The way schools across the country use space has changed. The growing number of administrators now building and renovating education spaces have made student experience a top priority. Educators seek new designs that accommodate collaboration along with 1-to-1 programs and other technology initiatives
One of my end of year rituals is finding and posting the years’ best videos. Given my current interest in maker education, I decided to locate and post 2015 videos related to maker education, STEM, and STEAM.
To Tinker in the modern context is a process of trying something to figure out what works or doesn’t to find your way to the best solution, often going through many iterations, or changes, along the way. Tinkering is more a philosophy than a single practice and thus can be applied to many forms of learning for all learners.
Educators and students alike are seeking an ever-expanding immersive landscape, where students engage with teachers and each other in transformative experiences through a wide spectrum of interactive resources. In this educational reality, VR has a definitive place of value.
From my experiences with our teachers at EnglishUp and my previous international experience as an edtech teacher trainer, I have always found teachers more than willing to develop their use and understanding of technology.
A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools. These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines. A makerspace however doesn’t need to include all of these machines or even any of them to be considered a makerspace. If you have cardboard, legos and art supplies you’re in business. It’s more of the maker mindset of creating something out of nothing and exploring your own interests that’s at the core of a makerspace. These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM). They provide hands on learning, help with critical thinking skills and even boost self-confidence. Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking, Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups. There have already been some amazing success stories that have come out of makerspaces to date.
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