We have a 1 to 1 program right now at the school I'm at, and there are a lot of problems with it. Initially I was for the program, but I am becoming more and more against it, especially with the current way our program is run. Let me list the problems I've discovered so far:
To so res izzivi, ki lahko še tako pripravljeno uro zapeljejo v napačno smer.
Edgar is a storytelling toolkit for brands (and the rest of us) to craft and share digital stories. It takes a minute to craft the story, and seconds to tell the whole world. Armed with their stroies brands can present, promote, sell and engage. All at the same time.
Can kids solve real life problems that affect our world? Sure! Why not? Many of you know the 7 sterile steps to PBL. How about adding a little more to the 7 steps? Here are a few ideas about how to solve real-life problems with your class.
Do you have a set of defined, school wide instructional practices? I bet you have defined practices for attendance, discipline, fire drills, cafeteria, bus drills, and registration. How can we call ourselves professionals when the very business of which we are about--teaching and learning--has no defined practices?
10 Specific Ideas To Gamify Your Classroom by Mike Acedo In today’s classroom, educators are constantly required to mold their teaching methods to give students the best opportunity to succeed. It is not only imperative...
Moodle is a magnificent free product and has the potential to enable schools and teachers to build wonderfully unique interactive online learning courses in which learner interaction can be tracked, measured and responded to. Despite this the vast majority of Moodle courses I see are a long list of Word and PDF documents with at best a few forums that enable a minimum of human social interaction.
Kahoot! is a classroom response system which creates an engaging learning space, through a game-based digital pedagogy. Kahoot! is an easy-to-use blended learning platform which works on any device, making the classroom interactive, encouraging both educators and learners to ask great questions.