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9 Most Powerful Uses of Technology for Learning

9 Most Powerful Uses of Technology for Learning | Education & Training | Scoop.it
Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learne

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Beth Dichter's curator insight, March 1, 2015 8:33 AM

Where will technology make the biggest impact on education? This post shares nine areas, based on research, where the use of technology is making an impact.

What are the ten areas? Below is a list of the top five. Find additional information on each by clicking through to the post, as well as links to other resources.

1. Critical Thinking - In this area four kinds of thinking are discussed: Analogical, Expressive Experiential, and Problem Solving.

2. Mobile Learning

3. Access to Education

4. Continuous Feedback

5. Unlimited and Immediate Learning

Please note that the title on the post days there are ten areas, but number four is missing in the document (or there are only nine areas). I renumbered the areas above so that they are consecutive.

Norton Gusky's curator insight, March 2, 2015 7:27 AM

Ten examples of how technology makes learning more impactful. Examples include : critical thinking, mobile learning, learning to learn, continuous feedback, and global awareness.

Matthew M.'s curator insight, March 4, 2015 12:32 AM

This post relates to the readings because it talks about the way critical thinking is important to acquiring knowledge and how technology affects our learning. One of the significant aims of education is to produce learners who are well informed, that is to say, learners should understand ideas that are important, useful, beautiful and powerful. Another is to create learners who have the appetite the appetite to think analytically and critically, to use what they know to enhance their own lives and also to contribute to their society, culture and civilization.

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The Evolution of Bloom's Taxonomy: Original to Revised to Digital

The Evolution of Bloom's Taxonomy: Original to Revised to Digital | Education & Training | Scoop.it

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Questioning | Geoff Petty

Questioning | Geoff Petty | Education & Training | Scoop.it

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Cathy Dobbie's curator insight, June 3, 2013 7:26 AM

ideas for feedback, questioning and assessment, linked to Hatties's effect size.

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Geoff Petty - Teaching Today - Home page


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A Professional Learning Teacher Toolkit

A Professional Learning Teacher Toolkit | Education & Training | Scoop.it

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Ajo Monzó's curator insight, June 20, 2:01 AM
Molt bo!
António Leça Domingues's curator insight, June 24, 2:54 AM
Kit de desenvolvimento pessoal para professores.
David W. Deeds's curator insight, June 29, 7:38 PM

Very useful! Thanks to Michel Verstrepen.      

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Introduction to Learning Theories

An introduction to major learning theories in education...

...


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Teaching Resources | Introduction to Photography-how to read aphotograph | Guardian Teacher Network

Introduction to Photography-how to read aphotograph. A free teaching resource from the Guardian Teacher Network
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Teaching resources homepage

Teaching resources homepage | Education & Training | Scoop.it
TES Teaching Resources is where teachers share and download free lesson plans, classroom resources, revision guides and curriculum worksheets. Whether you are looking for SEN teaching strategies and approaches, VCOP activities, or secondary classroom activities, you can choose from 1000s of teacher resources, download them for free and adapt them to suit your classroom activities.
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The Top 10 Free Web Tools (As Chosen By You) - Edudemic

The Top 10 Free Web Tools (As Chosen By You) - Edudemic | Education & Training | Scoop.it
There are a lot of web tools out there. Many of which are free or, at the very least, freemium. In other words, you can do a free trial to see if you like it. With so many to choose from, it’s tough to figure out which ones work best, are popular, are well supported, …

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Paul Wilson's curator insight, March 16, 2014 10:05 AM

Not all of these are great ( personally I think Prezi is a good idea but i hate using it )

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Three Working Models to Integrate Technology in Your Teaching

Three Working Models to Integrate Technology in Your Teaching | Education & Training | Scoop.it

"Technology is obviously an essential element in our instructional toolkit. Knowing how and when and for what purposes to use this technology is much more important than the technology itself...

An important step in the process of effective integration of technology in education is having a pedagogical approach supported by a theoretical framework to ground your technology practices inside the classroom."


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Beth Dichter's curator insight, May 6, 2014 8:14 PM

Technology is a tool. When to use, how to use it, why you use...these are some of the questions that each of us must consider. To help us effectively integrate technology it is helpful to have a pedogogical background or framework. This post explores three approaches:

* SAMR Model - Substitution, Augmentation, Modification, and Redefintion

* TPACK - Content Knowledge, Pedagogical Knowledge, Technological Knowledge and the overlapping knowledges that occur: TP Knowledge which helps us understand how to make content more accessible; TC Knowledge which helps us pair or combine appropriate technology to content; and PC Knowledge which allows us to pair pedagogy with content.

