from college on time, and about 25 percent of Americans drop out before they finish high school.
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