The mobile learning revolution is creating a lot of buzz in the education world, and the benefits undoubtedly stand out. But nothing exists as a purely positive entity. While the movement toward “m-learning” (as those totally in the know call it) marks a change in how education approaches technological developments, anyone considering the developing tools needs to research the downsides before making the leap.
The platform, called Class2Go, allows professors the flexibility to incorporate other online tools and to conduct research as they teach.
The newest member of the family of platforms hosting online university courses was formally presented in society last week. Its name is Class2Go, and its proud parents are a team of eight engineers at Stanford's Computer Science Department.
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For decades, video games and education have gone together like oil and water. No matter what attempts were made to merge the two, it seems students and teachers had to pick between one or the other, with The Oregon Trail being the only tolerated exception to the rule. But a growing number of educators have become open and eager to use video games in the classroom, especially when it comes to teaching STEM (science, technology, engineering, and mathematics).
Valve recently launched a free initiative called Teach With Portals that aims to help teachers use the game Portal 2 to engage students in learning STEM and critical thinking.
ClassDojo is a great free app for helping to manage your classroom in a positive way. It enables you to give credit and wards to students who are doing well in various aspects of their classroom behaviour.
Pearltrees is a social bookmarking service which helps you save and organize all the interesting websites you come across on the web. In addition to that, you can share your pearl (a link to a single website) or tree (a thematic group of links aka pearls) with your friends via Twitter or Facebook.
"Below is an awesome infographic shedding more light on the use of iPad in education.It provides some amazing facts about the potential of this mobile device in learning and reviews the reasons behind this growing popularity of iPad in the educational circles."
Long after degrees have been conferred and careers have been launched, many folks just can’t seem to quit school. For them, life provides an overstuffed cornucopia of educational opportunities that don’t necessarily require hefty loans and navigating different professorial strategies.
I am, and most likely always will be, a huge fan of gamification. The concept of building dynamic game mechanics into every day activities is a wonderful idea. Wonderful and cool, but hardly a radical one or even new. I remember my mom telling me when I was a kid to “make a game” out of cleaning my room, for example. I did, and by making the task of cleaning my room into a challenge, I was more focused on getting it done and more positive about the work I needed to complete. Of course, with computers in the classrooms, tablet computers in the home, and smartphones that make Albert Einstein look like a dunce, gamification has become much more interesting.