* Maslow's Hierarchy of Needs paired with Technology

This article presents a great overview of all three of these pedagogical approaches, and all have been covered in this Scoop.it so if you are looking for additional information do a search here.

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Constructivism in practice: The case for meaning-making in the virtual world

Constructivism in practice: The case for meaning-making in the virtual world | Education & Training | Scoop.it

This study examined whether constructivist practices in the classroom help students make deeper, more meaningful knowledge constructions than those derived from traditional classroom practices. This chapter describes the relationship between the learning theory known as constructivism, the semiotic theory of signs, and the use of 3-D interactive environments as a constructivist learning tool.


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Diversity: For Anyone Developing Teaching Resources | STEM - Equality and Diversity Toolkit

Diversity: For Anyone Developing Teaching Resources | STEM - Equality and Diversity Toolkit | Education & Training | Scoop.it

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ED Hirsch Sees His Education Theories Taking Hold - New York Times (blog)

ED Hirsch Sees His Education Theories Taking Hold - New York Times (blog) | Education & Training | Scoop.it
ED Hirsch Sees His Education Theories Taking Hold
New York Times (blog)
CHARLOTTESVILLE, Va. — A generation after he was squarely pummeled as elitist, antiquated and narrow-minded, the education theorist E.
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Learning Theories for the Digital Age

A slidedeck created for the ELESIG webinar on 9 May, 2013 hosted by Nottingham University (Learning Theories for the Digital Age by @timbuckteeth #connectivism #education http://t.co/Kp8C6h06qP)...

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María Dolores Díaz Noguera's curator insight, July 9, 2013 2:44 PM

La Nuevas Teorías de la Era Digital que tienen que ser la base para la práctica en el Organizaciones Educativas.

iban altuna's curator insight, July 10, 2013 3:57 PM

Esperientzia guztiek dute garrantzia eta experimentazioak ematen du bidea. Irakasleak ikasteko bidean badira, ikasleak zer esanik ez. Teknologiak berriz, harremanak sortzen eta sare sozialari zentzua ematen dionez experimentaziorako plataforma/lanzadera bihurtu dira.

Konstantinos Kalemis's curator insight, July 13, 2013 4:18 AM

Pedagogies involved in Games Based Learning: Does e-learning require a new pedagogy?


 

The teaching methods employed in the classroom today, have changed little in the last century. Teaching is almost unique in this regard. Somewhat belatedly, education is now going through its own transformation. The effects of information and communication technology (ICT) are beginning to impact on education in a fundamental way. While the environment in which learning takes place has been revolutionized, learning theories and teaching methods have not changed. Some say that there is no need to modernize pedagogy; others argue that pedagogy also needs to change. Secondly, during the last decades, a great number of immigrant students, has entered in schools; this has a result of an effort to have more differential educational plans in use. The use of serious game was designed using a role-playing strategy to allow the user to become embodied in a virtual environment and identify with objects and characters. The objective of the learning game was to provide a tailored contextual experience in a school environment that would have a positive effect on preconceptions, and change negative attitudes towards the role of serious games in the classroom. The learning game was designed to allow teachers to experience a range of educational activities, each built upon a clear and established pedagogy. Four learning game levels were developed with activities to match a specific learning theory. In order for the participant to experience a serious game that embodies Cognitive learning theory, it was necessary to design a scenario that focused on a specific cognitive function. Learning in a contextual environment will help support retention of knowledge (Lave and Wenger 1991 the sense of realism, smoke simulations and explosion sounds were incorporated with animated characters. There are four stages of learning: concrete learning, reflective observation, abstract conceptualization and active experimentation (Kolb 1984). Learning is shaped by positive and negative reinforcement (Skinner 1954). In order to execute this theory, the player is given a set of tasks to complete within a certain time frame. The current educational system is highly synchronous. Everything runs to a timetable.But digital learning material is inherently asynchronous. Web pages can be accessed atany time; videos can be watched whenever a student chooses; and podcasts can belistened to on the bus. The emergence of ubiquitous computing is creating new learning spaces.

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Topmarks Education: teaching resources, interactive resources, worksheets, homework, exam and revision help

Topmarks Education: teaching resources, interactive resources, worksheets, homework, exam and revision help | Education & Training | Scoop.it
Searchable site of thousands of quality teaching resources, interactive resources, homework, exam and revision help. Useful for teachers, pupils and parents.
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