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“Anyone following me on Twitter already knows what I did this past summer.” Published in The New Yorker 9/5/2011
George Monbiot: Academic publishers charge vast fees to access research paid for by us.
The current curriculum is not a good way to prepare a vast majority of high school students for life.
THERE is widespread alarm in the United States about the state of our math education. The anxiety can be traced to the poor performance of American students on various international tests, and it is now embodied in George W. Bush’s No Child Left Behind law, which requires public school students to pass standardized math tests by the year 2014 and punishes their schools or their teachers if they do not.
Everything in our connected culture urges us to do more things simultaneously. But a lot of research indicates our brains are not wired to work this way, and that multitasking ultimately makes us less productive.
A two-year anthropological study of student research habits shows that students are in dire need of help from librarians, but are loath to ask for it.
The most alarming finding in the ERIAL studies was perhaps the most predictable: when it comes to finding and evaluating sources in the Internet age, students are downright lousy.
A network representation of one day's social contact in children from a French school.
Good contraversy to get your teeth stuck into...
Many riots take place during the summer months when the rioters are not at school or college. They have time on their hands, are often bored and don’t have to get up for anything the next morning.
super-effective search tricks to Google tools specifically for education to tricks and tips for using Gmail, Google Docs, and Google Calendar
CS Unplugged is a collection of free learning activities that teach Computer Science through engaging games and puzzles that use cards, string, crayons and lots of running around.
It's time to stop preparing students for a world that no longer exists.
Simply put, we can’t keep preparing students for a world that doesn’t exist. We can’t keep ignoring the formidable cognitive skills they’re developing on their own. And above all, we must stop disparaging digital prowess just because some of us over 40 don’t happen to possess it. An institutional grudge match with the young can sabotage an entire culture.
The Buck Institute for Education commissioned the cutting-edge advertising agency, Common Craft, to create a short animated video that explains in clear lang...
Critical thinking Collaboration Communication Via sofipapadi
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Is lecture capture the single worst example of poor educational technology use in higher education?
"If you took a soldier from a thousand years ago and put them on a battlefield, they'd be dead," Howard Rheingold, a professor teaching virtual community and social media at Stanford University, told me one morning via Skype. "If you took a doctor from a thousand years ago and put them in a modern surgical theater, they would have no idea what to do. Take a professor from a thousand years ago and put them in a modern classroom, they would know where to stand and what to do."
You can view the live stream of #edchat here and see what people are saying at the hashtag #chickenweb2tools here. We scoured hundreds of responses and have come up with the following list. The following tools have not been verified and are simply based on the number of times each was mentioned on Twitter during this hashtag discussion. Via Jesús Salinas, Steve Wheeler
One hundred and fifty-six students who were interviewed at the five schools about their research habits mentioned Google more than any database. The 60 students who participated in a “research process interview” — with researchers following them around the library as they searched for information — frequently used the search engine poorly. And when they used other databases, they expected them to work the same way that Google does.
Codecademy is the easiest way to learn how to code. It's interactive, fun, and you can do it with your friends.
Khan Academy has been praised and funded by both Gates and Google. At its core, it’s a database of instructional YouTube videos that its founder, Salman Kahn, started creating in order to help his cousins with their math homework. Video production quality does not extend beyond the capabilities of Microsoft Paint, but Khan has a knack for making calculus seem like gradeschool math (the archive contains videos on both topics) that has made his tutorials a popular resource for independent learning. Kno will be linking them to its books through a new “smart links” feature. When students click on a Khan Academy tutorial from a new tab on one of Kno’s digital pages, Khan’s explanation of that topic plays within the book.
Vastly improved technology and increased student drop out rates have set the stage for education's Internet moment. Get the full story in this beautiful infographic. The Internet has already disrupted many major industries. It’s poised to transform education, too.
Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentration and interest and lead to more effective learning. The use of gamification is wide-ranging in higher education, from extra-credit awards and in-class team competitions to complex multi-level schemes that can pervade a course. Although gamification can be deceptively difficult to employ effectively, it has the potential to help build connections among members of the academic community, drawing in shy students, supporting collaboration, and engendering interest in course content that students might not have otherwise explored. Gamification offers instructors numerous creative opportunities to enliven their instruction with contests, leader boards, or badges that give students opportunities for recognition and a positive attitude toward their work.
As enrollment rates in colleges have continued to increase, a new book questions whether the historic number of young people attending college will actually learn all that much once they get to campus. In Academically Adrift: Limited Learning on College Campuses, two authors present a study that followed 2,300 students at 24 universities over the course of four years. The study measured both the amount that students improved in terms of critical thinking and writing skills, in addition to how much they studied and how many papers they wrote for their courses. Richard Arum, a co-author of the book and a professor of sociology at New York University, tells NPR's Steve Inskeep that the fact that more than a third of students showed no improvement in critical thinking skills after four years at a university was cause for concern.
The website for Stanford University's Computer Science 101 contains lecture notes and interactive JavaScript exercises, and is available for free to the public. The exercises can be ...
Some examples of open activities taking place in these spaces include: Book and manuscript authoring in public (while sharing ongoing drafts). This includes both individuals who have earned their PhDs, but also individuals who are working on their PhDs and are using online spaces to reflect and network on PhD-related topics.
Every child gets the same content, and every child is tested in the same, standardised way. The result: children become disenfranchised and demotivated, teachers are exhausted and demoralised, schools are positioned unfairly in league tables, and governments measure success not through human achievement or creativity, but through cold, hard statistics.
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