Educational Technology
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Rescooped by Marco Pozzi from Learning*Education*Technology
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Free Technology for Teachers: A Great Explanation of Primary Sources vs. Secondary Sources

Free Technology for Teachers: A Great Explanation of Primary Sources vs. Secondary Sources | Educational Technology | Scoop.it

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How to Customize Illustrations in PowerPoint | The Rapid E-Learning Blog

How to Customize Illustrations in PowerPoint | The Rapid E-Learning Blog | Educational Technology | Scoop.it
It's easy to find free and low-cost graphics. But it's not always easy to edit them. This post explains how to customize illustrations in PowerPoint.

Via CM Elias, michel verstrepen
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Rescooped by Marco Pozzi from Learning Technology News
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Open Educational
Resources:
Policy, Costs and
Transformation

Open Educational <br/>Resources: <br/>Policy, Costs and <br/>Transformation | Educational Technology | Scoop.it

The Open Educational Resources (OER) movement has grown substantially since the term was first adopted at UNESCO’s 2002
Forum on the Impact of Open Courseware for Higher Education in Developing Countries (UNESCO, 2002). Since then, there has been a significant increase in the development, use and sharing of OER as more and more governments and institutions come to realise their value.


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Nik Peachey's curator insight, May 2, 12:29 AM

An impressive collection of case studies.

Rosemary Tyrrell's curator insight, May 2, 12:08 PM
Q
Quite interesting case studies. Useful reading. 
 
Roslyn's curator insight, May 3, 3:44 AM
LIBRARY
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12 Critical Competencies For Leadership in the Future

12 Critical Competencies For Leadership in the Future | Educational Technology | Scoop.it
The rate of change in the business world today is greater than our ability to respond. In a world that is often describe…

Via Marc Wachtfogel, PhD, Yashy Tohsaku
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Jerry Busone's curator insight, April 25, 7:47 AM

Good visual summary of developing leaders for the new world. "The rate of change in the business world today is greater than our ability to respond. In a world that is often describe…"

Mechanical Walking Space Man's curator insight, April 29, 4:28 AM
The mission: creativity in the boardroom
elearning at eCampus ULg's curator insight, May 2, 3:43 AM
Nice infographics ;-)
Rescooped by Marco Pozzi from Educational Technology News
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Four essential priorities for making sense of student data

Four essential priorities for making sense of student data | Educational Technology | Scoop.it
A new report offers insight on four data priorities policymakers can use to effect change and support high-quality data use in education.

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20+ resources for engaging game-based learning

20+ resources for engaging game-based learning | Educational Technology | Scoop.it
Bringing aspects of games into the classroom can be highly motivational and engaging, making content stick. Here are some resources.
Via Cindy Rudy
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Free, high-quality education resources from the National Science Digital Library

Free, high-quality education resources from the National Science Digital Library | Educational Technology | Scoop.it

"The National Science Digital Library is a collection of high-quality online educational resources for teaching and learning science ..."


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Aubree Gibson's curator insight, April 26, 10:06 AM

AWESOME resources - takes you to other sites that give even more 

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How to Please All 8 Learner Types on your Learning Platform

How to Please All 8 Learner Types on your Learning Platform | Educational Technology | Scoop.it
Everyone has different needs. To get the most out of the material, you need to mix it up a bit and cater as much as possible for all learner types.

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Six easy ways to start flipping your classroom now

Six easy ways to start flipping your classroom now | Educational Technology | Scoop.it

"Flipping your classroom frees you up to work more directly with students in class. Here are some practical ways to make flipped learning happen ..."

©


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Reframing the Flipped Learning Discussion linked to Bloom's taxonomy by Jon Bergmann

Reframing the Flipped Learning Discussion linked to Bloom's taxonomy by Jon Bergmann | Educational Technology | Scoop.it
Too often flipped learning is defined as video at home and homework at school. Though there is some truth in this, it is an incomplete picture. In March of 2014, the Flipped Learning Network™ – a non-profit organization I co-founded – released a definition of flipped learning. It is as follows:

Flipped Learning is a pedagogical approach in which direct instruction moves from the group learning space to the individual learning space, and the resulting group space is transformed into a dynamic, interactive learning environment where the educator guides students as they apply concepts and engage creatively in the subject matter.

