Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.
The actual school system suffers from various drawbacks. Teaching nowadays includes one-way delivery of knowledge from teachers to students wherein students participate or interact rarely. Learning programs and activities in a traditional classroom are designed with a “one-size-fits-all” approach where no personalized activity is involved based on student’s traits. Even educational processes are restricted by …
We covered the re-launch of Natural Machines with the Foodini back in December, but as they have dived into crowdfunding activities and have been giving talks on the conference circuit including Inside 3D Printing New York last week (see the 3:15pm session!), they have been generating more media to suggest the ways they imagine that a paste-extruder 3D printer variant. The way the Foodini functions is by using pressure to dispense food gel/paste — created on the spot from actual food, by their recommendation. Quite a different approach to the problem from machines working with speciality edible print materials such as the tasty Sugar Labs projects with 3D Systems or the ChocEdge chocolate typography printer from the UK.
While this is not yet a consumer product, watching Natural Machines and the others competing in this space is a fascinating chance to consider what the consumer food printing applications might be! And check out the recipes they continue to add!
REAL FOOD. 3D PRINTED.
Foodini helps create savory or sweet cuisine. The food is real food, made from fresh ingredients prepared before printing. Promoting cooking with fresh ingredients, Foodini manages the difficult and time-consuming parts of food preparation that often discourage people from creating homemade food.
Can we use our brains to directly control machines -- without requiring a body as the middleman? Miguel Nicolelis talks through an astonishing experiment, in which a clever monkey in the US learns to control a monkey avatar, and then a robot arm in Japan, purely with its thoughts. The research has big implications for quadraplegic people -- and maybe for all of us. (Filmed at TEDMED 2012.)
Say goodbye to your messy photo gallery and say hello to better-organized and automatically sorted photos courtesy of Impala, an app that uses computer vision technology to help you categorize your photos.
If you are wondering why you might use visible thinking routines consider this statement from the website on visual thinking (at Harvard):
"Visible Thinking has a double goal: on the one hand, to cultivate students' thinking skills and dispositions, and, on the other, to deepen content learning."
The image above includes two of the visualizations. In the post you will find an additional five routines. You will also find an infographic of all the routines within the post available as an infographic
"Across the planet new technologies and business models are decentralizing power and placing it in the hands of communities and individuals." Fred Wilson, venture capitalist and futurist speaks compellingly about this transition. Here is a list of 21 technologies that over the next ten years will spur this process of decentralization.
- Drag & drop game creation - Over 500 graphics included to get you started - Included music to add atmosphere to your games - Included sound effects to add excitement to your games - Included particle effects to make your games look cool - Ability to import your own pictures, graphics, animations, sound effects, and music - Make your own sound effects with the built in sound effects creator - Make your own special effects with the included particle creator - Fully featured physics engine for real world physics simulations - Offline usage, you don’t need to be connected to make or play a game - Interactive tutorial to help you make your first game in minutes
Intrigued by game-based learning, but not sure where to begin? Edutopia's new series takes a look at game-like learning principles in action and commercial games in real classrooms -- and offers tips and tools for bringing them into your own practice. The Made With Play series is a co-production with Institute of Play; visit their website for many more resources around game-based learning for both educators andparents, including a comprehensive games and learning reading list (PDF).