For decades, video games and education have gone together like oil and water. No matter what attempts were made to merge the two, it seems students and teachers had to pick between one or the other, with The Oregon Trail being the only tolerated exception to the rule. But a growing number of educators have become open and eager to use video games in the classroom, especially when it comes to teaching STEM (science, technology, engineering, and mathematics).
Valve recently launched a free initiative called Teach With Portals that aims to help teachers use the game Portal 2 to engage students in learning STEM and critical thinking.
By David J. Hill