Via Tom D'Amico (@TDOttawa) , Miloš Bajčetić
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Jerry Busone's curator insight, April 25, 7:43 AM

Flipped Learning is groups transformed into a dynamic, interactive learning environment. This is show people learn in todays enviroment. If you are still doing stand and "talk at" classes consider the alternatives of flipped learning.

Tony Guzman's curator insight, April 29, 1:47 PM
This blog entry shares an excellent definition for flipped learning that anyone considering that model should read and apply.
LizJardim's curator insight, May 4, 12:05 AM

Great website looking at the flipped classroom 

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@C4LPT : The difference between social learning and social collaboration

@C4LPT : The difference between social learning and social collaboration | Educational Technology | Scoop.it
First published 25 March 2015 In my framework of Modern Workplace Learning (see diagram on right)  I use the term social collaboration to label an important new element of work of the modern-day L&…

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Flipped Classroom Pros and Cons of implementation

Flipped Classroom Pros and Cons of implementation | Educational Technology | Scoop.it
Flipped classrooms have the ability to change education, but there are potential issues. Here are some Flipped classroom pros and cons to consider.

Via Vladimir Kukharenko, Bhushan THAPLIYAL, Juergen Wagner
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Google CS: Un un nuovo sito Google per il coding e l'informatica dedicato al mondo educativo - A New Website from Google to Help Students Learn Coding

Google CS: Un un nuovo sito Google per il coding e l'informatica dedicato al mondo educativo - A New Website from Google to Help Students Learn Coding | Educational Technology | Scoop.it

Via Gianfranco Marini
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Gianfranco Marini's curator insight, April 23, 1:26 AM
Post pubblicato il 22/04/2016 su educatorstechnology in cui viene recensito un nuovo sito realizzato da Google per l'educazione nell'ambito dell'informatica. Obiettivo e sviluppare competenze tecniche e professionali in tale ambito.

GOOGLE SCIENCE EDUCATION
Un  nuovo servizio offerto da Google per aiutare gli studenti ad apprendere il coding e l'informatica, si tratta di un sito CS Education che sta per Computer Science Education e che raccoglie risorse, strumenti, programmi per coinvolgere e supportare gli studenti nello sviluppo delle abilità e capacità informatiche. Vengono anche offerte informazioni e indicazioni sulla partecipazione a concorsi, su borse di studio, stage, etc.

STRUTTURA DEL SITO
Il sito fornisce tre principali tipologie di risorse:

1. Imparare l'informatica: pagina che presenta un enorme numero di risorse e programmi appositamente ideati per l'apprendimento dell'informatica da parte di studenti e docenti

2. Partecipa ad opportunità accademiche: sezione in cui sono presentate iniziative e opportunità offerte da istituzioni accademiche e rivolte a studenti, minoranze, donne, etc. comprese borse di studio per gli studenti di tutto il mondo

3. Opportunità di lavoro: questa sezione mira a promuovere lo sviluppo di competenze professionali e tecniche in ambito informatico: stages, contest, concorsi, etc.

Rescooped by Marco Pozzi from Learning with MOOCs
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Social media interaction tools might make MOOCs stickier

Social media interaction tools might make MOOCs stickier | Educational Technology | Scoop.it
Developers of massive open online courses—or MOOCs—may want to take a page from Facebook to keep more students engaged and enrolled, according to researchers.

Via Peter Mellow
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Is augmented reality the new social media? - markITwrite

Is augmented reality the new social media? - markITwrite | Educational Technology | Scoop.it

"Augmented reality is growing in popularity as more companies find innovative uses for the technology. Could it be the next step in enhanced social? ..."


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Here Is A Great Website for STEM Teachers and Students ~ Educational Technology and Mobile Learning

Here Is A Great Website for STEM Teachers and Students ~ Educational Technology and Mobile Learning | Educational Technology | Scoop.it

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MOOCs and higher education: evolution or revolution?

