"“Show What You Know With Media” is a book series and website created by Dr. Wesley Fryer to serve as a menu, handbook, andmap for teacher-leaders and learners in the twenty-first century who seek to develop digital literacies as multimedia communicators and help students “show what they know with media.” * Mapping Media to the Curriculum (Volume I) explores the first six products in the framework: Interactive Writing, Narrated Art, Radio Shows, 5 Photo Stories, Visual Notetaking, and Narrated Slideshows / Screencasts. Videos in each chapter (hosted on YouTube) are directly linked for compatible eReaders and also linked via QR codes, so readers can optionally use a smartphone to view them."
Welcome to the Educational Technology News site. I have been involved in technology and distance education for over 30 years. Research interests include best practices in elearning and mobile learning. I am currently researching effectiveness of social media for enhancing social presence and teacher immediacy in elearning environments.
Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction.
n today’s post I am sharing with you two important web tools that you can use with students in class to create interactive timelines. These timelines can include a wide variety of multimedia materials including: text, images, video, maps and many more. And in the case of Silk, there is even the possibility to invite collaborators to help with editing. Also, both of these apps are available for iPad users.
Earlier this month I decided to participate in the Thinglink App Smash Challenge, facilitated by Susan Oxnevad. The goal is to use ThingLink as a presentation tool to demonstrate how to combine the functionality of two or more apps to create, publish and share content. It was more difficult than I thought because I had a hard time narrowing down which apps I wanted to use in my submission. I finally decided on Book Creator because of its cross-curricular nature, and its ability to include various types of media. Here is the flow of the lesson:
Students choose a scene maker app to create an original visual writing prompt Students upload their image to Book Creator Add original composition using the text feature Add narration by recording Publish final project as e Book or movie
This term I have been working with upper Key Stage 2 pupils to develop interactive adventure style games in Book Creator. One of the features of the app is it allows you to link objects such as images and text to other pages within the book. For images, tap on the image to select it, then tap on the Info icon and use the hyperlink box to type in the page number. For text, highlight the text withIn the text box and you will see a hyperlink option.
This has enabled us to create games where choices, questions and decisions are asked of the user/player throughout. We have then used this as a stimulus for writing, not only creatively but also instruction and advertising. Above are a few screen shots of an example book I made but I didn't want to show the pupils too much as I wanted them to come up with their own ideas.
Share on FacebookTweet ThisGoogle+Pin ItLinkedIn The amount of ‘stuff’ happening on the internet is pretty staggering. You probably already know there is more content out there than you could ever have time to sift through. There are more YouTube videos than you have time to watch, and too many cat photos to count. But quantifying …
"The guide can be used in a variety of settings (classrooms, clubs, museums, libraries, and more) with a variety of learners (K-12, college, and beyond). No prior experience with computer programming is required, only a sense of adventure!"
How do you conduct yourself in your classroom? As a leader, a learner, an observer, a participant, and a member of a larger group. All of these roles hold so much nuance that your students learn from. It is sometimes easy to forget how much our students are learning from us just by being with …
"I have a recent interest in both Growth Mindsets and Maker Education; and have blogged and presented on both of these topics. As such and because of my passion for both of these area, I have been thinking about the intersection between the two. This intersection, I found, is strong and powerful."
Apple's dreams of putting iPads in classrooms have run into a number of roadblocks, but one of the biggest is simply the amount of work involved -- each slate needs its own account, making it a nightmare if you want to outfit an entire school. That won't be a problem for much longer, however. Both MacRumors and 9to5Mac have discovered that Apple is ditching the requirement for individual IDs on school-supplied iPads as of this fall. Staff will just have to decide which devices get apps or books, letting teachers focus on the actual education instead of getting things running. They'll still have plenty of control, so kids can't load up on games and other distractions unless they get the green light. It's too soon to know if this will lead to more kids taking home tablets instead of textbooks, but there will at least be fewer barriers to making that happen.
""The intuitive mind is a sacred gift, the rational mind is a faithful servant. We have created a society that honors the servant and has forgotten the gift." - Albert Einstein
We do not need to teach creativity, but rather inspire its daily practice. Somewhere along the way, we simply forgot to honor this innate gift and how to access its power. Our role as educators is to encourage learning experiences that increase the ability to recognize and listen to our inner voice."
#Libraries have existed since approximately 2600 BCE as an archive of recorded knowledge. From tablets and scrolls to bound books, they have cataloged resources and served as a locus of knowledge. Today, with the digitization of content and the ubiquity of the internet, information is no longer confined to printed materials accessible only in a single, physical location. Consider this: Project Gutenberg and its affiliates make over 100,000 public domain works available digitally, and Google has scanned over 30 million books through its library project.
Libraries are reinventing themselves as content becomes more accessible online and their role becomes less about housing tomes and more about connecting learners and constructing knowledge. Cushing Academy in Ashburnham, Massachusetts has been in the vanguard of this transition since 2009, when it announced its plans for a "bookless" library. A database of millions of digital resources superseded their 20,000-volume collection of books, and a café replaced the circulation desk. With this transition, not only did the way in which students consumed content change, but also how they utilized the library space. Rather than maintain a quiet location for individual study, the school wanted to create an environment for "collaboration and knowledge co-construction."
For the last 18 months Google has allowed you to upload your own PDFs and EPUB files to your personal Google Books account. Unfortunately, you could only access those uploaded files through a web browser or on the Google Books Android app. That has changed with the latest update to Google Play Books for iPad. The latest update to Google Play Books for iPad enables you to read your uploaded files through the app.
"According to Code.org, 90 percent of U.S. schools are not teaching any computer science. Eyebrows have been raised this year as the U.K. passed a plan to educate every child how to code.
In my opinion, parents of every student in every school at every level should demand that all students be taught how to code. They don't need this skill because they'll all go into it as a career -- that isn't realistic -- but because it impacts every career in the 21st century world. Any country recognizing that will benefit in the long term. Here's how you can start."
"How many times have you heard that “practice makes perfect?” Well, a new meta-analysis of dozens of previous studies shows that it is not always true. In this post, Alfie Kohn explains and talks about the consequences of this when it comes to education.'
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