MOOCs and higher education: evolution or revolution? | Educational Technology | Scoop.it
Massive Open Online Courses (MOOCs) burst into the public consciousness in 2012 after feverish press reports about elite US universities offering free courses, through the Internet, to hundreds of thousands of people worldwide. A Massachusetts Institute of Technology (MIT) course on Circuits and Electronics that had attracted 155,000 registrations was a typical example. Pundits proclaimed a revolution in higher education and numerous universities, fearful of being left behind, joined a rush to offer MOOCs.

Via EDTECH@UTRGV
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Willem Kuypers's curator insight, April 30, 3:25 PM
Un article intéressant sur les MOOCs et leur évolution. Ils commencent surtout à s'implanter en dehors des universités.
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[PDF] New Vision for Education: Fostering Social and Emotional Learning through Technology

[PDF] New Vision for Education: Fostering Social and Emotional Learning through Technology | Educational Technology | Scoop.it
The New Vision for Education project examines the role that technology can potentially play to improve education for the future. In phase II, we investigated innovative ways to help students develop competencies* and character qualities** broadly defined as social emotional skills, which are critical components of 21st century skill framework but not a core focus in today’s curriculum.
 
Can technology effectively facilitate the development of competencies and character qualities, in addition to cognitive skills? If yes, what are the opportunities to capture to make it happen? What are the immediate, mid-term, and long-term barriers to remove? How can multistakeholders work together to create a roadmap for this vision?
 
In seeking answers to these questions, the report assembles a list of 55 research-based digital product features that are highly correlated with the ten competencies and character qualities and identifies five nascent technology trends – wearable devices, leading-edge apps, virtual reality, advanced analytics and machine learning, and affective computing – that extend ways of fostering social emotional learning (SEL) and also offer potential for exciting new learning strategies. The report concludes with recommendations to each stakeholder on actions to advance SEL and SEL technology adoption.
 

Via Edumorfosis, Yashy Tohsaku
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Andrés E. Henao's curator insight, April 27, 10:44 PM
On the side of the branched article ''What are the 21st-century skills every student needs?'', the current resume outlines an issue that is impossible to leave aside in nowaday's e-learning spread. Essentially, virtuality seems to replicate a world where an excess amount of needs constantly stress progression while disregarding the menace of a possible senseless or sterile community whose socia emotionall awareness may be already degrading.
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Strategies for Personal Learning ~ Stephen Downes

Strategies for Personal Learning ~ Stephen Downes | Educational Technology | Scoop.it
Online learning, new media, connectivism, MOOCs, personal learning environments, new literacy, and more from Stephen Downes

Via Ana Cristina Pratas
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9 Rules For Digital Citizenship - TeachThought

9 Rules For Digital Citizenship - TeachThought | Educational Technology | Scoop.it
Are there ‘rules’ for digital citizenship? And how are the unique from non-digital, ‘local’ citizenship?

These are the questions the fine folks at ISTE tackled in the follow infographic that seeks to clarify ‘norms’ for citizenship in the digital age. We’ve offered a definition for digital citizenship in the past, and this graphic takes that idea and adds general advice for what this might look like in action. ISTE explains,

“Many of the hallmarks of any good citizen–from being respectful and responsible to doing what’s right–are key elements of digital citizenship as well. But students must learn how to apply these tried and true qualities to the realities of the digital age.” While some of the rules may be a bit over-general (7. A good citizen upholds basic human rights…) or curious in topic (6. A good citizen spends and manages money responsibly…), as practical examples of a vague idea, they work well.

Via John Evans
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E-Learning: New Containers, Old Methods | Hot Lunch Tray

E-Learning: New Containers, Old Methods | Hot Lunch Tray | Educational Technology | Scoop.it
New Containers, Old Methods - what are the new containers in #edtech? What are the old methods educators try to squeeze into those new containers?

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How to Create a Google+ Hangout On Air

Thanks to everyone who joined me last night for the Google+ Hangout on Air about ed tech blogging. I appreciated the questions and comments that came in through Google+ and Twitter during the Hangout. Some people have emailed me asking how I set it up and how I got the recording posted so quickly last night. In the video below I demonstrate how to create a Google+ Hangout on Air. (The volume is a bit loud in this recording so you may want to turn your volume down before you hit play).

Via Gumersindo Fernández, Javier Sánchez Bolado, Juergen Wagner
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Idea to retire: Technology alone can improve student learning

Idea to retire: Technology alone can improve student learning | Educational Technology | Scoop.it
The notion that technology itself can improve student outcomes must die. However, the notion of a well-trained teacher, effectively wielding technology while finding new ways to discover and create, promises to transform the learning experience.

Via kathy pryor, Juergen Wagner
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Laura Antichi: Caratteristiche video didattici per la didattica Flip - infografica

I criteri per la scelta dei video nel momento preparatorio di un'esperienza di apprendimento. Didattica EAS (Episodi di apprendimento situati) e Flip

Via Gianfranco Marini
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Gianfranco Marini's curator insight, April 24, 12:32 AM
Un'infografica di Laura Antichi pubblicata su Slideshare il 17/04/2016 in cui, in modo sintetico ma molto chiaro, vengono individuati i "criteri per la scelta dei video nel momento preparatorio di un'esperienza di apprendimento. Didattica EAS (Episodi di apprendimento situati) e Flip".

STRUTTURA DIAPOSITIVA
I criteri proposti sono relativi ai seguenti parametri:
# contenuto culturale del video
# contenuto veicolare del video
# fruizione
# aura:  quali capacità vengono attivate o quali comportamenti sollecitati? 
# valutazione formativa

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The biggest Big Data project on Earth

The biggest Big Data project on Earth | Educational Technology | Scoop.it
The biggest amount of data ever gathered and processed passing through the UK, for scientists and SMBs to slice, dice, and turn into innovations and insights. When Big Data becomes Super-Massive Data.

 

Eventually there will be two SKA telescopes. The first, consisting of 130,000 2m dipole low-frequency antennae, is being built in the Shire of Murchison, a remote region about 800km north of Perth, Australia – an area the size of the Netherlands, but with a population of less than 100 people. Construction kicks off in 2018.

 

By Phase 2, said Diamond, the SKA will consist of half-a-million low and mid-frequency antennae, with arrays spread right across southern Africa as well as Australia, stretching all the way from South Africa to Ghana and Kenya – a multibillion-euro project on an engineering scale similar to the Large Hadron Collider. Which brings us to that supermassive data challenge for what, ultimately, will be an ICT-driven science facility. Diamond says: "The antennae will generate enormous volumes of data: even by the mid-2020s, Phase 1 of the project will be looking at 5,000 petabytes – five exabytes – a day of raw data. This will go to huge banks of digital signal processors, which we’re in the process of designing, and then into high-performance computers, and into an archive for scientists worldwide to access."

 

Our archive growth rate will be somewhere will be somewhere between 300 and 500 petabytes a year – science-quality data coming out of the supercomputer.

 

Using the most common element in the universe, neutral hydrogen, as a tracer, the SKA will be able to follow the trail all the way back to the cosmic dawn, a few hundred thousand years after the Big Bang. But over billions of years (a beam of light travelling at 671 million miles an hour would take 46.5 billion years to reach the edge of the observable universe) the wavelength of those ancient hydrogen signatures becomes stretched via the doppler effect, until it falls into the same range as the radiation emitted by mobile phones, aircraft, FM radio, and digital TV. This is why the SKA arrays are being built in remote, sparsely populated regions, says Diamond:

"The aim is to get away from people. It’s not because we’re antisocial – although some of my colleagues probably are a little! – but we need to get away from radio interference, phones, microwaves, and so on, which are like shining a torch in the business end of an optical telescope."

 

Eventually there will be two SKA telescopes. The first, consisting of 130,000 2m dipole low-frequency antennae, is being built in the Shire of Murchison, a remote region about 800km north of Perth, Australia – an area the size of the Netherlands, but with a population of less than 100 people. Construction kicks off in 2018.

 

By Phase 2, said Diamond, the SKA will consist of half-a-million low and mid-frequency antennae, with arrays spread right across southern Africa as well as Australia, stretching all the way from South Africa to Ghana and Kenya – a multibillion-euro project on an engineering scale similar to the Large Hadron Collider.

 


Via Dr. Stefan Gruenwald
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